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First results for the new Image widget.
This commit is contained in:
parent
cdf60bc79f
commit
8b56f225c5
405
image.go
405
image.go
@ -3,6 +3,8 @@ package tview
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import (
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"image"
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"math"
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"github.com/gdamore/tcell/v2"
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)
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// Types of dithering applied to images.
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@ -15,17 +17,48 @@ const (
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// The number of colors supported by true color terminals (R*G*B = 256*256*256).
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const TrueColor = 16777216
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// This map describes what each block element looks like. A 1 bit represents a
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// pixel that is drawn, a 0 bit represents a pixel that is not drawn. The least
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// significant bit is the top left pixel, the most significant bit is the bottom
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// right pixel, moving row by row from left to right, top to bottom.
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var blockElements = map[rune]uint64{
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BlockLowerOneEighthBlock: 0b1111111100000000000000000000000000000000000000000000000000000000,
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BlockLowerOneQuarterBlock: 0b1111111111111111000000000000000000000000000000000000000000000000,
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BlockLowerThreeEighthsBlock: 0b1111111111111111111111110000000000000000000000000000000000000000,
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BlockLowerHalfBlock: 0b1111111111111111111111111111111100000000000000000000000000000000,
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BlockLowerFiveEighthsBlock: 0b1111111111111111111111111111111111111111000000000000000000000000,
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BlockLowerThreeQuartersBlock: 0b1111111111111111111111111111111111111111111111110000000000000000,
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BlockLowerSevenEighthsBlock: 0b1111111111111111111111111111111111111111111111111111111100000000,
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BlockLeftSevenEighthsBlock: 0b0111111101111111011111110111111101111111011111110111111101111111,
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BlockLeftThreeQuartersBlock: 0b0011111100111111001111110011111100111111001111110011111100111111,
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BlockLeftFiveEighthsBlock: 0b0001111100011111000111110001111100011111000111110001111100011111,
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BlockLeftHalfBlock: 0b0000111100001111000011110000111100001111000011110000111100001111,
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BlockLeftThreeEighthsBlock: 0b0000011100000111000001110000011100000111000001110000011100000111,
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BlockLeftOneQuarterBlock: 0b0000001100000011000000110000001100000011000000110000001100000011,
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BlockLeftOneEighthBlock: 0b0000000100000001000000010000000100000001000000010000000100000001,
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BlockQuadrantLowerLeft: 0b0000111100001111000011110000111100000000000000000000000000000000,
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BlockQuadrantLowerRight: 0b1111000011110000111100001111000000000000000000000000000000000000,
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BlockQuadrantUpperLeft: 0b0000000000000000000000000000000000001111000011110000111100001111,
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BlockQuadrantUpperRight: 0b0000000000000000000000000000000011110000111100001111000011110000,
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BlockQuadrantUpperLeftAndLowerRight: 0b1111000011110000111100001111000000001111000011110000111100001111,
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}
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// pixel represents a character on screen used to draw part of an image.
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type pixel struct {
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style tcell.Style
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element rune // The block element.
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}
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// Image implements a widget that displays one image. The original image
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// (specified with [SetImage]) is resized according to the widget's size (see
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// [SetSize]), using the colors available in the terminal (see [SetColors]),
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// applying dithering if necessary (see [SetDithering]).
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// (specified with [SetImage]) is resized according to the specified size (see
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// [SetSize]), using the specified (see [SetColors]), while applying dithering
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// if necessary (see [SetDithering]).
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//
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// Images are approximated by graphical characters in the terminal. The
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// resolution is therefore limited by the number of characters that can be drawn
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// in the terminal and the colors available in the terminal.
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//
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// Don't rely on the exact pixels drawn by this widget. The image drawing
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// algorithm may change in the future to improve the appearance of the image.
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// in the terminal and the colors available in the terminal. The quality of the
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// final image also depends on the terminal's font and spacing settings, none of
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// which are under the control of this package.
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type Image struct {
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*Box
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@ -56,25 +89,33 @@ type Image struct {
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// Horizontal and vertical alignment, one of the "Align" constants.
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alignHorizontal, alignVertical int
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// The text to be displayed before the image.
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label string
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// The label style.
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labelStyle tcell.Style
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// The screen width of the label area. A value of 0 means use the width of
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// the label text.
