unipdf/pdf/ps/object.go

1370 lines
25 KiB
Go
Raw Normal View History

/*
* This file is subject to the terms and conditions defined in
* file 'LICENSE.md', which is part of this source code package.
*/
// Package ps implements a small subset of the postscript language used in PDF for type 4 functions.
// Only objects are integers, real numbers, and boolean values only.
//
package ps
import (
"errors"
"fmt"
"math"
)
type PSObject interface {
Duplicate() PSObject
DebugString() string // Only for debugging.
String() string
}
// Integer.
type PSInteger struct {
Val int
}
func (this *PSInteger) Duplicate() PSObject {
obj := PSInteger{}
obj.Val = this.Val
return &obj
}
func (this *PSInteger) DebugString() string {
return fmt.Sprintf("int:%d", this.Val)
}
func (this *PSInteger) String() string {
return fmt.Sprintf("%d", this.Val)
}
// Real number.
type PSReal struct {
Val float64
}
func (this *PSReal) DebugString() string {
return fmt.Sprintf("real:%.5f", this.Val)
}
func (this *PSReal) String() string {
return fmt.Sprintf("%.5f", this.Val)
}
func (this *PSReal) Duplicate() PSObject {
obj := PSReal{}
obj.Val = this.Val
return &obj
}
// Bool.
type PSBoolean struct {
Val bool
}
func (this *PSBoolean) DebugString() string {
return fmt.Sprintf("bool:%v", this.Val)
}
func (this *PSBoolean) String() string {
return fmt.Sprintf("%v", this.Val)
}
func (this *PSBoolean) Duplicate() PSObject {
obj := PSBoolean{}
obj.Val = this.Val
return &obj
}
// A Postscript program is a series of PS objects (arguments, commands, programs etc).
type PSProgram []PSObject
func NewPSProgram() *PSProgram {
return &PSProgram{}
}
func (this *PSProgram) Append(obj PSObject) {
*this = append(*this, obj)
}
func (this *PSProgram) DebugString() string {
s := "{ "
for _, obj := range *this {
s += obj.DebugString()
s += " "
}
s += "}"
return s
}
func (this *PSProgram) String() string {
s := "{ "
for _, obj := range *this {
s += obj.String()
s += " "
}
s += "}"
return s
}
func (this *PSProgram) Duplicate() PSObject {
prog := &PSProgram{}
for _, obj := range *this {
prog.Append(obj.Duplicate())
}
return prog
}
func (this *PSProgram) Exec(stack *PSStack) error {
for _, obj := range *this {
var err error
if number, isInt := obj.(*PSInteger); isInt {
err = stack.Push(number)
} else if number, isReal := obj.(*PSReal); isReal {
err = stack.Push(number)
} else if val, isBool := obj.(*PSBoolean); isBool {
err = stack.Push(val)
} else if function, isFunc := obj.(*PSProgram); isFunc {
err = stack.Push(function)
} else if op, isOp := obj.(*PSOperand); isOp {
err = op.Exec(stack)
} else {
return ErrTypeCheck
}
if err != nil {
return err
}
}
return nil
}
// Operand.
