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tcell/tscreen.go
2015-11-04 17:05:24 -08:00

1134 lines
23 KiB
Go

// Copyright 2015 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
import (
"bytes"
"io"
"os"
"strconv"
"sync"
"unicode/utf8"
"golang.org/x/text/transform"
)
// NewTerminfoScreen returns a Screen that uses the stock TTY interface
// and POSIX termios, combined with a terminfo description taken from
// the $TERM environment variable. It returns an error if the terminal
// is not supported for any reason.
//
// For terminals that do not support dynamic resize events, the $LINES
// $COLUMNS environment variables can be set to the actual window size,
// otherwise defaults taken from the terminal database are used.
func NewTerminfoScreen() (Screen, error) {
ti, e := LookupTerminfo(os.Getenv("TERM"))
if e != nil {
return nil, e
}
t := &tScreen{ti: ti}
t.keys = make(map[Key][]byte)
if len(ti.Mouse) > 0 {
t.mouse = []byte(ti.Mouse)
}
t.prepareKeys()
t.buildAcsMap()
t.sigwinch = make(chan os.Signal, 10)
t.fallback = make(map[rune]string)
for k, v := range RuneFallbacks {
t.fallback[k] = v
}
return t, nil
}
// tScreen represents a screen backed by a terminfo implementation.
type tScreen struct {
ti *Terminfo
h int
w int
fini bool
cells CellBuffer
in *os.File
out *os.File
curstyle Style
style Style
evch chan Event
sigwinch chan os.Signal
quit chan struct{}
indoneq chan struct{}
keys map[Key][]byte
cx int
cy int
mouse []byte
clear bool
cursorx int
cursory int
tiosp *termiosPrivate
baud int
wasbtn bool
acs map[rune]string
charset string
encoder transform.Transformer
decoder transform.Transformer
fallback map[rune]string
colors map[Color]Color
palette []Color
truecolor bool
sync.Mutex
}
func (t *tScreen) Init() error {
t.evch = make(chan Event, 10)
t.indoneq = make(chan struct{})
t.charset = "UTF-8"
t.charset = getCharset()
if enc := GetEncoding(t.charset); enc != nil {
t.encoder = enc.NewEncoder()
t.decoder = enc.NewDecoder()
} else {
return ErrNoCharset
}
ti := t.ti
// environment overrides
w := ti.Columns
h := ti.Lines
if i, _ := strconv.Atoi(os.Getenv("LINES")); i != 0 {
h = i
}
if i, _ := strconv.Atoi(os.Getenv("COLUMNS")); i != 0 {
w = i
}
if e := t.termioInit(); e != nil {
return e
}
if t.ti.SetFgRGB != "" && t.ti.SetBgRGB != "" {
t.truecolor = true
}
// A user who wants to have his themes honored can
// set this environment variable.
