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# Joystick
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You can use Gobot with any USB joystick or game controller that is compatible with [Simple DirectMedia Layer ](http://www.libsdl.org/ ).
Current configurations included:
- Dualshock3 game controller
- Dualshock4 game controller
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- Thrustmaster T-Flight Hotas X Joystick
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- XBox360 game controller
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- XBox360 "Rock Band" drum controller
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## How to Install
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This package requires `sdl2` to be installed on your system
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### OSX
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To install `sdl2` on OSX using Homebrew:
```
$ brew install sdl2
```
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To use an XBox360 controller on OS X, you will most likely need to install additional software such as [https://github.com/360Controller/360Controller ](https://github.com/360Controller/360Controller ).
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### Ubuntu
```
$ sudo apt-get install libsdl2-2.0-0
```
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Now you can install the package with
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```
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go get -d -u gobot.io/x/gobot/...
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```
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## How to Use
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Controller configurations are stored in Gobot it, but you can also use external file in JSON format. Take a look at the `configs` directory for examples.
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## How to Connect
Plug your USB joystick or game controller into your USB port. If your device is supported by SDL, you are now ready.
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For the Dualshock4, you must pair the device with your computers Bluetooth interface first, before running your Gobot program.
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## Examples
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This small program receives joystick and button press events from an PlayStation 3 game controller.
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```go
package main
import (
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"fmt"
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"gobot.io/x/gobot"
"gobot.io/x/gobot/platforms/joystick"
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)
func main() {
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joystickAdaptor := joystick.NewAdaptor()
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stick := joystick.NewDriver(joystickAdaptor, "dualshock3",
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)
work := func() {
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// buttons
stick.On(joystick.SquarePress, func(data interface{}) {
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fmt.Println("square_press")
})
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stick.On(joystick.SquareRelease, func(data interface{}) {
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fmt.Println("square_release")
})
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stick.On(joystick.TrianglePress, func(data interface{}) {
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fmt.Println("triangle_press")
})
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stick.On(joystick.TriangleRelease, func(data interface{}) {
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fmt.Println("triangle_release")
})
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stick.On(joystick.CirclePress, func(data interface{}) {
fmt.Println("circle_press")
})
stick.On(joystick.CircleRelease, func(data interface{}) {
fmt.Println("circle_release")
})
stick.On(joystick.XPress, func(data interface{}) {
fmt.Println("x_press")
})
stick.On(joystick.XRelease, func(data interface{}) {
fmt.Println("x_release")
})
stick.On(joystick.StartPress, func(data interface{}) {
fmt.Println("start_press")
})
stick.On(joystick.StartRelease, func(data interface{}) {
fmt.Println("start_release")
})
stick.On(joystick.SelectPress, func(data interface{}) {
fmt.Println("select_press")
})
stick.On(joystick.SelectRelease, func(data interface{}) {
fmt.Println("select_release")
})
// joysticks
stick.On(joystick.LeftX, func(data interface{}) {
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fmt.Println("left_x", data)
})
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stick.On(joystick.LeftY, func(data interface{}) {
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fmt.Println("left_y", data)
})
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stick.On(joystick.RightX, func(data interface{}) {
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fmt.Println("right_x", data)
})
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stick.On(joystick.RightY, func(data interface{}) {
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fmt.Println("right_y", data)
})
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// triggers
stick.On(joystick.R1Press, func(data interface{}) {
fmt.Println("R1Press", data)
})
stick.On(joystick.R2Press, func(data interface{}) {
fmt.Println("R2Press", data)
})
stick.On(joystick.L1Press, func(data interface{}) {
fmt.Println("L1Press", data)
})
stick.On(joystick.L2Press, func(data interface{}) {
fmt.Println("L2Press", data)
})
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}
robot := gobot.NewRobot("joystickBot",
[]gobot.Connection{joystickAdaptor},
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[]gobot.Device{stick},
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work,
)
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robot.Start()
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}
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```
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## How to Add A New Joystick
In the `bin` directory for this package is a CLI utility program that scans for SDL joystick events, and displays the ID and value:
```
$ go run ./platforms/joystick/bin/scanner.go
Joystick 0 connected
[6625 ms] Axis: 1 value:-22686
[6641 ms] Axis: 1 value:-32768
[6836 ms] Axis: 1 value:-18317
[6852 ms] Axis: 1 value:0
[8663 ms] Axis: 3 value:-32768
[8873 ms] Axis: 3 value:0
[10183 ms] Axis: 0 value:-24703
[10183 ms] Axis: 0 value:-32768
[10313 ms] Axis: 1 value:-3193
[10329 ms] Axis: 1 value:0
[10345 ms] Axis: 0 value:0
```
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You can use the output from this program to create a JSON file for the various buttons and axes on your joystick/gamepad. You could also create a file similar to `joystick_dualshock3.go` and submit a pull request with the new configuration so others can use it as well.