type PSOperand string
func (this *PSOperand) DebugString() string {
return fmt.Sprintf("op:'%s'", *this)
}
func (this *PSOperand) String() string {
return fmt.Sprintf("%s", *this)
}
func (this *PSOperand) Duplicate() PSObject {
s := *this
return &s
}
func (this *PSOperand) Exec(stack *PSStack) error {
err := errors.New("Unsupported operand")
switch *this {
case "abs":
err = this.Abs(stack)
case "add":
err = this.Add(stack)
case "and":
err = this.And(stack)
case "atan":
err = this.Atan(stack)
case "bitshift":
err = this.Bitshift(stack)
case "ceiling":
err = this.Ceiling(stack)
case "copy":
err = this.Copy(stack)
case "cos":
err = this.Cos(stack)
case "cvi":
err = this.Cvi(stack)
case "cvr":
err = this.Cvr(stack)
case "div":
err = this.Div(stack)
case "dup":
err = this.Dup(stack)
case "eq":
err = this.Eq(stack)
case "exch":
err = this.Exch(stack)
case "exp":
err = this.Exp(stack)
case "floor":
err = this.Floor(stack)
case "ge":
err = this.Ge(stack)
case "gt":
err = this.Gt(stack)
case "idiv":
err = this.IDiv(stack)
case "if":
err = this.If(stack)
case "ifelse":
err = this.IfElse(stack)
case "index":
err = this.Index(stack)
case "le":
err = this.Le(stack)
case "log":
err = this.Log(stack)
case "ln":
err = this.Ln(stack)
case "lt":
err = this.Lt(stack)
case "mod":
err = this.Mod(stack)
case "mul":
err = this.Mul(stack)
case "ne":
err = this.Ne(stack)
case "neg":
err = this.Neg(stack)
case "not":
err = this.Not(stack)
case "or":
err = this.Or(stack)
case "pop":
err = this.Pop(stack)
case "round":
err = this.Round(stack)
case "roll":
err = this.Roll(stack)
case "sin":
err = this.Sin(stack)
case "sqrt":
err = this.Sqrt(stack)
case "sub":
err = this.Sub(stack)
case "truncate":
err = this.Truncate(stack)
case "xor":
err = this.Xor(stack)
}
return err
}
//////
// Operation implementations
// Absolute value.
func (this *PSOperand) Abs(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
val := num.Val
if val < 0 {
err = stack.Push(MakeReal(-val))
} else {
err = stack.Push(MakeReal(val))
}
} else if num, is := obj.(*PSInteger); is {
val := num.Val
if val < 0 {
err = stack.Push(MakeInteger(-val))
} else {
err = stack.Push(MakeInteger(val))
}
} else {
return ErrTypeCheck
}
return err
}
// 5 27 add -> 32
func (this *PSOperand) Add(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
real1, isReal1 := obj1.(*PSReal)
int1, isInt1 := obj1.(*PSInteger)
if !isReal1 && !isInt1 {
return ErrTypeCheck
}
real2, isReal2 := obj2.(*PSReal)
int2, isInt2 := obj2.(*PSInteger)
if !isReal2 && !isInt2 {
return ErrTypeCheck
}
// If both numbers integers -> integer output.
if isInt1 && isInt2 {
result := int1.Val + int2.Val
err := stack.Push(MakeInteger(result))
return err
}
// Otherwise -> real output.
var result float64 = 0
if isReal1 {
result = real1.Val
} else {
result = float64(int1.Val)
}
if isReal2 {
result += real2.Val
} else {
result += float64(int2.Val)
}
err = stack.Push(MakeReal(result))
return err
}
// And operation.
// if bool: returns the logical "and" of the inputs
// bool1 bool2 and -> bool3
// if int: returns the bitwise "and" of the inputs
// int1 int2 and -> int3
func (this *PSOperand) And(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
// Boolean inputs.
if bool1, is := obj1.(*PSBoolean); is {
bool2, ok := obj2.(*PSBoolean)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeBool(bool1.Val && bool2.Val)) // logical and
return err
}
// Integer inputs
if int1, is := obj1.(*PSInteger); is {
int2, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeInteger(int1.Val & int2.Val)) // bitwise and
return err
}
return ErrTypeCheck
}
// den num atan -> atan(num/den) in degrees.
// result is a real value.
func (this *PSOperand) Atan(stack *PSStack) error {
// Denominator
den, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// Numerator
num, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// special cases.
// atan(inf) -> 90
// atan(-inf) -> 270
if den == 0 {
var err error
if num < 0 {
err = stack.Push(MakeReal(270))
} else {
err = stack.Push(MakeReal(90))
}
return err
}
ratio := num / den
angleDeg := math.Atan(ratio) * 180 / math.Pi
err = stack.Push(MakeReal(angleDeg))
return err
}
// bitshift
// int1 shift bitshift -> int2
func (this *PSOperand) Bitshift(stack *PSStack) error {
shift, err := stack.PopInteger()
if err != nil {
return err
}
int1, err := stack.PopInteger()
if err != nil {
return err
}
var result int
if shift >= 0 {
result = int1 << uint(shift)
} else {
result = int1 >> uint(-shift)
}
err = stack.Push(MakeInteger(result))
return err
}
// Ceiling of number.