if os.Getenv("TCELL_TRUECOLOR") == "disable" {
t.truecolor = false
}
if !t.truecolor {
t.colors = make(map[Color]Color)
t.palette = make([]Color, t.Colors())
for i := 0; i < t.Colors(); i++ {
t.palette[i] = Color(i)
// identity map for our builtin colors
t.colors[Color(i)] = Color(i)
}
}
t.TPuts(ti.EnterCA)
t.TPuts(ti.EnterKeypad)
t.TPuts(ti.HideCursor)
t.TPuts(ti.EnableAcs)
t.TPuts(ti.Clear)
t.quit = make(chan struct{})
t.Lock()
t.cx = -1
t.cy = -1
t.style = StyleDefault
t.cells.Resize(w, h)
t.cursorx = -1
t.cursory = -1
t.resize()
t.Unlock()
go t.inputLoop()
return nil
}
func (t *tScreen) prepareKey(key Key, val string) {
if val != "" {
t.keys[key] = []byte(val)
}
}
func (t *tScreen) prepareKeys() {
ti := t.ti
t.prepareKey(KeyBackspace, ti.KeyBackspace)
t.prepareKey(KeyF1, ti.KeyF1)
t.prepareKey(KeyF2, ti.KeyF2)
t.prepareKey(KeyF3, ti.KeyF3)
t.prepareKey(KeyF4, ti.KeyF4)
t.prepareKey(KeyF5, ti.KeyF5)
t.prepareKey(KeyF6, ti.KeyF6)
t.prepareKey(KeyF7, ti.KeyF7)
t.prepareKey(KeyF8, ti.KeyF8)
t.prepareKey(KeyF9, ti.KeyF9)
t.prepareKey(KeyF10, ti.KeyF10)
t.prepareKey(KeyF11, ti.KeyF11)
t.prepareKey(KeyF12, ti.KeyF12)
t.prepareKey(KeyF13, ti.KeyF13)
t.prepareKey(KeyF14, ti.KeyF14)
t.prepareKey(KeyF15, ti.KeyF15)
t.prepareKey(KeyF16, ti.KeyF16)
t.prepareKey(KeyF17, ti.KeyF17)
t.prepareKey(KeyF18, ti.KeyF18)
t.prepareKey(KeyF19, ti.KeyF19)
t.prepareKey(KeyF20, ti.KeyF20)
t.prepareKey(KeyF21, ti.KeyF21)
t.prepareKey(KeyF22, ti.KeyF22)
t.prepareKey(KeyF23, ti.KeyF23)
t.prepareKey(KeyF24, ti.KeyF24)
t.prepareKey(KeyF25, ti.KeyF25)
t.prepareKey(KeyF26, ti.KeyF26)
t.prepareKey(KeyF27, ti.KeyF27)
t.prepareKey(KeyF28, ti.KeyF28)
t.prepareKey(KeyF29, ti.KeyF29)
t.prepareKey(KeyF30, ti.KeyF30)
t.prepareKey(KeyF31, ti.KeyF31)
t.prepareKey(KeyF32, ti.KeyF32)
t.prepareKey(KeyF33, ti.KeyF33)
t.prepareKey(KeyF34, ti.KeyF34)
t.prepareKey(KeyF35, ti.KeyF35)
t.prepareKey(KeyF36, ti.KeyF36)
t.prepareKey(KeyF37, ti.KeyF37)
t.prepareKey(KeyF38, ti.KeyF38)
t.prepareKey(KeyF39, ti.KeyF39)
t.prepareKey(KeyF40, ti.KeyF40)
t.prepareKey(KeyF41, ti.KeyF41)
t.prepareKey(KeyF42, ti.KeyF42)
t.prepareKey(KeyF43, ti.KeyF43)
t.prepareKey(KeyF44, ti.KeyF44)
t.prepareKey(KeyF45, ti.KeyF45)
t.prepareKey(KeyF46, ti.KeyF46)
t.prepareKey(KeyF47, ti.KeyF47)
t.prepareKey(KeyF48, ti.KeyF48)
t.prepareKey(KeyF49, ti.KeyF49)
t.prepareKey(KeyF50, ti.KeyF50)
t.prepareKey(KeyF51, ti.KeyF51)
t.prepareKey(KeyF52, ti.KeyF52)
t.prepareKey(KeyF53, ti.KeyF53)
