2021-03-03 14:55:52 +01:00

245 lines
7.8 KiB
C

/**
******************************************************************************
* @file BSP/Src/audio_rec_dfsdm.c
* @author MCD Application Team
* @brief This example code shows how to use the audio feature in the
* stm32412g_discovery driver
******************************************************************************
* @attention
*
* <h2><center>&copy; Copyright (c) 2017 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under BSD 3-Clause license,
* the "License"; You may not use this file except in compliance with the
* License. You may obtain a copy of the License at:
* opensource.org/licenses/BSD-3-Clause
*
******************************************************************************
*/
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include <stdio.h>
#include "string.h"
/** @addtogroup STM32F4xx_HAL_Examples
* @{
*/
/** @addtogroup BSP
* @{
*/
/* Private typedef -----------------------------------------------------------*/
typedef enum
{
BUFFER_OFFSET_NONE = 0,
BUFFER_OFFSET_HALF = 1,
BUFFER_OFFSET_FULL = 2,
}BUFFER_StateTypeDef;
extern AUDIO_ErrorTypeDef AUDIO_Start(uint32_t audio_start_address, uint32_t audio_file_size);
/* Private define ------------------------------------------------------------*/
#define AUDIO_BLOCK_SIZE ((uint32_t)0xFFFE)
#define HEADBAND_HEIGHT 64
#define SCRATCH_BUFF_SIZE 512
/* Private macro -------------------------------------------------------------*/
/* Private variables ---------------------------------------------------------*/
#if defined ( __CC_ARM ) /* !< ARM Compiler */
int32_t Scratch [SCRATCH_BUFF_SIZE] __attribute__((at(0x2000E000)));
#elif defined ( __ICCARM__ ) /* !< ICCARM Compiler */
#pragma location=0x2000E000
int32_t Scratch [SCRATCH_BUFF_SIZE];
#elif defined ( __GNUC__ ) /* !< GNU Compiler */
int32_t Scratch [SCRATCH_BUFF_SIZE] __attribute__((section(".scratch_section")));
#endif
extern uint16_t internal_buffer[AUDIO_BLOCK_SIZE];
/* Global variables ---------------------------------------------------------*/
extern uint32_t audio_rec_buffer_state; /* defined in audio_rec_analog.c */
/* Private function prototypes -----------------------------------------------*/
static void AudioRec_SetHint(void);
/* Private functions ---------------------------------------------------------*/
/**
* @brief Audio Play demo
* @param None
* @retval None
*/
void AudioRecDfsdm_demo (void)
{
AudioRec_SetHint();
uint8_t next_freq = 0;
uint8_t end_of_test = 0;
JOYState_TypeDef JoyState = JOY_NONE;
__IO uint32_t uwVolume = 70;
uint32_t AudioFreq[8] = {I2S_AUDIOFREQ_8K ,I2S_AUDIOFREQ_11K, I2S_AUDIOFREQ_16K, I2S_AUDIOFREQ_22K, I2S_AUDIOFREQ_32K, I2S_AUDIOFREQ_44K, I2S_AUDIOFREQ_48K, I2S_AUDIOFREQ_96K};
uint32_t *AudioFreq_ptr;
uint8_t FreqStr[25] = {0};
AudioFreq_ptr = AudioFreq + 6; /*I2S_AUDIOFREQ_48K*/
BSP_JOY_Init(JOY_MODE_GPIO);
while (end_of_test == 0)
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillRect(0, HEADBAND_HEIGHT, BSP_LCD_GetXSize(), BSP_LCD_GetYSize() - HEADBAND_HEIGHT);
BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 160, (uint8_t *)"TOP MP34 MICROPHONES TEST", CENTER_MODE);
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
sprintf((char*)FreqStr," FREQ: %lu ", *AudioFreq_ptr);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 145, (uint8_t *)FreqStr, CENTER_MODE);