// num1 ceiling -> num2
// The type of the result is the same as of the operand.
func (this *PSOperand) Ceiling(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
err = stack.Push(MakeReal(math.Ceil(num.Val)))
} else if num, is := obj.(*PSInteger); is {
err = stack.Push(MakeInteger(num.Val))
} else {
err = ErrTypeCheck
}
return err
}
// Copy
// any1 ... anyn n copy -> any1 ... anyn any1 ... anyn
func (this *PSOperand) Copy(stack *PSStack) error {
n, err := stack.PopInteger()
if err != nil {
return err
}
if n < 0 {
return ErrRangeCheck
}
if n > len(*stack) {
return ErrRangeCheck
}
*stack = append(*stack, (*stack)[len(*stack)-n:]...)
return nil
}
// Cosine
// angle cos -> real
// Angle is in degrees
func (this *PSOperand) Cos(stack *PSStack) error {
angle, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
result := math.Cos(angle * math.Pi / 180.0)
err = stack.Push(MakeReal(result))
return err
}
// Convert to integer
func (this *PSOperand) Cvi(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
val := int(num.Val)
err = stack.Push(MakeInteger(val))
} else if num, is := obj.(*PSInteger); is {
val := num.Val
err = stack.Push(MakeInteger(val))
} else {
return ErrTypeCheck
}
return err
}
// Convert number tor real
func (this *PSOperand) Cvr(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
err = stack.Push(MakeReal(num.Val))
} else if num, is := obj.(*PSInteger); is {
err = stack.Push(MakeReal(float64(num.Val)))
} else {
return ErrTypeCheck
}
return err
}
func (this *PSOperand) Div(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
real1, isReal1 := obj1.(*PSReal)
int1, isInt1 := obj1.(*PSInteger)
if !isReal1 && !isInt1 {
return ErrTypeCheck
}
// Cannot be 0.
if isReal1 && real1.Val == 0 {
return ErrUndefinedResult
}
if isInt1 && int1.Val == 0 {
return ErrUndefinedResult
}
real2, isReal2 := obj2.(*PSReal)
int2, isInt2 := obj2.(*PSInteger)
if !isReal2 && !isInt2 {
return ErrTypeCheck
}
// Float output.
var result float64 = 0
if isReal2 {
result = real2.Val
} else {
result = float64(int2.Val)
}
if isReal1 {
result /= real1.Val
} else {
result /= float64(int1.Val)
}
err = stack.Push(MakeReal(result))
return err
}
// Duplicates the top object on the stack (dup)
func (this *PSOperand) Dup(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
err = stack.Push(obj.Duplicate())
return err
}
// Check for equality.
// any1 any2 eq bool
func (this *PSOperand) Eq(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
// bool, real, int
// if bool, both must be bool
bool1, isBool1 := obj1.(*PSBoolean)
bool2, isBool2 := obj2.(*PSBoolean)
if isBool1 || isBool2 {
var err error
if isBool1 && isBool2 {
err = stack.Push(MakeBool(bool1.Val == bool2.Val))
} else {
// Type mismatch -> false
err = stack.Push(MakeBool(false))
}
return err
}
var val1 float64
var val2 float64
if number, is := obj1.(*PSInteger); is {
val1 = float64(number.Val)
} else if number, is := obj1.(*PSReal); is {
val1 = number.Val
} else {
return ErrTypeCheck
}
if number, is := obj2.(*PSInteger); is {
val2 = float64(number.Val)
} else if number, is := obj2.(*PSReal); is {
val2 = number.Val
} else {
return ErrTypeCheck
}
if math.Abs(val2-val1) < TOLERANCE {
err = stack.Push(MakeBool(true))
} else {
err = stack.Push(MakeBool(false))
}
return err
}
// Exchange the top two elements of the stack (exch)
func (this *PSOperand) Exch(stack *PSStack) error {
top, err := stack.Pop()
if err != nil {
return err
}
next, err := stack.Pop()
if err != nil {
return err
}
err = stack.Push(top)
if err != nil {
return err
}
err = stack.Push(next)
return err
}
// base exponent exp -> base^exp
// Raises base to exponent power.