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labelWidth int
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// The actual image size (in cells) when it was drawn the last time.
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lastWidth, lastHeight int
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// The actual image (in cells) when it was drawn the last time. The size of
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// this slice is 4 * lastWidth * lastHeight (with a factor of 4 because we
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// can draw four pixels per cell), indexed by y*lastWidth*2 + x. Each pixel
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// is an RGB value (0-255).
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pixels [][3]int
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// this slice is lastWidth * lastHeight, indexed by y*lastWidth + x.
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pixels []pixel
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}
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// NewImage returns a new image widget with an empty image (use [SetImage] to
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// specify the image to be displayed). The image will use the widget's entire
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// available space. The dithering algorithm is set to Floyd-Steinberg dithering.
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// The terminal's cell aspect ratio is set to 1.
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// The terminal's cell aspect ratio is set to 0.5.
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func NewImage() *Image {
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return &Image{
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Box: NewBox(),
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dithering: ImageDitheringFloydSteinberg,
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aspectRatio: 1,
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aspectRatio: 0.5,
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alignHorizontal: AlignCenter,
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alignVertical: AlignCenter,
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}
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@ -131,7 +172,7 @@ func (i *Image) SetBackgroundColor(r, g, b int8) *Image {
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}
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// SetAspectRatio sets the width of a terminal's cell divided by its height.
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// You may change the default of 1 if your terminal uses a different aspect
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// You may change the default of 0.5 if your terminal uses a different aspect
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// ratio. This is used to calculate the size of the image if one of the sizes
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// is 0. The function will panic if the aspect ratio is 0 or less.
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func (i *Image) SetAspectRatio(aspectRatio float64) *Image {
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@ -153,6 +194,35 @@ func (i *Image) SetAlign(vertical, horizontal int) *Image {
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return i
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}
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// SetLabel sets the text to be displayed before the image.
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func (i *Image) SetLabel(label string) *Image {
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i.label = label
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return i
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}
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// GetLabel returns the text to be displayed before the image.
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func (i *Image) GetLabel() string {
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return i.label
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}
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// SetLabelWidth sets the screen width of the label. A value of 0 will cause the
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// primitive to use the width of the label string.
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func (i *Image) SetLabelWidth(width int) *Image {
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i.labelWidth = width
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return i
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}
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// SetLabelStyle sets the style of the label.
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func (i *Image) SetLabelStyle(style tcell.Style) *Image {
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i.labelStyle = style
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return i
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}
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// GetLabelStyle returns the style of the label.
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func (i *Image) GetLabelStyle() tcell.Style {
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return i.labelStyle
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}
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// render re-populates the [Image.pixels] slice besed on the current settings,
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// if [Image.lastWidth] and [Image.lastHeight] don't match the current image's
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// size. It also sets the new image size in these two variables.
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@ -171,6 +241,15 @@ func (i *Image) render() {
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}
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width, height := i.width, i.height
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_, _, innerWidth, innerHeight := i.GetInnerRect()
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if i.labelWidth > 0 {
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innerWidth -= i.labelWidth
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} else {
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innerWidth -= TaggedStringWidth(i.label)
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}
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if innerWidth <= 0 {
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i.pixels = nil
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return
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}
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if width == 0 && height == 0 {
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// Use all available space.
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width, height = innerWidth, innerHeight
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@ -206,14 +285,20 @@ func (i *Image) render() {
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}
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i.lastWidth, i.lastHeight = width, height // This could still be larger than the available space but that's ok for now.
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// Generate the initial pixels by resizing the image.
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i.resize()
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// Generate the initial pixels by resizing the image (8x8 per cell).
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pixels := i.resize()
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// Turn them into block elements with background/foreground colors.
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i.stamp(pixels)
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}
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// resize resizes the image to the current size and stores the result in
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// [Image.pixels]. It is assumed that [Image.lastWidth] and [Image.lastHeight]
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// are positive values.
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func (i *Image) resize() {
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// resize resizes the image to the current size and returns the result as a
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// slice of pixels. It is assumed that [Image.lastWidth] (w) and
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// [Image.lastHeight] (h) are positive, non-zero values, and the slice has a
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// size of 64*w*h, with each pixel being represented by 3 float64 values in the
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// range of 0-1. The factor of 64 is due to the fact that we calculate 8x8
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// pixels per cell.