t.prepareKey(KeyF54, ti.KeyF54)
t.prepareKey(KeyF55, ti.KeyF55)
t.prepareKey(KeyF56, ti.KeyF56)
t.prepareKey(KeyF57, ti.KeyF57)
t.prepareKey(KeyF58, ti.KeyF58)
t.prepareKey(KeyF59, ti.KeyF59)
t.prepareKey(KeyF60, ti.KeyF60)
t.prepareKey(KeyF61, ti.KeyF61)
t.prepareKey(KeyF62, ti.KeyF62)
t.prepareKey(KeyF63, ti.KeyF63)
t.prepareKey(KeyF64, ti.KeyF64)
t.prepareKey(KeyInsert, ti.KeyInsert)
t.prepareKey(KeyDelete, ti.KeyDelete)
t.prepareKey(KeyHome, ti.KeyHome)
t.prepareKey(KeyEnd, ti.KeyEnd)
t.prepareKey(KeyUp, ti.KeyUp)
t.prepareKey(KeyDown, ti.KeyDown)
t.prepareKey(KeyLeft, ti.KeyLeft)
t.prepareKey(KeyRight, ti.KeyRight)
t.prepareKey(KeyPgUp, ti.KeyPgUp)
t.prepareKey(KeyPgDn, ti.KeyPgDn)
t.prepareKey(KeyHelp, ti.KeyHelp)
t.prepareKey(KeyPrint, ti.KeyPrint)
t.prepareKey(KeyCancel, ti.KeyCancel)
t.prepareKey(KeyExit, ti.KeyExit)
t.prepareKey(KeyBacktab, ti.KeyBacktab)
}
func (t *tScreen) Fini() {
ti := t.ti
t.Lock()
t.cells.Resize(0, 0)
t.TPuts(ti.ShowCursor)
t.TPuts(ti.AttrOff)
t.TPuts(ti.Clear)
t.TPuts(ti.ExitCA)
t.TPuts(ti.ExitKeypad)
t.TPuts(ti.TParm(ti.MouseMode, 0))
t.curstyle = Style(-1)
t.clear = false
t.fini = true
t.Unlock()
if t.quit != nil {
close(t.quit)
}
t.termioFini()
}
func (t *tScreen) SetStyle(style Style) {
t.Lock()
if !t.fini {
t.style = style
}
t.Unlock()
}
func (t *tScreen) Clear() {
t.Lock()
if !t.fini {
t.cells.Fill(' ', t.style)
}
t.Unlock()
}
func (t *tScreen) SetContent(x, y int, mainc rune, combc []rune, style Style) {
t.Lock()
if !t.fini {
t.cells.SetContent(x, y, mainc, combc, style)
}
t.Unlock()
}
func (t *tScreen) GetContent(x, y int) (rune, []rune, Style, int) {
t.Lock()
mainc, combc, style, width := t.cells.GetContent(x, y)
t.Unlock()
return mainc, combc, style, width
}
func (t *tScreen) SetCell(x, y int, style Style, ch ...rune) {
if len(ch) > 0 {
t.SetContent(x, y, ch[0], ch[1:], style)
} else {
t.SetContent(x, y, ' ', nil, style)
}
}
func (t *tScreen) encodeRune(r rune, buf []byte) []byte {
nb := make([]byte, 6)
ob := make([]byte, 6)
num := utf8.EncodeRune(ob, r)
ob = ob[:num]
dst := 0
var err error
if enc := t.encoder; enc != nil {
enc.Reset()
dst, _, err = enc.Transform(nb, ob, true)
}
if err != nil || dst == 0 || nb[0] == '\x1a' {
// Combining characters are elided
if len(buf) == 0 {
if acs, ok := t.acs[r]; ok {
buf = append(buf, []byte(acs)...)
} else if fb, ok := t.fallback[r]; ok {
buf = append(buf, []byte(fb)...)
} else {
buf = append(buf, '?')
}
}
} else {
buf = append(buf, nb[:dst]...)