// The result is a real number.
func (this *PSOperand) Exp(stack *PSStack) error {
exponent, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
base, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
if math.Abs(exponent) < 1 && base < 0 {
return ErrUndefinedResult
}
result := math.Pow(base, exponent)
err = stack.Push(MakeReal(result))
return err
}
// Floor of number.
func (this *PSOperand) Floor(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
err = stack.Push(MakeReal(math.Floor(num.Val)))
} else if num, is := obj.(*PSInteger); is {
err = stack.Push(MakeInteger(num.Val))
} else {
return ErrTypeCheck
}
return err
}
// Greater than or equal
// num1 num2 ge -> bool; num1 >= num2
func (this *PSOperand) Ge(stack *PSStack) error {
num2, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
num1, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// Check equlity.
if math.Abs(num1-num2) < TOLERANCE {
err := stack.Push(MakeBool(true))
return err
} else if num1 > num2 {
err := stack.Push(MakeBool(true))
return err
} else {
err := stack.Push(MakeBool(false))
return err
}
}
// Greater than
// num1 num2 gt -> bool; num1 > num2
func (this *PSOperand) Gt(stack *PSStack) error {
num2, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
num1, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// Check equlity.
if math.Abs(num1-num2) < TOLERANCE {
err := stack.Push(MakeBool(false))
return err
} else if num1 > num2 {
err := stack.Push(MakeBool(true))
return err
} else {
err := stack.Push(MakeBool(false))
return err
}
}
// Integral division
// 25 3 div -> 8
func (this *PSOperand) IDiv(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
int1, ok := obj1.(*PSInteger)
if !ok {
return ErrTypeCheck
}
if int1.Val == 0 {
return ErrUndefinedResult
}
int2, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
result := int2.Val / int1.Val
err = stack.Push(MakeInteger(result))
return err
}
// If conditional
// bool proc if -> run proc() if bool is true
func (this *PSOperand) If(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
// Type checks.
proc, ok := obj1.(*PSProgram)
if !ok {
return ErrTypeCheck
}
condition, ok := obj2.(*PSBoolean)
if !ok {
return ErrTypeCheck
}
// Run proc if condition is true.
if condition.Val {
err := proc.Exec(stack)
return err
}
return nil
}
// If else conditional
// bool proc1 proc2 ifelse -> execute proc1() if bool is true, otherwise proc2()
func (this *PSOperand) IfElse(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
obj3, err := stack.Pop()
if err != nil {
return err
}
// Type checks.
proc2, ok := obj1.(*PSProgram)
if !ok {
return ErrTypeCheck
}
proc1, ok := obj2.(*PSProgram)
if !ok {
return ErrTypeCheck
}
condition, ok := obj3.(*PSBoolean)
if !ok {
return ErrTypeCheck
}
// Run proc if condition is true.
if condition.Val {
err := proc1.Exec(stack)
return err
} else {
err := proc2.Exec(stack)
return err
}
}
// Add a copy of the nth object in the stack to the top.
// any_n ... any_0 n index -> any_n ... any_0 any_n
// index from 0
func (this *PSOperand) Index(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
n, ok := obj.(*PSInteger)
if !ok {
return ErrTypeCheck
}
if n.Val < 0 {
return ErrRangeCheck
}
if n.Val > len(*stack)-1 {
return ErrStackUnderflow
}
objN := (*stack)[len(*stack)-1-n.Val]
err = stack.Push(objN.Duplicate())
return err
}
// Less or equal
// num1 num2 le -> bool; num1 <= num2
func (this *PSOperand) Le(stack *PSStack) error {
num2, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
num1, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// Check equlity.
if math.Abs(num1-num2) < TOLERANCE {
err := stack.Push(MakeBool(true))
return err
} else if num1 < num2 {
err := stack.Push(MakeBool(true))
return err
} else {
err := stack.Push(MakeBool(false))
return err
}
}
// num log -> real
func (this *PSOperand) Log(stack *PSStack) error {
// Value
val, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
result := math.Log10(val)
err = stack.Push(MakeReal(result))
return err
}
// num ln -> ln(num)
// The result is a real number.