/* Allocate channel buffer scratch */
BSP_AUDIO_IN_AllocScratch (Scratch, SCRATCH_BUFF_SIZE);
/* Initialize Audio Recorder */
if (BSP_AUDIO_IN_Init(*AudioFreq_ptr, DEFAULT_AUDIO_IN_BIT_RESOLUTION, DEFAULT_AUDIO_IN_CHANNEL_NBR) != AUDIO_OK)
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 130, (uint8_t *)"Audio record init FAIL", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 115, (uint8_t *)"Try to reset board ", CENTER_MODE);
BSP_AUDIO_IN_DeInit();
}
else
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 130, (uint8_t *)"Audio record init OK", CENTER_MODE);
audio_rec_buffer_state = BUFFER_OFFSET_NONE;
/* Display the state on the screen */
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 115, (uint8_t *)"Buffering...", CENTER_MODE);
/* Start Recording */
BSP_AUDIO_IN_Record(internal_buffer, AUDIO_BLOCK_SIZE);
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 85, (uint8_t *)"Start Playback...", CENTER_MODE);
/* -----------Start Playback -------------- */
/* Initialize audio IN at REC_FREQ*/
BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, uwVolume, *AudioFreq_ptr);
/* Play the recorded buffer*/
BSP_AUDIO_OUT_Play((uint16_t*)(&internal_buffer[0]), AUDIO_BLOCK_SIZE * 2);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 70, (uint8_t *)"Streaming to headphones", CENTER_MODE);
}
next_freq = 0;
while (next_freq == 0)
{
/* Insert 100 ms delay */
HAL_Delay(100);
/* Get the Joystick State */
JoyState = BSP_JOY_GetState();
switch(JoyState)
{
case JOY_UP:
/* Increase volume by 5% */
if (uwVolume < 95)
uwVolume += 5;
else
uwVolume = 100;
BSP_AUDIO_OUT_SetVolume(uwVolume);
break;
case JOY_DOWN:
/* Decrease volume by 5% */
if (uwVolume > 5)
uwVolume -= 5;
else
uwVolume = 0;
BSP_AUDIO_OUT_SetVolume(uwVolume);
break;
case JOY_LEFT:
/*Decrease Frequency */
if (*AudioFreq_ptr != 8000)
{
AudioFreq_ptr--;
next_freq = 1;
}
break;
case JOY_RIGHT:
/* Increase Frequency */
if (*AudioFreq_ptr != 96000)
{
AudioFreq_ptr++;
next_freq = 1;
}
break;
default:
break;
}
if (CheckForUserInput() > 0)
{
end_of_test = 1;
/* Stop Player before close Test */
BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW);
BSP_AUDIO_OUT_DeInit();
BSP_AUDIO_IN_Stop();
BSP_AUDIO_IN_DeInit();
return;
}
}
/* Stop Player before close Test */
BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW);
BSP_AUDIO_OUT_DeInit();
BSP_AUDIO_IN_Stop();
BSP_AUDIO_IN_DeInit();
}
}
/**
* @brief Display Audio Record demo hint
* @param None
* @retval None
*/
static void AudioRec_SetHint(void)
{
/* Clear the LCD */
BSP_LCD_Clear(LCD_COLOR_WHITE);
/* Set Audio Demo description */
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), HEADBAND_HEIGHT);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_SetBackColor(LCD_COLOR_BLUE);
BSP_LCD_SetFont(&Font16);
BSP_LCD_DisplayStringAt(0, 1, (uint8_t *)"AUDIO REC DFSDM", CENTER_MODE);
BSP_LCD_SetFont(&Font12);
BSP_LCD_DisplayStringAt(0, 20, (uint8_t *)"Record and play audio", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 35, (uint8_t *)"stream from microphones", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 50, (uint8_t *)"Press BUTTON for next", CENTER_MODE);
}
/**
* @}
*/
/**
* @}
*/
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/