}
return buf
}
func (t *tScreen) sendFg(fg Color) {
ti := t.ti
if fg == ColorDefault {
return
} else if t.truecolor {
r, g, b := fg.RGB()
t.TPuts(ti.TParm(ti.SetFgRGB, int(r), int(g), int(b)))
} else {
if v, ok := t.colors[fg]; ok {
fg = v
} else if v = FindColor(fg, t.palette); v != ColorDefault {
t.colors[fg] = v
fg = v
}
t.TPuts(ti.TParm(ti.SetFg, int(fg)))
}
}
func (t *tScreen) sendBg(bg Color) {
ti := t.ti
if bg == ColorDefault {
return
} else if t.truecolor {
r, g, b := bg.RGB()
t.TPuts(ti.TParm(ti.SetBgRGB, int(r), int(g), int(b)))
} else {
if v, ok := t.colors[bg]; ok {
bg = v
} else if v = FindColor(bg, t.palette); v != ColorDefault {
t.colors[bg] = v
bg = v
}
t.TPuts(ti.TParm(ti.SetBg, int(bg)))
}
}
func (t *tScreen) drawCell(x, y int) int {
ti := t.ti
mainc, combc, style, width := t.cells.GetContent(x, y)
if !t.cells.Dirty(x, y) {
return width
}
if t.cy != y || t.cx != x {
t.TPuts(ti.TGoto(x, y))
t.cx = x
t.cy = y
}
if style == StyleDefault {
style = t.style
}
if style != t.curstyle {
fg, bg, attrs := style.Decompose()
t.TPuts(ti.AttrOff)
t.sendFg(fg)
t.sendBg(bg)
if attrs&AttrBold != 0 {
t.TPuts(ti.Bold)
}
if attrs&AttrUnderline != 0 {
t.TPuts(ti.Underline)
}
if attrs&AttrReverse != 0 {
t.TPuts(ti.Reverse)
}
if attrs&AttrBlink != 0 {
t.TPuts(ti.Blink)
}
if attrs&AttrDim != 0 {
t.TPuts(ti.Dim)
}
t.curstyle = style
}
// now emit runes - taking care to not overrun width with a
// wide character, and to ensure that we emit exactly one regular
// character followed up by any residual combing characters
if width < 1 {
width = 1
}
var str string
buf := make([]byte, 0, 6)
buf = t.encodeRune(mainc, buf)
for _, r := range combc {
buf = t.encodeRune(r, buf)
}
str = string(buf)
if width > 1 && str == "?" {
// No FullWidth character support
str = "? "
t.cx = -1
}
// XXX: check for hazeltine not being able to display ~
if x > t.w-width {
// too wide to fit; emit a single space instead
width = 1
str = " "
}
io.WriteString(t.out, str)
t.cx += width
t.cells.SetDirty(x, y, false)
if width > 1 {
t.cx = -1
}
return width
}
func (t *tScreen) ShowCursor(x, y int) {
t.Lock()
t.cursorx = x
t.cursory = y
t.Unlock()
}
func (t *tScreen) HideCursor() {
t.ShowCursor(-1, -1)
}
func (t *tScreen) showCursor() {
x, y := t.cursorx, t.cursory
w, h := t.cells.Size()
if x < 0 || y < 0 || x >= w || y >= h {
t.hideCursor()
return
}
if t.cx != x || t.cy != y {
t.TPuts(t.ti.TGoto(x, y))
}
t.TPuts(t.ti.ShowCursor)
t.cx = x
t.cy = y
}
func (t *tScreen) TPuts(s string) {
t.ti.TPuts(t.out, s, t.baud)
}
func (t *tScreen) Show() {
t.Lock()
if !t.fini {
t.resize()
t.draw()
}
t.Unlock()
}
func (t *tScreen) clearScreen() {
fg, bg, _ := t.style.Decompose()
t.sendFg(fg)
t.sendBg(bg)
t.TPuts(t.ti.Clear)
t.clear = false
}
func (t *tScreen) hideCursor() {
// does not update cursor position
if t.ti.HideCursor != "" {
t.TPuts(t.ti.HideCursor)
} else {
// No way to hide cursor, stick it
// at bottom right of screen
t.cx, t.cy = t.cells.Size()
t.TPuts(t.ti.TGoto(t.cx, t.cy))
}
}
func (t *tScreen) draw() {
// clobber cursor position, because we're gonna change it all
t.cx = -1
t.cy = -1
// hide the cursor while we move stuff around
t.hideCursor()
if t.clear {
t.clearScreen()
}
for y := 0; y < t.h; y++ {
for x := 0; x < t.w; x++ {
width := t.drawCell(x, y)
if width > 1 {
if x+1 < t.w {
// this is necessary so that if we ever
// go back to drawing that cell, we
// actually will *draw* it.
