mirror of
https://github.com/mum4k/termdash.git
synced 2025-04-25 13:48:50 +08:00
Enhancing the editor to correctly handle unicode.
This commit is contained in:
parent
e49a4438b1
commit
32c9c724f2
@ -60,6 +60,7 @@ func (fd *fieldData) cellsBefore(cells, endIdx int) int {
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for i := endIdx; i > 0; i-- {
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prev := (*fd)[i-1]
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width := runewidth.RuneWidth(prev)
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if usedCells+width > cells {
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return i
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}
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@ -88,165 +89,131 @@ func (fd *fieldData) cellsAfter(cells, startIdx int) int {
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return len(*fd)
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}
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// startVisible asserts whether the first rune is within the visible range.
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func (fd *fieldData) startVisible(vr *visibleRange) bool {
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return vr.startIdx == 0
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}
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// endVisible asserts whether the last rune is within the visible range.
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// The last position in the visible range is reserved for the cursor or an
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// arrow.
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func (fd *fieldData) endVisible(vr *visibleRange) bool {
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return vr.endIdx-1 >= len(*fd)
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}
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// minForArrows is the smallest number of cells in the window where we can
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// indicate hidden text with left and right arrow.
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const minForArrows = 3
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// curMinIdx returns the lowest acceptable index for cursor position that is
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// still within the visible range.
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func curMinIdx(start, cells int) int {
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if start == 0 || cells < minForArrows {
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// The very first rune is visible, so the cursor can go all the way to
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// the start.
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return start
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}
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// When the first rune isn't visible, the cursor cannot go on the first
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// cell in the visible range since it contains the left arrow.
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return start + 1
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}
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// curMaxIdx returns the highest acceptable index for cursor position that is
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// still within the visible range given the number of runes in data.
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func curMaxIdx(start, end, cells, runeCount int) int {
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if end == runeCount+1 || cells < minForArrows {
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// The last rune is visible, so the cursor can go all the way to the
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// end.
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return end - 1
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}
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// When the last rune isn't visible, the cursor cannot go on the last cell
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// in the window that is reserved for appending text, since it contains the
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// right arrow.
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return end - 2
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}
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// shiftLeft shifts the visible range left so that it again contains the
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// cursor.
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func (fd *fieldData) shiftLeft(start, end, cells, curDataPos int) (int, int) {
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var startIdx int
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switch {
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case curDataPos == 0 || cells < minForArrows:
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startIdx = curDataPos
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default:
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startIdx = curDataPos - 1
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}
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forRunes := cells - 1
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endIdx := fd.cellsAfter(forRunes, startIdx)
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endIdx++ // Space for the cursor.
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return startIdx, endIdx
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}
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// shiftRight shifts the visible range right so that it again contains the
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// cursor.
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func (fd *fieldData) shiftRight(start, end, cells, curDataPos int) (int, int) {
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var endIdx int
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switch dataLen := len(*fd); {
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case curDataPos == dataLen:
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// Cursor is in the empty space after the data.
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// Print all runes until the end of data.
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endIdx = dataLen
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default:
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// Cursor is within the data, print all runes including the one the
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// cursor is on.
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endIdx = curDataPos + 1
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}
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forRunes := cells - 1
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startIdx := fd.cellsBefore(forRunes, endIdx)
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endIdx = fd.cellsAfter(forRunes, startIdx)
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endIdx++ // Space for the cursor.
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return startIdx, endIdx
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}
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// runesIn returns runes that are in the visible range.
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func (fd *fieldData) runesIn(vr *visibleRange) string {
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// This might return smaller number of runes than the size of the range,
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// depending on the width of the individual runes.
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func (fd *fieldData) runesIn(firstRune, curPos, cells int) (string, int) {
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forRunes := cells - 1 // One cell reserved for the cursor when appending.
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start := firstRune
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end := fd.cellsAfter(forRunes, start)
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end++
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if start > 0 && end-1 >= len(*fd) {
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end = len(*fd)
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start = fd.cellsBefore(forRunes, end)
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end++ // Space for the cursor within the visible range.
