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Cosmetic improvements.
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6b270eb8e8
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@ -41,7 +41,7 @@ type Application struct {
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// was drawn.
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afterDraw func(screen tcell.Screen)
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// Halts the event loop during suspended mode
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// Halts the event loop during suspended mode.
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suspendMutex sync.Mutex
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}
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@ -105,9 +105,9 @@ func (a *Application) Run() error {
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for {
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// Do not poll events during suspend mode
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a.suspendMutex.Lock()
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a.Lock()
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a.RLock()
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screen := a.screen
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a.Unlock()
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a.RUnlock()
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if screen == nil {
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a.suspendMutex.Unlock()
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break
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@ -150,9 +150,9 @@ func (a *Application) Run() error {
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}
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}
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case *tcell.EventResize:
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a.Lock()
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a.RLock()
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screen := a.screen
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a.Unlock()
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a.RUnlock()
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screen.Clear()
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a.Draw()
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}
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@ -163,8 +163,8 @@ func (a *Application) Run() error {
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// Stop stops the application, causing Run() to return.
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func (a *Application) Stop() {
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a.RLock()
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defer a.RUnlock()
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a.Lock()
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defer a.Unlock()
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if a.screen == nil {
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return
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}
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@ -180,18 +180,18 @@ func (a *Application) Stop() {
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// was called. If false is returned, the application was already suspended,
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// terminal UI mode was not exited, and "f" was not called.
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func (a *Application) Suspend(f func()) bool {
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a.Lock()
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a.RLock()
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if a.screen == nil {
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// Screen has not yet been initialized
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a.Unlock()
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// Screen has not yet been initialized.
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a.RUnlock()
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return false
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}
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// Enter suspended mode.
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a.suspendMutex.Lock()
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defer a.suspendMutex.Unlock()
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a.Unlock()
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a.RUnlock()
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a.Stop()
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// Deal with panics during suspended mode. Exit the program.
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