// Copyright 2017 Baliance. All rights reserved. // // DO NOT EDIT: generated by gooxml ECMA-376 generator // // Use of this source code is governed by the terms of the Affero GNU General // Public License version 3.0 as published by the Free Software Foundation and // appearing in the file LICENSE included in the packaging of this file. A // commercial license can be purchased by contacting sales@baliance.com. package drawingml import ( "encoding/xml" "fmt" ) type CT_Vector3D struct { DxAttr ST_Coordinate DyAttr ST_Coordinate DzAttr ST_Coordinate } func NewCT_Vector3D() *CT_Vector3D { ret := &CT_Vector3D{} return ret } func (m *CT_Vector3D) MarshalXML(e *xml.Encoder, start xml.StartElement) error { start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dx"}, Value: fmt.Sprintf("%v", m.DxAttr)}) start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dy"}, Value: fmt.Sprintf("%v", m.DyAttr)}) start.Attr = append(start.Attr, xml.Attr{Name: xml.Name{Local: "dz"}, Value: fmt.Sprintf("%v", m.DzAttr)}) e.EncodeToken(start) e.EncodeToken(xml.EndElement{Name: start.Name}) return nil } func (m *CT_Vector3D) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { // initialize to default for _, attr := range start.Attr { if attr.Name.Local == "dx" { parsed, err := ParseUnionST_Coordinate(attr.Value) if err != nil { return err } m.DxAttr = parsed } if attr.Name.Local == "dy" { parsed, err := ParseUnionST_Coordinate(attr.Value) if err != nil { return err } m.DyAttr = parsed } if attr.Name.Local == "dz" { parsed, err := ParseUnionST_Coordinate(attr.Value) if err != nil { return err } m.DzAttr = parsed } } // skip any extensions we may find, but don't support for { tok, err := d.Token() if err != nil { return fmt.Errorf("parsing CT_Vector3D: %s", err) } if el, ok := tok.(xml.EndElement); ok && el.Name == start.Name { break } } return nil } // Validate validates the CT_Vector3D and its children func (m *CT_Vector3D) Validate() error { return m.ValidateWithPath("CT_Vector3D") } // ValidateWithPath validates the CT_Vector3D and its children, prefixing error messages with path func (m *CT_Vector3D) ValidateWithPath(path string) error { if err := m.DxAttr.ValidateWithPath(path + "/DxAttr"); err != nil { return err } if err := m.DyAttr.ValidateWithPath(path + "/DyAttr"); err != nil { return err } if err := m.DzAttr.ValidateWithPath(path + "/DzAttr"); err != nil { return err } return nil }