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func (i *Image) resize() [][3]float64 {
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// Because most of the time, we will be downsizing the image, we don't even
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// attempt to do any fancy interpolation. For each target pixel, we
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// calculate a weighted average of the source pixels using their coverage
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@ -221,14 +306,14 @@ func (i *Image) resize() {
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bounds := i.image.Bounds()
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srcWidth, srcHeight := bounds.Dx(), bounds.Dy()
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tgtWidth, tgtHeight := i.lastWidth*2, i.lastHeight*2
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coverageWidth, coverageHeight := float64(srcWidth)/float64(tgtWidth), float64(srcHeight)/float64(tgtHeight)
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i.pixels = make([][3]int, tgtWidth*tgtHeight)
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tgtWidth, tgtHeight := i.lastWidth*8, i.lastHeight*8
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coverageWidth, coverageHeight := float64(tgtWidth)/float64(srcWidth), float64(tgtHeight)/float64(srcHeight)
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pixels := make([][3]float64, tgtWidth*tgtHeight)
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weights := make([]float64, tgtWidth*tgtHeight)
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for srcY := bounds.Min.Y; srcY < bounds.Max.Y; srcY++ {
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for srcX := bounds.Min.X; srcX < bounds.Max.X; srcX++ {
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r32, g32, b32, _ := i.image.At(srcX, srcY).RGBA()
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r, g, b := int(r32>>8), int(g32>>8), int(b32>>8)
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r, g, b := float64(r32)/0xffff, float64(g32)/0xffff, float64(b32)/0xffff
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// Iterate over all target pixels. Outer loop is Y.
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startY := float64(srcY-bounds.Min.Y) * coverageHeight
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@ -258,10 +343,11 @@ func (i *Image) resize() {
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// Add a weighted contribution to the target pixel.
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index := tgtY*tgtWidth + tgtX
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i.pixels[index][0] += r
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i.pixels[index][1] += g
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i.pixels[index][2] += b
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weights[index] += coverageX * coverageY
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coverage := coverageX * coverageY
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pixels[index][0] += r * coverage
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pixels[index][1] += g * coverage
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pixels[index][2] += b * coverage
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weights[index] += coverage
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}
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}
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}
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@ -270,9 +356,266 @@ func (i *Image) resize() {
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// Normalize the pixels.
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for index, weight := range weights {
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if weight > 0 {
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i.pixels[index][0] = int(float64(i.pixels[index][0]) / weight)
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i.pixels[index][1] = int(float64(i.pixels[index][1]) / weight)
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i.pixels[index][2] = int(float64(i.pixels[index][2]) / weight)
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pixels[index][0] /= weight
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pixels[index][1] /= weight
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pixels[index][2] /= weight
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}
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}
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return pixels
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}
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// stamp takes the pixels generated by [Image.resize] and populates the
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// [Image.pixels] slice accordingly.
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func (i *Image) stamp(resized [][3]float64) {
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// For each 8x8 pixel block, we find the best block element to represent it,
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// given the available colors.
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i.pixels = make([]pixel, i.lastWidth*i.lastHeight)
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colors := i.colors
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if colors == 0 {
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colors = availableColors
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}
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for row := 0; row < i.lastHeight; row++ {
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for col := 0; col < i.lastWidth; col++ {
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// Calculate an error for each potential block element + color. Keep
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// the one with the lowest error.
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minMSE := math.MaxFloat64 // Mean squared error.
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for element, bits := range blockElements {
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// Calculate the average color for the pixels covered by the set
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// bits and unset bits.
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var (
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bg, fg [3]float64
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setBits float64
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bit uint64 = 1
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)
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for y := 0; y < 8; y++ {
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for x := 0; x < 8; x++ {
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index := (row*8+y)*i.lastWidth*8 + (col*8 + x)
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if bits&bit != 0 {
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fg[0] += resized[index][0]
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fg[1] += resized[index][1]
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fg[2] += resized[index][2]
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setBits++
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} else {
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bg[0] += resized[index][0]
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bg[1] += resized[index][1]
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bg[2] += resized[index][2]
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}
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bit <<= 1
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}
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}
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fg[0] /= setBits
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fg[1] /= setBits
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fg[2] /= setBits
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bg[0] /= 64 - setBits
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bg[1] /= 64 - setBits
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bg[2] /= 64 - setBits
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// Quantize to the nearest acceptable color.
