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89 lines
2.4 KiB
Go
89 lines
2.4 KiB
Go
package trees
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import (
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"fmt"
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base "github.com/sjwhitworth/golearn/base"
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"math/rand"
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)
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// RandomTreeRuleGenerator is used to generate decision rules for Random Trees
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type RandomTreeRuleGenerator struct {
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Attributes int
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internalRule InformationGainRuleGenerator
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}
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// GenerateSplitAttribute returns the best attribute out of those randomly chosen
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// which maximises Information Gain
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func (r *RandomTreeRuleGenerator) GenerateSplitAttribute(f *base.Instances) base.Attribute {
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// First step is to generate the random attributes that we'll consider
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maximumAttribute := f.GetAttributeCount()
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consideredAttributes := make([]int, r.Attributes)
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attrCounter := 0
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for {
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if len(consideredAttributes) >= r.Attributes {
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break
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}
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selectedAttribute := rand.Intn(maximumAttribute)
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fmt.Println(selectedAttribute, attrCounter, consideredAttributes, len(consideredAttributes))
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if selectedAttribute != f.ClassIndex {
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matched := false
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for _, a := range consideredAttributes {
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if a == selectedAttribute {
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matched = true
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break
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}
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}
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if matched {
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continue
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}
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consideredAttributes = append(consideredAttributes, selectedAttribute)
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attrCounter++
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}
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}
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return r.internalRule.GetSplitAttributeFromSelection(consideredAttributes, f)
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}
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// RandomTree builds a decision tree by considering a fixed number
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// of randomly-chosen attributes at each node
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type RandomTree struct {
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base.BaseClassifier
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Root *DecisionTreeNode
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Rule *RandomTreeRuleGenerator
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}
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// NewRandomTree returns a new RandomTree which considers attrs randomly
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// chosen attributes at each node.
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func NewRandomTree(attrs int) *RandomTree {
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return &RandomTree{
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base.BaseClassifier{},
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nil,
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&RandomTreeRuleGenerator{
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attrs,
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InformationGainRuleGenerator{},
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},
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}
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}
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// Fit builds a RandomTree suitable for prediction
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func (rt *RandomTree) Fit(from *base.Instances) {
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rt.Root = InferID3Tree(from, rt.Rule)
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}
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// Predict returns a set of Instances containing predictions
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func (rt *RandomTree) Predict(from *base.Instances) *base.Instances {
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return rt.Root.Predict(from)
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}
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// String returns a human-readable representation of this structure
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func (rt *RandomTree) String() string {
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return fmt.Sprintf("RandomTree(%s)", rt.Root)
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}
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// Prune removes nodes from the tree which are detrimental
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// to determining the accuracy of the test set (with)
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func (rt *RandomTree) Prune(with *base.Instances) {
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rt.Root.Prune(with)
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}
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