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104 lines
2.6 KiB
Go

// Package axes calculates the required layout and draws the X and Y axes of a line chart.
package axes
import (
"image"
)
// nonZeroDecimals determines the overall precision of values displayed on the
// graph, it indicates the number of non-zero decimal places the values will be
// rounded up to.
const nonZeroDecimals = 2
// YDetails contain information about the Y axis that will be drawn onto the
// canvas.
type YDetails struct {
// Width in character cells of the Y axis and its character labels.
Width int
// Scale is the scale of the Y axis.
Scale *YScale
// Labels are the labels for values on the Y axis in an increasing order.
Labels []*Label
}
// Label is one value label on an axis.
type Label struct {
// Text for the label.
Text string
// Position of the label within the canvas.
Pos image.Point
}
// Y tracks the state of the Y axis throughout the lifetime of a line chart.
// Implements lazy resize of the axis to decrease visual "jumping".
// This object is not thread-safe.
type Y struct {
// min is the smallest value on the Y axis.
min *Value
// max is the largest value on the Y axis.
max *Value
// details about the Y axis as it will be drawn.
details *YDetails
}
// NewY returns a new Y instance.
// The minVal and maxVal represent the minimum and maximum value that will be
// displayed on the line chart among all of the series.
func NewY(minVal, maxVal float64) (*Y, error) {
y := &Y{}
if err := y.Update(minVal, maxVal); err != nil {
return nil, err
}
return y, nil
}
// RequiredWidth calculates the minimum width required in order to draw the Y axis.
func (y *Y) RequiredWidth() (int, error) {
minT, maxT := y.min.Text(), y.max.Text()
var widest int
if minW, maxW := len(minT), len(maxT); minW > maxW {
widest = minW
} else {
widest = maxW
}
const axisWidth = 1
return widest + axisWidth, nil
}
// Update updates the stored minVal and maxVal.
func (y *Y) Update(minVal, maxVal float64) error {
y.min, y.max = NewValue(minVal, nonZeroDecimals), NewValue(maxVal, nonZeroDecimals)
return nil
}
// Details retrieves details about the Y axis required to draw it on the provided canvas.
// of the provided height.
func (y *Y) Details(cvsHeight int) (*YDetails, error) {
w, err := y.RequiredWidth()
if err != nil {
return nil, err
}
const labelSpace = 2 // In cells.
var labels []*Label
//scale := y.max.Value / float64(cvsHeight)
for cell := 0; cell < cvsHeight; cell += 1 + labelSpace {
//v := float64(cell) / scale
labels = append(labels, &Label{
Text: "",
Pos: image.Point{0, cvsHeight - cell - 1},
// TODO: align.
})
}
return &YDetails{
Width: w,
Labels: labels,
}, nil
}