74 lines
1.3 KiB
Go
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Add basic image rendering support (#266) * Add render package * Add text state * Add more text operators * Remove unnecessary files * Add text font * Add custom text render method * Improve text rendering method * Rename text state methods * Refactor and document context interface * Refact text begin/end operators * Fix graphics state transformations * Keep original font when doing font substitution * Take page cropbox into account * Revert to substitution font if original font measurement is 0 * Add font substitution package * Implement addition transform.Point methods * Use transform.Point in the image context package * Remove unneeded functionality from the render image package * Fix golint notices in the image rendering package * Fix go vet notices in the render package * Fix golint notices in the top-level render package * Improve render context package documentation * Document context text state struct. * Document context text font struct. * Minor logging improvements * Add license disclaimer to the render package files * Avoid using package aliases where possible * Change style of section comments * Adapt render package import style to follow the developer guide * Improve documentation for the internal matrix implementation * Update render package dependency versions * Apply crop box post render * Account for offseted media boxes * Improve metrics of rendered characters * Fix text matrix translation * Change priority of fonts used for measuring rendered characters * Skip invalid m and l operators on image rendering * Small fix for v operator * Fix rendered characters spacing issues * Refactor naming of internal render packages
2020-03-02 23:22:54 +02:00
/*
* This file is subject to the terms and conditions defined in
* file 'LICENSE.md', which is part of this source code package.
*/
package imagerender
import (
"fmt"
"image"
"image/draw"
"math"
"strings"
"golang.org/x/image/math/fixed"
"github.com/unidoc/unipdf/v3/internal/transform"
)
func degreesToRadians(degrees float64) float64 {
return degrees * math.Pi / 180
}
func imageToRGBA(src image.Image) *image.RGBA {
bounds := src.Bounds()
dst := image.NewRGBA(bounds)
draw.Draw(dst, bounds, src, bounds.Min, draw.Src)
return dst
}
func parseHexColor(x string) (r, g, b, a int) {
x = strings.TrimPrefix(x, "#")
a = 255
if len(x) == 3 {
format := "%1x%1x%1x"
fmt.Sscanf(x, format, &r, &g, &b)
r |= r << 4
g |= g << 4
b |= b << 4
}
if len(x) == 6 {
format := "%02x%02x%02x"
fmt.Sscanf(x, format, &r, &g, &b)
}
if len(x) == 8 {
format := "%02x%02x%02x%02x"
fmt.Sscanf(x, format, &r, &g, &b, &a)
}
return
}
func fixedPoint(p transform.Point) fixed.Point26_6 {
return fixed.Point26_6{
X: fix(p.X),
Y: fix(p.Y),
}
}
func fix(x float64) fixed.Int26_6 {
return fixed.Int26_6(x * 64)
}
func unfix(x fixed.Int26_6) float64 {
const shift, mask = 6, 1<<6 - 1
if x >= 0 {
return float64(x>>shift) + float64(x&mask)/64
}
x = -x
if x >= 0 {
return -(float64(x>>shift) + float64(x&mask)/64)
}
return 0
}