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for _, color := range []*[3]float64{&fg, &bg} {
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if colors <= 2 {
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// Monochrome. The following weights correspond better
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// to human perception than the arithmetic mean.
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gray := 0.299*color[0] + 0.587*color[1] + 0.114*color[2]
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if gray < 0.5 {
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*color = [3]float64{0, 0, 0}
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} else {
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*color = [3]float64{1, 1, 1}
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}
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} else {
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for index, ch := range color {
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switch {
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case colors <= 8:
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// Colors vary wildly for each terminal. Expect
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// suboptimal results.
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if ch < 0.5 {
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color[index] = 0
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} else {
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color[index] = 1
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}
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case colors <= 256:
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color[index] = math.Round(ch*6) / 6
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}
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}
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}
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}
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// Calculate the error.
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var mse float64
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bit = 1
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for y := 0; y < 8; y++ {
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for x := 0; x < 8; x++ {
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index := (row*8+y)*i.lastWidth*8 + (col*8 + x)
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for ch := 0; ch < 3; ch++ {
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err := resized[index][ch]
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if bits&bit != 0 {
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err -= fg[ch]
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} else {
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err -= bg[ch]
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}
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mse += err * err
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}
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bit <<= 1
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}
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}
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// Do we have a better match?
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if mse < minMSE {
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// Yes. Save it.
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minMSE = mse
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index := row*i.lastWidth + col
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i.pixels[index].element = element
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i.pixels[index].style = tcell.StyleDefault.
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Foreground(tcell.NewRGBColor(int32(math.Min(255, fg[0]*255)), int32(math.Min(255, fg[1]*255)), int32(math.Min(255, fg[2]*255)))).
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Background(tcell.NewRGBColor(int32(math.Min(255, bg[0]*255)), int32(math.Min(255, bg[1]*255)), int32(math.Min(255, bg[2]*255))))
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}
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}
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// Check if there is a shade block which results in a smaller error.
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// What's the overall average color?
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var avg [3]float64
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for y := 0; y < 8; y++ {
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for x := 0; x < 8; x++ {
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index := (row*8+y)*i.lastWidth*8 + (col*8 + x)
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for ch := 0; ch < 3; ch++ {
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avg[ch] += resized[index][ch] / 64
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}
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}
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}
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// Quantize and choose shade element.
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element := BlockFullBlock
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var fg, bg tcell.Color
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shades := []rune{' ', BlockLightShade, BlockMediumShade, BlockDarkShade, BlockFullBlock}
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if colors <= 2 {
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// Monochrome.
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gray := 0.299*avg[0] + 0.587*avg[1] + 0.114*avg[2] // See above for details.
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shade := int(math.Round(gray * 4))
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element = shades[shade]
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for ch := 0; ch < 3; ch++ {
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avg[ch] = float64(shade) / 4
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}
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bg = tcell.ColorBlack
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fg = tcell.ColorWhite
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} else if colors > 256 {
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// True color.
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fg = tcell.NewRGBColor(int32(math.Min(255, avg[0]*255)), int32(math.Min(255, avg[1]*255)), int32(math.Min(255, avg[2]*255)))
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bg = fg
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} else {
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// 8 or 256 colors.
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steps := 1.0
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if colors > 8 {
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steps = 6.0
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}
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var (
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lo, hi, pos [3]float64
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shade float64
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)
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for ch := 0; ch < 3; ch++ {
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lo[ch] = math.Floor(avg[ch]*steps) / steps
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hi[ch] = math.Ceil(avg[ch]*steps) / steps
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if r := hi[ch] - lo[ch]; r > 0 {
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pos[ch] = (avg[ch] - lo[ch]) / r
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if math.Abs(pos[ch]-0.5) < math.Abs(shade-0.5) {
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shade = pos[ch]
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}
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}
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}
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shade = math.Round(shade * 4)
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element = shades[int(shade)]
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shade /= 4
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for ch := 0; ch < 3; ch++ { // Find the closest channel value.
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best := math.Abs(avg[ch] - (lo[ch] + (hi[ch]-lo[ch])*shade)) // Start shade from lo to hi.