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}
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if curPos < curMinIdx(start, cells) {
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start, end = fd.shiftLeft(start, end, cells, curPos)
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} else if curPos > curMaxIdx(start, end, cells, len(*fd)) {
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start, end = fd.shiftRight(start, end, cells, curPos)
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}
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var runes []rune
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for i, r := range (*fd)[vr.startIdx:] {
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if i+vr.startIdx > vr.endIdx-2 {
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for i, r := range (*fd)[start:] {
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if i+start > end-2 {
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break
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}
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runes = append(runes, r)
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}
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//log.Printf("runes: %v", string(runes))
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useArrows := vr.cells() >= minForArrows
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useArrows := cells >= minForArrows
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var b strings.Builder
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for i, r := range runes {
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switch {
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case useArrows && i == 0 && !fd.startVisible(vr):
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case useArrows && i == 0 && start > 0:
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b.WriteRune('⇦')
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if rw := runewidth.RuneWidth(r); rw == 2 {
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b.WriteRune('⇦')
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}
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default:
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b.WriteRune(r)
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}
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}
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if useArrows && !fd.endVisible(vr) {
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if useArrows && end-1 < len(*fd) {
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b.WriteRune('⇨')
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}
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return b.String()
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}
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// visibleRange represents a range of currently visible cells.
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// Visible cells are all cells whose index falls within:
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// startIdx <= idx < endIdx
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// Not all of these cells are available for runes, the last cell is reserved
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// for the cursor to append data or for an arrow indicating that the text is
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// scrolling. See forRunes().
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type visibleRange struct {
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startIdx int
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endIdx int
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}
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// forRunes returns the number of cells that are usable for runes.
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// Part of the visible range is reserved for the cursor at the end of the data.
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func (vr *visibleRange) forRunes() int {
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cells := vr.cells()
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if cells < 1 {
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return 0
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}
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return cells - 1 // One cell reserved for the cursor at the end.
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}
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// cells returns the number of cells in the range.
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func (vr *visibleRange) cells() int {
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return vr.endIdx - vr.startIdx
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}
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// contains asserts whether the provided index is in the range.
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func (vr *visibleRange) contains(idx int) bool {
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return idx >= vr.startIdx && idx < vr.endIdx
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}
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// set sets the visible range from the start to the end index.
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func (vr *visibleRange) set(startIdx, endIdx int) {
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vr.startIdx = startIdx
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vr.endIdx = endIdx
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}
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// curMinIdx returns the lowest acceptable index for cursor position that is
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// still within the visible range.
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func (vr *visibleRange) curMinIdx() int {
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if vr.cells() == 0 {
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return vr.startIdx
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}
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if vr.startIdx == 0 || vr.cells() < minForArrows {
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// The very first rune is visible, so the cursor can go all the way to
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// the start.
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return vr.startIdx
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}
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// When the first rune isn't visible, the cursor cannot go on the first
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// cell in the visible range since it contains the left arrow.
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return vr.startIdx + 1
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}
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// curMaxIdx returns the highest acceptable index for cursor position that is
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// still within the visible range given the number of runes in data.
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func (vr *visibleRange) curMaxIdx(runeCount int) int {
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if vr.cells() == 0 {
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return vr.startIdx
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}
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if vr.endIdx == runeCount || vr.endIdx == runeCount+1 || vr.cells() < minForArrows {
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// The last rune is visible, so the cursor can go all the way to the
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// end.
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return vr.endIdx - 1
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}
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// When the last rune isn't visible, the cursor cannot go on the last cell
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// in the window that is reserved for appending text, since it contains the
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// right arrow.
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return vr.endIdx - 2
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}
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// normalizeToWidth normalizes the visible range, handles cases where the width of the
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// text input field changed (terminal resize).
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func (vr *visibleRange) normalizeToWidth(width int) {
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switch {
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case width < vr.cells():
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diff := vr.cells() - width
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vr.startIdx += diff
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case width > vr.cells():
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diff := width - vr.cells()
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vr.startIdx -= diff
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}
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if vr.startIdx < 0 {
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vr.endIdx += -1 * vr.startIdx
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vr.startIdx = 0
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}
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}
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// normalizeToiData normalizes the visible range, handles cases where the
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// length of the data decreased due to deletion of some runes.
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func (vr *visibleRange) normalizeToData(fd fieldData) {
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if vr.endIdx <= len(fd) || vr.startIdx == 0 {
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// Nothing to do when data fills the range or the range already starts
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// all the way left.
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return
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}
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endIdx := len(fd)
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startIdx := fd.cellsBefore(vr.forRunes(), endIdx)
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endIdx++ // Space for the cursor within the visible range.
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vr.set(startIdx, endIdx)
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}
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// curRelative returns the relative position of the cursor within the visible
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// range. Returns an error if the cursos isn't inside the visible range.
