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One of the pml types has two attributes named 'id' with one being a reference. This allows that to be unmarshaled correctly.
99 lines
2.5 KiB
Go
99 lines
2.5 KiB
Go
// Copyright 2017 Baliance. All rights reserved.
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//
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// DO NOT EDIT: generated by gooxml ECMA-376 generator
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//
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// Use of this source code is governed by the terms of the Affero GNU General
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// Public License version 3.0 as published by the Free Software Foundation and
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// appearing in the file LICENSE included in the packaging of this file. A
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// commercial license can be purchased by contacting sales@baliance.com.
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package dml
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import (
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"encoding/xml"
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"fmt"
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)
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type CT_Vector3D struct {
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DxAttr ST_Coordinate
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DyAttr ST_Coordinate
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DzAttr ST_Coordinate
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}
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func NewCT_Vector3D() *CT_Vector3D {
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ret := &CT_Vector3D{}
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return ret
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}
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func (m *CT_Vector3D) MarshalXML(e *xml.Encoder, start xml.StartElement) error {
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start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dx"},
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Value: fmt.Sprintf("%v", m.DxAttr)})
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start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dy"},
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Value: fmt.Sprintf("%v", m.DyAttr)})
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start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dz"},
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Value: fmt.Sprintf("%v", m.DzAttr)})
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e.EncodeToken(start)
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e.EncodeToken(xml.EndElement{Name: start.Name})
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return nil
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}
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func (m *CT_Vector3D) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
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// initialize to default
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for _, attr := range start.Attr {
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if attr.Name.Local == "dx" {
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parsed, err := ParseUnionST_Coordinate(attr.Value)
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if err != nil {
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return err
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}
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m.DxAttr = parsed
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continue
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}
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if attr.Name.Local == "dy" {
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parsed, err := ParseUnionST_Coordinate(attr.Value)
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if err != nil {
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return err
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}
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m.DyAttr = parsed
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continue
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}
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if attr.Name.Local == "dz" {
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parsed, err := ParseUnionST_Coordinate(attr.Value)
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if err != nil {
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return err
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}
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m.DzAttr = parsed
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continue
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}
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}
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// skip any extensions we may find, but don't support
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for {
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tok, err := d.Token()
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if err != nil {
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return fmt.Errorf("parsing CT_Vector3D: %s", err)
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}
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if el, ok := tok.(xml.EndElement); ok && el.Name == start.Name {
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break
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}
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}
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return nil
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}
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// Validate validates the CT_Vector3D and its children
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func (m *CT_Vector3D) Validate() error {
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return m.ValidateWithPath("CT_Vector3D")
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}
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// ValidateWithPath validates the CT_Vector3D and its children, prefixing error messages with path
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func (m *CT_Vector3D) ValidateWithPath(path string) error {
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if err := m.DxAttr.ValidateWithPath(path + "/DxAttr"); err != nil {
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return err
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}
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if err := m.DyAttr.ValidateWithPath(path + "/DyAttr"); err != nil {
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return err
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}
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if err := m.DzAttr.ValidateWithPath(path + "/DzAttr"); err != nil {
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return err
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}
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return nil
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}
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