t.cells.SetDirty(x+1, y, true)
}
}
x += width - 1
}
}
// restore the cursor
t.showCursor()
}
func (t *tScreen) EnableMouse() {
if len(t.mouse) != 0 {
t.TPuts(t.ti.TParm(t.ti.MouseMode, 1))
}
}
func (t *tScreen) DisableMouse() {
if len(t.mouse) != 0 {
t.TPuts(t.ti.TParm(t.ti.MouseMode, 0))
}
}
func (t *tScreen) Size() (int, int) {
t.Lock()
w, h := t.w, t.h
t.Unlock()
return w, h
}
func (t *tScreen) resize() {
if w, h, e := t.getWinSize(); e == nil {
if w != t.w || h != t.h {
t.cx = -1
t.cy = -1
t.cells.Resize(w, h)
t.cells.Invalidate()
t.h = h
t.w = w
ev := NewEventResize(w, h)
t.PostEvent(ev)
}
}
}
func (t *tScreen) Colors() int {
// this doesn't change, no need for lock
if t.truecolor {
return 1 << 24
}
return t.ti.Colors
}
func (t *tScreen) PollEvent() Event {
select {
case <-t.quit:
return nil
case ev := <-t.evch:
return ev
}
}
// vtACSNames is a map of bytes defined by terminfo that are used in
// the terminals Alternate Character Set to represent other glyphs.
// For example, the upper left corner of the box drawing set can be
// displayed by printing "l" while in the alternate character set.
// Its not quite that simple, since the "l" is the terminfo name,
// and it may be necessary to use a different character based on
// the terminal implementation (or the terminal may lack support for
// this altogether). See buildAcsMap below for detail.
var vtACSNames = map[byte]rune{
'+': RuneRArrow,
',': RuneLArrow,
'-': RuneUArrow,
'.': RuneDArrow,
'0': RuneBlock,
'`': RuneDiamond,
'a': RuneCkBoard,
'b': '␉', // VT100, Not defined by terminfo
'c': '␌', // VT100, Not defined by terminfo
'd': '␋', // VT100, Not defined by terminfo
'e': '␊', // VT100, Not defined by terminfo
'f': RuneDegree,
'g': RunePlMinus,
'h': RuneBoard,
'i': RuneLantern,
'j': RuneLRCorner,
'k': RuneURCorner,
'l': RuneULCorner,
'm': RuneLLCorner,
'n': RunePlus,
'o': RuneS1,
'p': RuneS3,
'q': RuneHLine,
'r': RuneS7,
's': RuneS9,
't': RuneLTee,
'u': RuneRTee,
'v': RuneBTee,
'w': RuneTTee,
'x': RuneVLine,
'y': RuneLEqual,
'z': RuneGEqual,
'{': RunePi,
'|': RuneNEqual,
'}': RuneSterling,
'~': RuneBullet,
}
// buildAcsMap builds a map of characters that we translate from Unicode to
// alternate character encodings. To do this, we use the standard VT100 ACS
// maps. This is only done if the terminal lacks support for Unicode; we
// always prefer to emit Unicode glyphs when we are able.
