mirror of
https://github.com/STMicroelectronics/STM32CubeF4.git
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214 lines
5.4 KiB
C
214 lines
5.4 KiB
C
/**
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******************************************************************************
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* @file BSP/Src/ts_calibration.c
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* @author MCD Application Team
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* @brief This example code shows how to calibrate the touchscreen.
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******************************************************************************
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* @attention
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*
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* Copyright (c) 2017 STMicroelectronics.
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* All rights reserved.
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*
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* This software is licensed under terms that can be found in the LICENSE file
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* in the root directory of this software component.
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* If no LICENSE file comes with this software, it is provided AS-IS.
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*
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******************************************************************************
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*/
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/* Includes ------------------------------------------------------------------*/
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#include "main.h"
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/** @addtogroup STM32F4xx_HAL_Examples
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* @{
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*/
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/** @addtogroup BSP
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* @{
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*/
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/* Private typedef -----------------------------------------------------------*/
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/* Private define ------------------------------------------------------------*/
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/* Private macro -------------------------------------------------------------*/
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/* Private variables ---------------------------------------------------------*/
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static TS_StateTypeDef TS_State;
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static uint8_t Calibration_Done = 0;
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static int16_t A1, A2, B1, B2;
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static int16_t aPhysX[2], aPhysY[2], aLogX[2], aLogY[2];
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/* Private function prototypes -----------------------------------------------*/
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static void TouchscreenCalibration_SetHint(void);
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static void GetPhysValues(int16_t LogX, int16_t LogY, int16_t * pPhysX, int16_t * pPhysY);
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static void WaitForPressedState(uint8_t Pressed);
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/* Private functions ---------------------------------------------------------*/
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/**
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* @brief Performs the TS calibration
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* @param None
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* @retval None
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*/
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void Touchscreen_Calibration(void)
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{
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uint8_t status = 0;
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uint8_t i = 0;
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TouchscreenCalibration_SetHint();
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status = BSP_TS_Init(BSP_LCD_GetXSize(), BSP_LCD_GetYSize());
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if (status != TS_OK)
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{
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BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
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BSP_LCD_SetTextColor(LCD_COLOR_RED);
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BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 95, (uint8_t *)"ERROR", CENTER_MODE);
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BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 80, (uint8_t *)"Touchscreen cannot be initialized", CENTER_MODE);
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}
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while (1)
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{
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if (status == TS_OK)
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{
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aLogX[0] = 15;
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aLogY[0] = 15;
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aLogX[1] = BSP_LCD_GetXSize() - 15;
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aLogY[1] = BSP_LCD_GetYSize() - 15;
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for (i = 0; i < 2; i++)
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{
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GetPhysValues(aLogX[i], aLogY[i], &aPhysX[i], &aPhysY[i]);
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}
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A1 = (1000 * ( aLogX[1] - aLogX[0]))/ ( aPhysX[1] - aPhysX[0]);
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B1 = (1000 * aLogX[0]) - A1 * aPhysX[0];
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A2 = (1000 * ( aLogY[1] - aLogY[0]))/ ( aPhysY[1] - aPhysY[0]);
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B2 = (1000 * aLogY[0]) - A2 * aPhysY[0];
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Calibration_Done = 1;
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return;
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}
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HAL_Delay(5);
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}
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}
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/**
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* @brief Display calibration hint
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* @param None
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* @retval None
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*/
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static void TouchscreenCalibration_SetHint(void)
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{
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/* Clear the LCD */
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BSP_LCD_Clear(LCD_COLOR_WHITE);
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/* Set Touchscreen Demo description */
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BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
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BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
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BSP_LCD_SetFont(&Font12);
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BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()/2 - 27, (uint8_t *)"Before using the Touchscreen", CENTER_MODE);
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BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()/2 - 12, (uint8_t *)"you need to calibrate it.", CENTER_MODE);
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BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()/2 + 3, (uint8_t *)"Press on the black circles", CENTER_MODE);
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}
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/**
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* @brief Get Physical position
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* @param LogX : logical X position
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* @param LogY : logical Y position
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* @param pPhysX : Physical X position
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* @param pPhysY : Physical Y position
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* @retval None
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*/
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static void GetPhysValues(int16_t LogX, int16_t LogY, int16_t * pPhysX, int16_t * pPhysY)
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{
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/* Draw the ring */
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BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
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BSP_LCD_FillCircle(LogX, LogY, 5);
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BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
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BSP_LCD_FillCircle(LogX, LogY, 2);
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/* Wait until touch is pressed */
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WaitForPressedState(1);
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BSP_TS_GetState(&TS_State);
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*pPhysX = TS_State.x;
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*pPhysY = TS_State.y;
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/* Wait until touch is released */
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WaitForPressedState(0);
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BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
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BSP_LCD_FillCircle(LogX, LogY, 5);
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}
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/**
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* @brief Wait For Pressed State
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* @param None
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* @retval None
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*/
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static void WaitForPressedState(uint8_t Pressed)
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{
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TS_StateTypeDef State;
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do
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{
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BSP_TS_GetState(&State);
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HAL_Delay(10);
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if (State.TouchDetected == Pressed)
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{
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uint16_t TimeStart = HAL_GetTick();
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do {
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BSP_TS_GetState(&State);
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HAL_Delay(40);
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if (State.TouchDetected != Pressed)
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{
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break;
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} else if ((HAL_GetTick() - 100) > TimeStart)
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{
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return;
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}
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}
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while (1);
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}
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}
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while (1);
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}
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/**
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* @brief Calibrate X position
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* @param x : X position
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* @retval calibrated x
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*/
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uint16_t Calibration_GetX(uint16_t x)
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{
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return (((A1 * x) + B1)/1000);
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}
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/**
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* @brief Calibrate Y position
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* @param y : Y position
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* @retval calibrated y
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*/
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uint16_t Calibration_GetY(uint16_t y)
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{
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return (((A2 * y) + B2)/1000);
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}
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/**
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* @brief Check if the TS is calibrated
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* @param None
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* @retval calibration state (1 : calibrated / 0: no)
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*/
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uint8_t IsCalibrationDone(void)
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{
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return (Calibration_Done);
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}
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/**
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* @}
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*/
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/**
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* @}
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*/
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