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if value := math.Abs(avg[ch] - (hi[ch] - (hi[ch]-lo[ch])*shade)); value < best {
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best = value // Swap lo and hi.
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lo[ch], hi[ch] = hi[ch], lo[ch]
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}
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if value := math.Abs(avg[ch] - lo[ch]); value < best {
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best = value // Use lo.
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hi[ch] = lo[ch]
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}
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if value := math.Abs(avg[ch] - hi[ch]); value < best {
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lo[ch] = hi[ch] // Use hi.
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}
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avg[ch] = lo[ch] + (hi[ch]-lo[ch])*shade // Quantize.
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}
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bg = tcell.NewRGBColor(int32(math.Min(255, lo[0]*255)), int32(math.Min(255, lo[1]*255)), int32(math.Min(255, lo[2]*255)))
|
||||
fg = tcell.NewRGBColor(int32(math.Min(255, hi[0]*255)), int32(math.Min(255, hi[1]*255)), int32(math.Min(255, hi[2]*255)))
|
||||
}
|
||||
|
||||
// Calculate the error.
|
||||
var mse float64
|
||||
for y := 0; y < 8; y++ {
|
||||
for x := 0; x < 8; x++ {
|
||||
index := (row*8+y)*i.lastWidth*8 + (col*8 + x)
|
||||
for ch := 0; ch < 3; ch++ {
|
||||
err := resized[index][ch] - avg[ch]
|
||||
mse += err * err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Is this shade element better than the block element?
|
||||
if mse < minMSE {
|
||||
// Yes. Save it.
|
||||
index := row*i.lastWidth + col
|
||||
i.pixels[index].element = element
|
||||
i.pixels[index].style = tcell.StyleDefault.Foreground(fg).Background(bg)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw draws this primitive onto the screen.
|
||||
func (i *Image) Draw(screen tcell.Screen) {
|
||||
i.DrawForSubclass(screen, i)
|
||||
|
||||
// Regenerate image if necessary.
|
||||
i.render()
|
||||
|
||||
// Draw label.
|
||||
viewX, viewY, viewWidth, viewHeight := i.GetInnerRect()
|
||||
_, labelBg, _ := i.labelStyle.Decompose()
|
||||
if i.labelWidth > 0 {
|
||||
labelWidth := i.labelWidth
|
||||
if labelWidth > viewWidth {
|
||||
labelWidth = viewWidth
|
||||
}
|
||||
printWithStyle(screen, i.label, viewX, viewY, 0, labelWidth, AlignLeft, i.labelStyle, labelBg == tcell.ColorDefault)
|
||||
viewX += labelWidth
|
||||
viewWidth -= labelWidth
|
||||
} else {
|
||||
_, drawnWidth, _, _ := printWithStyle(screen, i.label, viewX, viewY, 0, viewWidth, AlignLeft, i.labelStyle, labelBg == tcell.ColorDefault)
|
||||
viewX += drawnWidth
|
||||
viewWidth -= drawnWidth
|
||||
}
|
||||
|
||||
// Determine image placement.
|
||||
x, y, width, height := viewX, viewY, i.lastWidth, i.lastHeight
|
||||
if i.alignHorizontal == AlignCenter {
|
||||
x += (viewWidth - width) / 2
|
||||
} else if i.alignHorizontal == AlignRight {
|
||||
x += viewWidth - width
|
||||
}
|
||||
if i.alignVertical == AlignCenter {
|
||||
y += (viewHeight - height) / 2
|
||||
} else if i.alignVertical == AlignBottom {
|
||||
y += viewHeight - height
|
||||
}
|
||||
|
||||
// Draw the image.
|
||||
for row := 0; row < height; row++ {
|
||||
if y+row < viewY || y+row >= viewY+viewHeight {
|
||||
continue
|
||||
}
|
||||
for col := 0; col < width; col++ {
|
||||
if x+col < viewX || x+col >= viewX+viewWidth {
|
||||
continue
|
||||
}
|
||||
|
||||
index := row*width + col
|
||||
screen.SetContent(x+col, y+row, i.pixels[index].element, nil, i.pixels[index].style)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -139,6 +139,40 @@ const (
|
||||
BoxDrawingsLightUpAndHeavyDown rune = '\u257d' // ╽
|
||||
BoxDrawingsHeavyLeftAndLightRight rune = '\u257e' // ╾
|
||||
BoxDrawingsHeavyUpAndLightDown rune = '\u257f' // ╿
|
||||
|
||||
// Block Elements.