func (this *PSOperand) Ln(stack *PSStack) error {
// Value
val, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
result := math.Log(val)
err = stack.Push(MakeReal(result))
return err
}
// Less than
// num1 num2 lt -> bool; num1 < num2
func (this *PSOperand) Lt(stack *PSStack) error {
num2, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
num1, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
// Check equlity.
if math.Abs(num1-num2) < TOLERANCE {
err := stack.Push(MakeBool(false))
return err
} else if num1 < num2 {
err := stack.Push(MakeBool(true))
return err
} else {
err := stack.Push(MakeBool(false))
return err
}
}
// 12 10 mod -> 2
func (this *PSOperand) Mod(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
int1, ok := obj1.(*PSInteger)
if !ok {
return ErrTypeCheck
}
if int1.Val == 0 {
return ErrUndefinedResult
}
int2, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
result := int2.Val % int1.Val
err = stack.Push(MakeInteger(result))
return err
}
// 6 8 mul -> 48
func (this *PSOperand) Mul(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
real1, isReal1 := obj1.(*PSReal)
int1, isInt1 := obj1.(*PSInteger)
if !isReal1 && !isInt1 {
return ErrTypeCheck
}
real2, isReal2 := obj2.(*PSReal)
int2, isInt2 := obj2.(*PSInteger)
if !isReal2 && !isInt2 {
return ErrTypeCheck
}
// If both numbers integers -> integer output.
if isInt1 && isInt2 {
result := int1.Val * int2.Val
err := stack.Push(MakeInteger(result))
return err
}
// Otherwise -> real output.
var result float64 = 0
if isReal1 {
result = real1.Val
} else {
result = float64(int1.Val)
}
if isReal2 {
result *= real2.Val
} else {
result *= float64(int2.Val)
}
err = stack.Push(MakeReal(result))
return err
}
// Not equal (inverse of eq)
// any1 any2 ne -> bool
func (this *PSOperand) Ne(stack *PSStack) error {
// Simply call equate and then negate the result.
// Implementing directly could be more efficient, but probably not a big deal in most cases.
err := this.Eq(stack)
if err != nil {
return err
}
err = this.Not(stack)
return err
}
// Negate
// 6 neg -> -6
func (this *PSOperand) Neg(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if real, isReal := obj.(*PSReal); isReal {
err = stack.Push(MakeReal(-real.Val))
return err
} else if inum, isInt := obj.(*PSInteger); isInt {
err = stack.Push(MakeInteger(-inum.Val))
return err
} else {
return ErrTypeCheck
}
}
// Logical/bitwise negation
// bool1 not -> bool2 (logical)
// int1 not -> int2 (bitwise)
func (this *PSOperand) Not(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if bool1, is := obj.(*PSBoolean); is {
err = stack.Push(MakeBool(!bool1.Val))
return err
} else if int1, isInt := obj.(*PSInteger); isInt {
err = stack.Push(MakeInteger(^int1.Val))
return err
} else {
return ErrTypeCheck
}
}
// OR logical/bitwise operation.
// bool1 bool2 or -> bool3 (logical or)
// int1 int2 or -> int3 (bitwise or)
func (this *PSOperand) Or(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
// Boolean inputs (logical).
if bool1, is := obj1.(*PSBoolean); is {
bool2, ok := obj2.(*PSBoolean)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeBool(bool1.Val || bool2.Val))
return err
}
// Integer inputs (bitwise).
if int1, is := obj1.(*PSInteger); is {
int2, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeInteger(int1.Val | int2.Val))
return err
}
return ErrTypeCheck
}
// Remove the top element on the stack (pop)
func (this *PSOperand) Pop(stack *PSStack) error {
_, err := stack.Pop()
if err != nil {
return err
}
return nil
}
// Round number off.
