/** ****************************************************************************** * @file BSP/Src/audio.c * @author MCD Application Team * @brief This example code shows how to use the audio feature in the * stm32412g_discovery driver ****************************************************************************** * @attention * *

© Copyright (c) 2017 STMicroelectronics. * All rights reserved.

* * This software component is licensed by ST under BSD 3-Clause license, * the "License"; You may not use this file except in compliance with the * License. You may obtain a copy of the License at: * opensource.org/licenses/BSD-3-Clause * ****************************************************************************** */ /* Includes ------------------------------------------------------------------*/ #include "main.h" #include "stm32412g_discovery_audio.h" #include /** @addtogroup STM32F4xx_HAL_Examples * @{ */ /** @addtogroup BSP * @{ */ /* Private define ------------------------------------------------------------*/ /*Since SysTick is set to 1ms (unless to set it quicker) */ /* to run up to 48khz, a buffer around 1000 (or more) is requested*/ /* to run up to 96khz, a buffer around 2000 (or more) is requested*/ #define AUDIO_BUFFER_SIZE 2048 #define AUDIO_DEFAULT_VOLUME 70 /* Audio file size and start address are defined here since the audio file is stored in Flash memory as a constant table of 16-bit data */ #define AUDIO_FILE_SIZE 547732 #define AUDIO_START_OFFSET_ADDRESS 0 /* Offset relative to audio file header size */ #define AUDIO_FILE_ADDRESS FLASH_DATA_ADDRESS /* Audio file address */ #define HEADBAND_HEIGHT 64 /* Private typedef -----------------------------------------------------------*/ typedef enum { AUDIO_STATE_IDLE = 0, AUDIO_STATE_INIT, AUDIO_STATE_PLAYING, }AUDIO_PLAYBACK_StateTypeDef; typedef enum { BUFFER_OFFSET_NONE = 0, BUFFER_OFFSET_HALF, BUFFER_OFFSET_FULL, }BUFFER_StateTypeDef; typedef struct { uint8_t buff[AUDIO_BUFFER_SIZE]; uint32_t fptr; BUFFER_StateTypeDef state; }AUDIO_BufferTypeDef; /* Private macro -------------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ static AUDIO_BufferTypeDef buffer_ctl; static AUDIO_PLAYBACK_StateTypeDef audio_state; static uint32_t AudioStartAddress; static uint32_t AudioFileSize; __IO uint32_t uwVolume = 20; __IO uint32_t uwPauseEnabledStatus = 0; static uint32_t AudioFreq[8] = {8000 ,11025, 16000, 22050, 32000, 44100, 48000, 96000}; static JOYState_TypeDef JoyState = JOY_NONE; /* Private function prototypes -----------------------------------------------*/ static void Audio_SetHint(void); static uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData); AUDIO_ErrorTypeDef AUDIO_Start(uint32_t audio_start_address, uint32_t audio_file_size); AUDIO_ErrorTypeDef AUDIO_Stop(void); /* Private functions ---------------------------------------------------------*/ /** * @brief Audio Play demo * @retval None */ void AudioPlay_demo (void) { uint32_t *AudioFreq_ptr; uint8_t status = 0; uint8_t FreqStr[25] = {0}; AudioFreq_ptr = AudioFreq + 6; /*AF_48K*/ uwPauseEnabledStatus = 1; /* 0 when audio is running, 1 when Pause is on */ uwVolume = 50; Audio_SetHint(); status = BSP_JOY_Init(JOY_MODE_GPIO); if (status != HAL_OK) { BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)"ERROR", CENTER_MODE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)"Joystick init error", CENTER_MODE); } if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, uwVolume, *AudioFreq_ptr) == 0) { BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)" AUDIO CODEC OK ", CENTER_MODE); } else { BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)" AUDIO CODEC FAIL ", CENTER_MODE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)" Try to reset board ", CENTER_MODE); } /* Start playing the file from a circular buffer, once the DMA is enabled, it is always in running state. Application has to fill the buffer with the audio data using Transfer complete and/or half transfer complete interrupts callbacks (DISCOVERY_AUDIO_TransferComplete_CallBack() or DISCOVERY_AUDIO_HalfTransfer_CallBack()... */ AUDIO_Start(AUDIO_FILE_ADDRESS, AUDIO_FILE_SIZE); /* Display the state on the screen */ BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)" PLAYING... ", CENTER_MODE); sprintf((char*)FreqStr," VOL: %lu ",uwVolume); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE); sprintf((char*)FreqStr," FREQ: %lu ",*AudioFreq_ptr); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE); /* Infinite loop */ while(1) { /* IMPORTANT: AUDIO_Process() should be called within a periodic process */ AUDIO_Process(); BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_BLUE); /* Get the Joystick State */ JoyState = BSP_JOY_GetState(); switch(JoyState) { case JOY_UP: HAL_Delay(100); /* Increase volume by 5% */ if (uwVolume < 95) uwVolume += 5; else uwVolume = 100; sprintf((char*)FreqStr," VOL: %lu ",uwVolume); BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" ", CENTER_MODE); break; case JOY_DOWN: HAL_Delay(100); /* Decrease volume by 5% */ if (uwVolume > 5) uwVolume -= 5; else uwVolume = 0; sprintf((char*)FreqStr," VOL: %lu ",uwVolume); BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" ", CENTER_MODE); break; case JOY_LEFT: HAL_Delay(100); /*Decrease Frequency */ if (*AudioFreq_ptr != 8000) { AudioFreq_ptr--; BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr); } sprintf((char*)FreqStr," FREQ: %lu ", *AudioFreq_ptr); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" ", CENTER_MODE); break; case JOY_RIGHT: HAL_Delay(100); /* Increase Frequency */ if (*AudioFreq_ptr != 96000) { AudioFreq_ptr++; BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr); } sprintf((char*)FreqStr," FREQ: %lu ",*AudioFreq_ptr); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" ", CENTER_MODE); break; case JOY_SEL: /* Set Pause / Resume or Exit */ HAL_Delay(200); if (BSP_JOY_GetState() == JOY_SEL) /* Long press on joystick selection button : Pause/Resume */ { if (uwPauseEnabledStatus == 1) { /* Pause is enabled, call Resume */ BSP_AUDIO_OUT_Resume(); uwPauseEnabledStatus = 0; BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)" PLAYING... ", CENTER_MODE); } else { /* Pause the playback */ BSP_AUDIO_OUT_Pause(); uwPauseEnabledStatus = 1; BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)" PAUSE ... ", CENTER_MODE); } BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" ", CENTER_MODE); HAL_Delay(200); } else /* Short press on joystick selection button : exit */ { BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); BSP_AUDIO_OUT_DeInit(); return; } break; default: break; } } } /** * @brief Display Audio demo hint * @param None * @retval None */ static void Audio_SetHint(void) { /* Clear the LCD */ BSP_LCD_Clear(LCD_COLOR_WHITE); /* Set Audio Demo description */ BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), HEADBAND_HEIGHT); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_SetBackColor(LCD_COLOR_BLUE); BSP_LCD_SetFont(&Font16); BSP_LCD_DisplayStringAt(0, 0, (uint8_t *)"AUDIO PLAY", CENTER_MODE); BSP_LCD_SetFont(&Font12); BSP_LCD_DisplayStringAt(0, 20, (uint8_t *)"JOY_CLICK = exit / pause", LEFT_MODE); BSP_LCD_DisplayStringAt(0, 35, (uint8_t *)"JOY U/D = change Volume", LEFT_MODE); BSP_LCD_DisplayStringAt(0, 50, (uint8_t *)"JOY L/R = change Freq", LEFT_MODE); } /** * @brief Starts Audio