|
||||
BlockUpperHalfBlock rune = '\u2580' // ▀
|
||||
BlockLowerOneEighthBlock rune = '\u2581' // ▁
|
||||
BlockLowerOneQuarterBlock rune = '\u2582' // ▂
|
||||
BlockLowerThreeEighthsBlock rune = '\u2583' // ▃
|
||||
BlockLowerHalfBlock rune = '\u2584' // ▄
|
||||
BlockLowerFiveEighthsBlock rune = '\u2585' // ▅
|
||||
BlockLowerThreeQuartersBlock rune = '\u2586' // ▆
|
||||
BlockLowerSevenEighthsBlock rune = '\u2587' // ▇
|
||||
BlockFullBlock rune = '\u2588' // █
|
||||
BlockLeftSevenEighthsBlock rune = '\u2589' // ▉
|
||||
BlockLeftThreeQuartersBlock rune = '\u258A' // ▊
|
||||
BlockLeftFiveEighthsBlock rune = '\u258B' // ▋
|
||||
BlockLeftHalfBlock rune = '\u258C' // ▌
|
||||
BlockLeftThreeEighthsBlock rune = '\u258D' // ▍
|
||||
BlockLeftOneQuarterBlock rune = '\u258E' // ▎
|
||||
BlockLeftOneEighthBlock rune = '\u258F' // ▏
|
||||
BlockRightHalfBlock rune = '\u2590' // ▐
|
||||
BlockLightShade rune = '\u2591' // ░
|
||||
BlockMediumShade rune = '\u2592' // ▒
|
||||
BlockDarkShade rune = '\u2593' // ▓
|
||||
BlockUpperOneEighthBlock rune = '\u2594' // ▔
|
||||
BlockRightOneEighthBlock rune = '\u2595' // ▕
|
||||
BlockQuadrantLowerLeft rune = '\u2596' // ▖
|
||||
BlockQuadrantLowerRight rune = '\u2597' // ▗
|
||||
BlockQuadrantUpperLeft rune = '\u2598' // ▘
|
||||
BlockQuadrantUpperLeftAndLowerLeftAndLowerRight rune = '\u2599' // ▙
|
||||
BlockQuadrantUpperLeftAndLowerRight rune = '\u259A' // ▚
|
||||
BlockQuadrantUpperLeftAndUpperRightAndLowerLeft rune = '\u259B' // ▛
|
||||
BlockQuadrantUpperLeftAndUpperRightAndLowerRight rune = '\u259C' // ▜
|
||||
BlockQuadrantUpperRight rune = '\u259D' // ▝
|
||||
BlockQuadrantUpperRightAndLowerLeft rune = '\u259E' // ▞
|
||||
BlockQuadrantUpperRightAndLowerLeftAndLowerRight rune = '\u259F' // ▟
|
||||
)
|
||||
|
||||
// SemigraphicJoints is a map for joining semigraphic (or otherwise) runes.
|
||||
|
10
util.go
10
util.go
@ -2,6 +2,7 @@ package tview
|
||||
|
||||
import (
|
||||
"math"
|
||||
"os"
|
||||
"regexp"
|
||||
"sort"
|
||||
"strconv"
|
||||
@ -36,6 +37,9 @@ const (
|
||||
colorFlagPos = 5
|
||||
)
|
||||
|
||||
// The number of colors available in the terminal.
|
||||
var availableColors = 256
|
||||
|
||||
// Predefined InputField acceptance functions.
|
||||
var (
|
||||
// InputFieldInteger accepts integers.
|
||||
@ -73,6 +77,12 @@ func init() {
|
||||
return len([]rune(text)) <= maxLength
|
||||
}
|
||||
}
|
||||
|
||||
// Determine the number of colors available in the terminal.
|
||||
info, err := tcell.LookupTerminfo(os.Getenv("TERM"))
|
||||
if err == nil {
|
||||
availableColors = info.Colors
|
||||
}
|
||||
}
|
||||
|
||||
// styleFromTag takes the given style, defined by a foreground color (fgColor),
|
||||
|
Loading…
x
Reference in New Issue
Block a user