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2019-04-30 17:27:23 +01:00
/**
******************************************************************************
* @file BSP/Src/audio_rec_dfsdm.c
* @author MCD Application Team
* @brief This example code shows how to use the audio feature in the
* stm32f413h_discovery driver
******************************************************************************
* @attention
*
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* Copyright (c) 2017 STMicroelectronics.
* All rights reserved.
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*
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* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
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*
******************************************************************************
*/
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include <stdio.h>
#include "string.h"
/** @addtogroup STM32F4xx_HAL_Examples
* @{
*/
/** @addtogroup BSP
* @{
*/
/* Private typedef -----------------------------------------------------------*/
typedef enum
{
BUFFER_OFFSET_NONE = 0,
BUFFER_OFFSET_HALF = 1,
BUFFER_OFFSET_FULL = 2,
}BUFFER_StateTypeDef;
#define AUDIO_BLOCK_SIZE ((uint32_t)0xFFFE)
#define AUDIO_NB_BLOCKS ((uint32_t)4)
#define HEADBAND_HEIGHT 64
/* Private define ------------------------------------------------------------*/
#define SCRATCH_BUFF_SIZE 512
/* Private macro -------------------------------------------------------------*/
uint16_t internal_buffer[AUDIO_BLOCK_SIZE];
/* Global variables ---------------------------------------------------------*/
__IO uint32_t audio_rec_buffer_state;
#if defined ( __CC_ARM ) /* !< ARM Compiler */
int32_t Scratch [SCRATCH_BUFF_SIZE] __attribute__((at(0x2000E000)));
#elif defined ( __ICCARM__ ) /* !< ICCARM Compiler */
#pragma location=0x2000E000
int32_t Scratch [SCRATCH_BUFF_SIZE];
#elif defined ( __GNUC__ ) /* !< GNU Compiler */
int32_t Scratch [SCRATCH_BUFF_SIZE] __attribute__((section(".scratch_section")));
#endif
/* Private function prototypes -----------------------------------------------*/
static void AudioRec_SetHint(void);
/* Private functions ---------------------------------------------------------*/
/**
* @brief Audio Play demo
* @param None
* @retval None
*/
void AudioRecDfsdm_demo (void)
{
AudioRec_SetHint();
__IO uint32_t uwVolume = 70;
uint32_t AudioFreq[1] = {I2S_AUDIOFREQ_44K};
uint32_t *AudioFreq_ptr;
uint8_t FreqStr[25] = {0};
AudioFreq_ptr = AudioFreq;
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_FillRect(0, HEADBAND_HEIGHT, BSP_LCD_GetXSize(), BSP_LCD_GetYSize() - HEADBAND_HEIGHT);
BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
sprintf((char*)FreqStr," FREQ: %lu ", *AudioFreq_ptr);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 145, (uint8_t *)FreqStr, CENTER_MODE);
BSP_AUDIO_IN_AllocScratch (Scratch, SCRATCH_BUFF_SIZE);
/* Initialize Audio Recorder */
if (BSP_AUDIO_IN_Init(*AudioFreq_ptr, DEFAULT_AUDIO_IN_BIT_RESOLUTION, DEFAULT_AUDIO_IN_CHANNEL_NBR) != AUDIO_OK)
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_RED);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 130, (uint8_t *)"Audio record init FAIL", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 115, (uint8_t *)"Try to reset board ", CENTER_MODE);
BSP_AUDIO_IN_DeInit();
}
else
{
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 130, (uint8_t *)"Audio record init OK", CENTER_MODE);
audio_rec_buffer_state = BUFFER_OFFSET_NONE;
/* Display the state on the screen */
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 115, (uint8_t *)"Buffering...", CENTER_MODE);
/* Start Recording */
BSP_AUDIO_IN_Record(internal_buffer, AUDIO_BLOCK_SIZE);
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 85, (uint8_t *)"Start Playback...", CENTER_MODE);
/* -----------Start Playback -------------- */
/* Initialize audio OUT at REC_FREQ*/
BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, uwVolume, *AudioFreq_ptr);
/* Play the recorded buffer*/
BSP_AUDIO_OUT_Play(&internal_buffer[0], AUDIO_BLOCK_SIZE * 2);
BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 70, (uint8_t *)"Streaming to headphones", CENTER_MODE);
}
while (1)
{
if (CheckForUserInput() > 0)
{
/* Stop Player before close Test */
BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW);
BSP_AUDIO_OUT_DeInit();
BSP_AUDIO_IN_Stop();
BSP_AUDIO_IN_DeInit();
return;
}
}
}
/**
* @brief Display Audio Record demo hint
* @param None
* @retval None
*/
static void AudioRec_SetHint(void)
{
/* Clear the LCD */
BSP_LCD_Clear(LCD_COLOR_WHITE);
/* Set Audio Demo description */
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), HEADBAND_HEIGHT);
BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
BSP_LCD_SetBackColor(LCD_COLOR_BLUE);
BSP_LCD_SetFont(&Font16);
BSP_LCD_DisplayStringAt(0, 1, (uint8_t *)"AUDIO REC DFSDM", CENTER_MODE);
BSP_LCD_SetFont(&Font12);
BSP_LCD_DisplayStringAt(0, 20, (uint8_t *)"Record and play audio", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 35, (uint8_t *)"stream from microphones", CENTER_MODE);
BSP_LCD_DisplayStringAt(0, 50, (uint8_t *)"Press BUTTON for next", CENTER_MODE);
}
/**
* @brief Manages the DMA Transfer complete interrupt.
* @param None
* @retval None
*/
void BSP_AUDIO_IN_TransferComplete_CallBack(void)
{
audio_rec_buffer_state |= BUFFER_OFFSET_FULL;
}
/**
* @brief Manages the DMA Half Transfer complete interrupt.
* @param None
* @retval None
*/
void BSP_AUDIO_IN_HalfTransfer_CallBack(void)
{
audio_rec_buffer_state = BUFFER_OFFSET_HALF;
}
/**
* @brief Audio IN Error callback function.
* @param None
* @retval None
*/
void BSP_AUDIO_IN_Error_Callback(void)
{
/* This function is called when an Interrupt due to transfer error on or peripheral
error occurs. */
/* Display message on the LCD screen */
BSP_LCD_SetBackColor(LCD_COLOR_RED);
BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" DMA ERROR ", CENTER_MODE);
/* Stop the program with an infinite loop */
while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET)
{
return;
}
/* could also generate a system reset to recover from the error */
/* .... */
}
/**
* @}
*/
/**
* @}
*/