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func (vr *visibleRange) curRelative(curDataPos int) (int, error) {
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if !vr.contains(curDataPos) {
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return 0, fmt.Errorf("curDataPos %d isn't inside %#v", curDataPos, *vr)
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}
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return curDataPos - vr.startIdx, nil
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return b.String(), start
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}
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// fieldEditor maintains the cursor position and allows editing of the data in
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@ -261,93 +228,51 @@ type fieldEditor struct {
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// possible.
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curDataPos int
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// visible is the currently visible range.
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visible *visibleRange
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// firstRune is the index of the first displayed rune in the text input
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// field.
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firstRune int
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}
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// newFieldEditor returns a new fieldEditor instance.
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func newFieldEditor() *fieldEditor {
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return &fieldEditor{
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visible: &visibleRange{},
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}
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}
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// shiftLeft shifts the visible range left so that it again contains the
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// cursor.
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func (fe *fieldEditor) shiftLeft() {
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var startIdx int
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switch {
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case fe.curDataPos == 0 || fe.visible.cells() < minForArrows:
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startIdx = fe.curDataPos
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default:
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startIdx = fe.curDataPos - 1
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}
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endIdx := fe.data.cellsAfter(fe.visible.forRunes(), startIdx)
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endIdx++ // Space for the cursor.
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gotCells := endIdx - startIdx
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if fe.visible.cells() >= minForArrows && gotCells < minForArrows {
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// The plan was to hide the first rune under an arrow.
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// However after looking at the actual runes in the range, some took
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// more space than one cell (full-width runes) and we have lost the
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// space for the arrow, so shift the range by one.
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startIdx++
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endIdx++
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}
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fe.visible.set(startIdx, endIdx)
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}
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// shiftRight shifts the visible range right so that it again contains the
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// cursor.
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func (fe *fieldEditor) shiftRight() {
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var endIdx int
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switch dataLen := len(fe.data); {
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case fe.curDataPos == dataLen:
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// Cursor is in the empty space after the data.
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// Print all runes until the end of data.
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endIdx = dataLen
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default:
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// Cursor is within the data, print all runes including the one the
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// cursor is on.
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endIdx = fe.curDataPos + 1
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}
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startIdx := fe.data.cellsBefore(fe.visible.forRunes(), endIdx)
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endIdx++ // Space for the cursor within the visible range.
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fe.visible.set(startIdx, endIdx)
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}
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// toCursor shifts the visible range to the cursor if it scrolled out of view.
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// This is a no-op if the cursor is inside the range.
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func (fe *fieldEditor) toCursor() {
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switch {
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case fe.curDataPos < fe.visible.curMinIdx():
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fe.shiftLeft()
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case fe.curDataPos > fe.visible.curMaxIdx(len(fe.data)):
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fe.shiftRight()
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}
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return &fieldEditor{}
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}
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// minFieldWidth is the minimum supported width of the text input field.
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const minFieldWidth = 4
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// curCell returns the index of the cell the cursor is in within the text input field.
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func (fe *fieldEditor) curCell(width int) int {
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if width == 0 {
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return 0
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}
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// The index of rune within the visible range the cursor is at.
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runeNum := fe.curDataPos - fe.firstRune
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cellNum := 0
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rn := 0
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for i, r := range fe.data {
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if i < fe.firstRune {
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continue
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}
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if rn >= runeNum {
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break
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}
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rn++
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cellNum += runewidth.RuneWidth(r)
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}
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return cellNum
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}
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// viewFor returns the currently visible data inside a text field with the
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// specified width and the cursor position within the field.
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func (fe *fieldEditor) viewFor(width int) (string, int, error) {
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if min := minFieldWidth; width < min { // One for left arrow, two for one full-width rune and one for the cursor.
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return "", -1, fmt.Errorf("width %d is too small, the minimum is %d", width, min)
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}
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fe.visible.normalizeToWidth(width)
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fe.visible.normalizeToData(fe.data)
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fe.toCursor()
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cur, err := fe.visible.curRelative(fe.curDataPos)
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if err != nil {
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return "", 0, err
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}
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return fe.data.runesIn(fe.visible), cur, nil
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runes, start := fe.data.runesIn(fe.firstRune, fe.curDataPos, width)
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fe.firstRune = start
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return runes, fe.curCell(width), nil
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}
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// content returns the string content in the field editor.
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@ -368,7 +293,7 @@ func (fe *fieldEditor) insert(r rune) {
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return
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}
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fe.data.insertAt(fe.curDataPos, r)
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fe.curDataPos += rw
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fe.curDataPos++
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}
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// delete deletes the rune at the current position of the cursor.
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