mirror of
https://github.com/gdamore/tcell.git
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Removing SetCursor makes it possible to add lines to the model on the fly, while keeping the cursor in position. Go also initializes them with 0, no need to set it manually.
319 lines
6.6 KiB
Go
319 lines
6.6 KiB
Go
// Copyright 2016 The Tcell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package views
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import (
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"sync"
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"github.com/gdamore/tcell"
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)
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// CellModel models the content of a CellView. The dimensions used within
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// a CellModel are always logical, and have origin 0, 0.
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type CellModel interface {
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GetCell(x, y int) (rune, tcell.Style, []rune, int)
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GetBounds() (int, int)
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SetCursor(int, int)
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GetCursor() (int, int, bool, bool)
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MoveCursor(offx, offy int)
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}
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// CellView is a flexible view of a CellModel, offering both cursor
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// management and a panning.
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type CellView struct {
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port *ViewPort
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view View
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content Widget
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contentV *ViewPort
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style tcell.Style
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lines []string
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model CellModel
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once sync.Once
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WidgetWatchers
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}
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// Draw draws the content.
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func (a *CellView) Draw() {
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port := a.port
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model := a.model
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port.Fill(' ', a.style)
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if a.view == nil {
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return
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}
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if model == nil {
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return
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}
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vw, vh := a.view.Size()
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for y := 0; y < vh; y++ {
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for x := 0; x < vw; x++ {
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a.view.SetContent(x, y, ' ', nil, a.style)
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}
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}
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ex, ey := model.GetBounds()
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vx, vy := port.Size()
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if ex < vx {
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ex = vx
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}
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if ey < vy {
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ey = vy
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}
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cx, cy, en, sh := a.model.GetCursor()
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for y := 0; y < ey; y++ {
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for x := 0; x < ex; x++ {
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ch, style, comb, wid := model.GetCell(x, y)
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if ch == 0 {
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ch = ' '
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style = a.style
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}
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if en && x == cx && y == cy && sh {
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style = style.Reverse(true)
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}
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port.SetContent(x, y, ch, comb, style)
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x += wid - 1
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}
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}
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}
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func (a *CellView) keyUp() {
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollUp(1)
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return
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}
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a.model.MoveCursor(0, -1)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyDown() {
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollDown(1)
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return
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}
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a.model.MoveCursor(0, 1)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyLeft() {
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollLeft(1)
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return
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}
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a.model.MoveCursor(-1, 0)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyRight() {
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollRight(1)
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return
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}
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a.model.MoveCursor(+1, 0)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyPgUp() {
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_, vy := a.port.Size()
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollUp(vy)
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return
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}
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a.model.MoveCursor(0, -vy)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyPgDn() {
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_, vy := a.port.Size()
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollDown(vy)
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return
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}
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a.model.MoveCursor(0, +vy)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyHome() {
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vx, vy := a.model.GetBounds()
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollUp(vy)
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a.port.ScrollLeft(vx)
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return
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}
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a.model.SetCursor(0, 0)
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a.MakeCursorVisible()
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}
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func (a *CellView) keyEnd() {
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vx, vy := a.model.GetBounds()
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if _, _, en, _ := a.model.GetCursor(); !en {
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a.port.ScrollDown(vy)
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a.port.ScrollRight(vx)
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return
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}
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a.model.SetCursor(vx, vy)
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a.MakeCursorVisible()
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}
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// MakeCursorVisible ensures that the cursor is visible, panning the ViewPort
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// as necessary, if the cursor is enabled.
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func (a *CellView) MakeCursorVisible() {
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if a.model == nil {
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return
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}
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x, y, enabled, _ := a.model.GetCursor()
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if enabled {
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a.MakeVisible(x, y)
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}
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}
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// HandleEvent handles events. In particular, it handles certain key events
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// to move the cursor or pan the view.
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func (a *CellView) HandleEvent(e tcell.Event) bool {
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if a.model == nil {
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return false
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}
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switch e := e.(type) {
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case *tcell.EventKey:
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switch e.Key() {
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case tcell.KeyUp, tcell.KeyCtrlP:
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a.keyUp()
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return true
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case tcell.KeyDown, tcell.KeyCtrlN:
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a.keyDown()
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return true
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case tcell.KeyRight, tcell.KeyCtrlF:
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a.keyRight()
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return true
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case tcell.KeyLeft, tcell.KeyCtrlB:
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a.keyLeft()
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return true
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case tcell.KeyPgDn:
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a.keyPgDn()
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return true
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case tcell.KeyPgUp:
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a.keyPgUp()
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return true
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case tcell.KeyEnd:
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a.keyEnd()
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return true
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case tcell.KeyHome:
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a.keyHome()
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return true
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}
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}
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return false
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}
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// Size returns the content size, based on the model.
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func (a *CellView) Size() (int, int) {
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// We always return a minimum of two rows, and two columns.
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w, h := a.model.GetBounds()
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// Clip to a 2x2 minimum square; we can scroll within that.
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if w > 2 {
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w = 2
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}
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if h > 2 {
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h = 2
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}
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return w, h
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}
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// GetModel gets the model for this CellView
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func (a *CellView) GetModel() CellModel {
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return a.model
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}
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// SetModel sets the model for this CellView.
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func (a *CellView) SetModel(model CellModel) {
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w, h := model.GetBounds()
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a.model = model
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a.port.SetContentSize(w, h, true)
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a.port.ValidateView()
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a.PostEventWidgetContent(a)
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}
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// SetView sets the View context.
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func (a *CellView) SetView(view View) {
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port := a.port
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port.SetView(view)
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a.view = view
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if view == nil {
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return
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}
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width, height := view.Size()
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a.port.Resize(0, 0, width, height)
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if a.model != nil {
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w, h := a.model.GetBounds()
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a.port.SetContentSize(w, h, true)
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}
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a.Resize()
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}
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// Resize is called when the View is resized. It will ensure that the
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// cursor is visible, if present.
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func (a *CellView) Resize() {
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// We might want to reflow text
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width, height := a.view.Size()
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a.port.Resize(0, 0, width, height)
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a.port.ValidateView()
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a.MakeCursorVisible()
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}
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// SetCursor sets the the cursor position.
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func (a *CellView) SetCursor(x, y int) {
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a.model.SetCursor(x, y)
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}
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// SetCursorX sets the the cursor column.
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func (a *CellView) SetCursorX(x int) {
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_, y, _, _ := a.model.GetCursor()
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a.SetCursor(x, y)
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}
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// SetCursorY sets the the cursor row.
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func (a *CellView) SetCursorY(y int) {
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x, _, _, _ := a.model.GetCursor()
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a.SetCursor(x, y)
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}
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// MakeVisible makes the given coordinates visible, if they are not already.
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// It does this by moving the ViewPort for the CellView.
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func (a *CellView) MakeVisible(x, y int) {
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a.port.MakeVisible(x, y)
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}
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// SetStyle sets the the default fill style.
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func (a *CellView) SetStyle(s tcell.Style) {
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a.style = s
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}
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// Init initializes a new CellView for use.
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func (a *CellView) Init() {
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a.once.Do(func() {
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a.port = NewViewPort(nil, 0, 0, 0, 0)
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a.style = tcell.StyleDefault
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})
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}
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// NewCellView creates a CellView.
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func NewCellView() *CellView {
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cv := &CellView{}
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cv.Init()
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return cv
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}
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