// num1 round -> num2
func (this *PSOperand) Round(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
err = stack.Push(MakeReal(math.Floor(num.Val + 0.5)))
} else if num, is := obj.(*PSInteger); is {
err = stack.Push(MakeInteger(num.Val))
} else {
return ErrTypeCheck
}
return err
}
// Roll stack contents (num dir roll)
// num: number of elements, dir: direction
// 7 8 9 3 1 roll -> 9 7 8
// 7 8 9 3 -1 roll -> 8 9 7
// n j roll
func (this *PSOperand) Roll(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
j, ok := obj1.(*PSInteger)
if !ok {
return ErrTypeCheck
}
n, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
if n.Val < 0 {
return ErrRangeCheck
}
if n.Val == 0 || n.Val == 1 {
// Do nothing..
return nil
}
if n.Val > len(*stack) {
return ErrStackUnderflow
}
for i := 0; i < abs(j.Val); i++ {
var substack []PSObject
substack = (*stack)[len(*stack)-(n.Val) : len(*stack)]
if j.Val > 0 {
// if j > 0; put the top element on bottom of the substack
top := substack[len(substack)-1]
substack = append([]PSObject{top}, substack[0:len(substack)-1]...)
} else {
// if j < 0: put the bottom element on top
bottom := substack[len(substack)-n.Val]
substack = append(substack[1:len(substack)], bottom)
}
s := append((*stack)[0:len(*stack)-n.Val], substack...)
stack = &s
}
return nil
}
// Sine.
// angle sin -> real
// Angle is in degrees
func (this *PSOperand) Sin(stack *PSStack) error {
angle, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
result := math.Sin(angle * math.Pi / 180.0)
err = stack.Push(MakeReal(result))
return err
}
// Square root.
// num sqrt -> real; real=sqrt(num)
// The result is a real number.
func (this *PSOperand) Sqrt(stack *PSStack) error {
val, err := stack.PopNumberAsFloat64()
if err != nil {
return err
}
if val < 0 {
return ErrRangeCheck
}
result := math.Sqrt(val)
err = stack.Push(MakeReal(result))
return err
}
// 8.3 6.6 sub -> 1.7 (real)
// 8 6.3 sub -> 1.7 (real)
// 8 6 sub -> 2 (int)
func (this *PSOperand) Sub(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
real1, isReal1 := obj1.(*PSReal)
int1, isInt1 := obj1.(*PSInteger)
if !isReal1 && !isInt1 {
return ErrTypeCheck
}
real2, isReal2 := obj2.(*PSReal)
int2, isInt2 := obj2.(*PSInteger)
if !isReal2 && !isInt2 {
return ErrTypeCheck
}
// If both numbers integers -> integer output.
if isInt1 && isInt2 {
result := int2.Val - int1.Val
err := stack.Push(MakeInteger(result))
return err
}
// Otherwise -> real output.
var result float64 = 0
if isReal2 {
result = real2.Val
} else {
result = float64(int2.Val)
}
if isReal1 {
result -= real1.Val
} else {
result -= float64(int1.Val)
}
err = stack.Push(MakeReal(result))
return err
}
// Truncate number.
// num1 truncate -> num2
// The resulting number is the same type as the input.
func (this *PSOperand) Truncate(stack *PSStack) error {
obj, err := stack.Pop()
if err != nil {
return err
}
if num, is := obj.(*PSReal); is {
truncated := int(num.Val)
err = stack.Push(MakeReal(float64(truncated)))
} else if num, is := obj.(*PSInteger); is {
err = stack.Push(MakeInteger(num.Val))
} else {
return ErrTypeCheck
}
return err
}
// XOR logical/bitwise operation.
// bool1 bool2 xor -> bool3 (logical xor)
// int1 int2 xor -> int3 (bitwise xor)
func (this *PSOperand) Xor(stack *PSStack) error {
obj1, err := stack.Pop()
if err != nil {
return err
}
obj2, err := stack.Pop()
if err != nil {
return err
}
// Boolean inputs (logical).
if bool1, is := obj1.(*PSBoolean); is {
bool2, ok := obj2.(*PSBoolean)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeBool(bool1.Val != bool2.Val))
return err
}
// Integer inputs (bitwise).
if int1, is := obj1.(*PSInteger); is {
int2, ok := obj2.(*PSInteger)
if !ok {
return ErrTypeCheck
}
err = stack.Push(MakeInteger(int1.Val ^ int2.Val))
return err
}
return ErrTypeCheck
}