streaming. * @param audio_start_address : buffer start address * @param audio_file_size : buffer size in bytes * @retval Audio error */ AUDIO_ErrorTypeDef AUDIO_Start(uint32_t audio_start_address, uint32_t audio_file_size) { uint32_t bytesread; buffer_ctl.state = BUFFER_OFFSET_NONE; AudioStartAddress = audio_start_address; AudioFileSize = audio_file_size; bytesread = GetData( (void *)AudioStartAddress, 0, &buffer_ctl.buff[0], AUDIO_BUFFER_SIZE); if(bytesread > 0) { BSP_AUDIO_OUT_Play((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE); audio_state = AUDIO_STATE_PLAYING; buffer_ctl.fptr = bytesread; return AUDIO_ERROR_NONE; } return AUDIO_ERROR_IO; } /** * @brief Manages Audio process. * @param None * @retval Audio error */ uint8_t AUDIO_Process(void) { uint32_t bytesread; AUDIO_ErrorTypeDef error_state = AUDIO_ERROR_NONE; switch(audio_state) { case AUDIO_STATE_PLAYING: if(buffer_ctl.fptr >= AudioFileSize) { /* Play audio sample again ... */ buffer_ctl.fptr = 0; error_state = AUDIO_ERROR_EOF; } /* 1st half buffer played; so fill it and continue playing from bottom*/ if(buffer_ctl.state == BUFFER_OFFSET_HALF) { bytesread = GetData((void *)AudioStartAddress, buffer_ctl.fptr, &buffer_ctl.buff[0], AUDIO_BUFFER_SIZE /2); if( bytesread >0) { buffer_ctl.state = BUFFER_OFFSET_NONE; buffer_ctl.fptr += bytesread; } } /* 2nd half buffer played; so fill it and continue playing from top */ if(buffer_ctl.state == BUFFER_OFFSET_FULL) { bytesread = GetData((void *)AudioStartAddress, buffer_ctl.fptr, &buffer_ctl.buff[AUDIO_BUFFER_SIZE /2], AUDIO_BUFFER_SIZE /2); if( bytesread > 0) { buffer_ctl.state = BUFFER_OFFSET_NONE; buffer_ctl.fptr += bytesread; } } break; default: error_state = AUDIO_ERROR_NOTREADY; break; } return (uint8_t) error_state; } /** * @brief Gets Data from storage unit. * @param None * @retval None */ static uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData) { uint8_t *lptr = pdata; uint32_t ReadDataNbr; ReadDataNbr = 0; while(((offset + ReadDataNbr) < AudioFileSize) && (ReadDataNbr < NbrOfData)) { pbuf[ReadDataNbr]= lptr [offset + ReadDataNbr]; ReadDataNbr++; } return ReadDataNbr; } /*------------------------------------------------------------------------------ Callbacks implementation: the callbacks API are defined __weak in the stm32412g_discovery_audio.c file and their implementation should be done the user code if they are needed. Below some examples of callback implementations. ----------------------------------------------------------------------------*/ /** * @brief Manages the full Transfer complete event. * @param None * @retval None */ void BSP_AUDIO_OUT_TransferComplete_CallBack(void) { if(audio_state == AUDIO_STATE_PLAYING) { /* allows AUDIO_Process() to refill 2nd part of the buffer */ buffer_ctl.state = BUFFER_OFFSET_FULL; } } /** * @brief Manages the DMA Half Transfer complete event. * @param None * @retval None */ void BSP_AUDIO_OUT_HalfTransfer_CallBack(void) { if(audio_state == AUDIO_STATE_PLAYING) { /* allows AUDIO_Process() to refill 1st part of the buffer */ buffer_ctl.state = BUFFER_OFFSET_HALF; } } /** * @brief Manages the DMA FIFO error event. * @param None * @retval None */ void BSP_AUDIO_OUT_Error_CallBack(void) { /* Display message on the LCD screen */ BSP_LCD_SetBackColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" DMA ERROR ", CENTER_MODE); BSP_LCD_SetBackColor(LCD_COLOR_WHITE); /* Stop the program with an infinite loop */ while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { return;} /* could also generate a system reset to recover from the error */ /* .... */ } /** * @} */ /** * @} */ /************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/