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106 lines
4.8 KiB
Plaintext
106 lines
4.8 KiB
Plaintext
/**
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@page I2S_AUDIO How to use the Audio features with I2S peripheral
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@verbatim
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******************** (C) COPYRIGHT 2017 STMicroelectronics *******************
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* @file I2S/I2S_Audio/readme.txt
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* @author MCD Application Team
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* @brief Description of the I2S Audio Example.
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******************************************************************************
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*
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* Copyright (c) 2017 STMicroelectronics. All rights reserved.
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*
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* This software component is licensed by ST under BSD 3-Clause license,
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* the "License"; You may not use this file except in compliance with the
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* License. You may obtain a copy of the License at:
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* opensource.org/licenses/BSD-3-Clause
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*
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******************************************************************************
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@endverbatim
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@par Example Description
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Basic implementation of audio features. This example allows playing an audio
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file with an external codec on the STM32F412G-Discovery board through the I2S
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peripheral using DMA transfer.
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In this example the I2S input clock, provided by a dedicated PLL (PLLI2S), is
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configured to have an audio sampling frequency at 8 KHz with Master clock enabled.
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This example uses an audio codec driver which consists of two independent layers:
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- Codec Hardware layer: which controls and communicates with the audio codec
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(CS43L22) implemented on the evaluation board.
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- The high layer: which implements overall control and interfacing API allowing
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to perform basic audio operations (Init, Play, Pause, Resume, Stop, Volume
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control and audio file pointer management)
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In this example the audio file is stored in the internal flash memory (Mono,
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16-bit, 8 KHz). It also manages information display and control interface
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through push buttons:
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- When the application is Playing audio file:
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+ Joystick Sel push-button push button: Pause
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+ Joystick UP push-button push button: Volume UP
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+ Joystick DOWN push-button: Volume DOWN
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- When the application is Paused:
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+ Joystick Sel push-button push button: Play
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+ Joystick UP push-button push button: No action
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+ Joystick DOWN push-button: No action
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This example plays the audio file stored in internal flash memory and replays it
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when it reaches end of file. But it can be tailored to used different media storage
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devices (SDCard (through SDIO), external Memory (through FSMC) ...) or to play
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in streaming mode (ie. from USB port in device or host mode). In this case, Circular
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DMA mode should be preferred (by enabling the define DMA_CIRCULAR in
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I2Sx_MspInit() API of stm32412g_discovery_audio.c file).
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List of Known Limitations and more detailed user notes are provided in file
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stm32412g_discovery_audio.c (under Drivers\BSP\STM32412G-DISCOVERY)
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The provided sample Audio file (stored in internal Flash memory) is extracted from:
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- Title: Partita E major, Gavotte en rondeau
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- Artist/Composer: J.-S. Bach
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@par Keywords
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Connectivity, I2S, DMA, Audio codec, Joystick
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@par Directory contents
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- I2S/I2S_Audio/Inc/stm32f4xx_hal_conf.h HAL configuration file
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- I2S/I2S_Audio/Inc/stm32f4xx_it.h Interrupt handlers header file
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- I2S/I2S_Audio/Inc/main.h Header for main.c module
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- I2S/I2S_Audio/Src/stm32f4xx_it.c Interrupt handlers
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- I2S/I2S_Audio/Src/main.c Main program
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- I2S/I2S_Audio/Src/stm32f4xx_hal_msp.c HAL MSP file
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- I2S/I2S_Audio/Src/system_stm32f4xx.c STM32F4xx system source file
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- I2S/I2S_Audio/Src/audio_sample.c Audio Sample file (in tab format)
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@par Hardware and Software environment
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- This example runs on STM32F412xG devices.
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- This example has been tested with STM32412G-DISCOVERY board and can be
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easily tailored to any other supported device and development board.
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- STM32412G-DISCOVERY Set-up
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@par How to use it ?
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- Use STLink utility, available on www.st.com or any other in system programming
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tool to load a ".wav" file to the STM32 internal flash at the address 0x08080000.
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Make sure the audio file size does not exceed 512KB. When using STLink utility change
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the audio file extension to "*.bin" in order to be able to load it directly to flash memory.
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@note Audio file present in .\Utilities\Media\AudioFile\ folder
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In order to make the program work, you must do the following :
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- Open your preferred toolchain
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- Rebuild all files and load your image into target memory
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- Run the example
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@note Make sure that the tool flash loader does not erase or overwrite the
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loaded audio file at address 0x08080000 by limiting the application
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end address to 0x0807FFFF. This is already done for the example project
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- Connect a headphone to the audio jack connector (CN9).
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* <h3><center>© COPYRIGHT STMicroelectronics</center></h3>
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*/
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