func (t *tScreen) buildAcsMap() {
acsstr := t.ti.AltChars
t.acs = make(map[rune]string)
for len(acsstr) > 2 {
srcv := acsstr[0]
dstv := string(acsstr[1])
if r, ok := vtACSNames[srcv]; ok {
t.acs[r] = t.ti.EnterAcs + dstv + t.ti.ExitAcs
}
acsstr = acsstr[2:]
}
}
func (t *tScreen) PostEventWait(ev Event) {
t.evch <- ev
}
func (t *tScreen) PostEvent(ev Event) error {
select {
case t.evch <- ev:
return nil
default:
return ErrEventQFull
}
}
func (t *tScreen) clip(x, y int) (int, int) {
w, h := t.cells.Size()
if x < 0 {
x = 0
}
if y < 0 {
y = 0
}
if x > w-1 {
x = w - 1
}
if y > h-1 {
y = h - 1
}
return x, y
}
func (t *tScreen) postMouseEvent(x, y, btn int) {
// XTerm mouse events only report at most one button at a time,
// which may include a wheel button. Wheel motion events are
// reported as single impulses, while other button events are reported
// as separate press & release events.
button := ButtonNone
mod := ModNone
// Mouse wheel has bit 6 set, no release events. It should be noted
// that wheel events are sometimes misdelivered as mouse button events
// during a click-drag, so we debounce these, considering them to be
// button press events unless we see an intervening release event.
switch btn & 0x43 {
case 0:
button = Button1
t.wasbtn = true
case 1:
button = Button2
t.wasbtn = true
case 2:
button = Button3
t.wasbtn = true
case 3:
button = ButtonNone
t.wasbtn = false
case 0x40:
if !t.wasbtn {
button = WheelUp
} else {
button = Button1
}
case 0x41:
if !t.wasbtn {
button = WheelDown
} else {
button = Button2
}
}
if btn&0x4 != 0 {
mod |= ModShift
}
if btn&0x8 != 0 {
mod |= ModMeta
}
if btn&0x10 != 0 {
mod |= ModCtrl
}
// Some terminals will report mouse coordinates outside the
// screen, especially with click-drag events. Clip the coordinates
// to the screen in that case.
x, y = t.clip(x, y)
ev := NewEventMouse(x, y, button, mod)
t.PostEvent(ev)
}
// parseSgrMouse attempts to locate an SGR mouse record at the start of the
// buffer. It returns true, true if it found one, and the associated bytes
// be removed from the buffer. It returns true, false if the buffer might
// contain such an event, but more bytes are necessary (partial match), and
// false, false if the content is definitely *not* an SGR mouse record.
func (t *tScreen) parseSgrMouse(buf *bytes.Buffer) (bool, bool) {
b := buf.Bytes()
var x, y, btn, state int
dig := false
neg := false
i := 0
val := 0
for i = range b {
switch b[i] {
case '\x1b':
if state != 0 {
return false, false
}
state = 1
case '\x9b':
if state != 0 {
return false, false
}
state = 2
case '[':
if state != 1 {
return false, false
}
state = 2
case '<':
if state != 2 {
return false, false
}
val = 0
dig = false
neg = false
state = 3
case '-':
if state != 3 && state != 4 && state != 5 {
return false, false
}
if dig || neg {
return false, false
}
neg = true // stay in state
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
if state != 3 && state != 4 && state != 5 {
return false, false
}
val *= 10
val += int(b[i] - '0')
dig = true // stay in state
case ';':
if neg {
val = -val
}
switch state {
case 3:
btn, val = val, 0
neg, dig, state = false, false, 4
case 4:
x, val = val, 0
neg, dig, state = false, false, 5
default:
return false, false
}
case 'm', 'M':
if state != 5 {
return false, false
}
if neg {
val = -val
}
y = val
// We don't care about the motion bit
btn &^= 32
if b[i] == 'm' {
// mouse release, clear all buttons
btn |= 3
btn &^= 0x40
}
// consume the event bytes
for i >= 0 {
buf.ReadByte()
i--
}
t.postMouseEvent(x, y, btn)
return true, true
}
}
// incomplete & inconclusve at this point
return true, false
}
// parseXtermMouse is like parseSgrMouse, but it parses a legacy
// X11 mouse record.
func (t *tScreen) parseXtermMouse(buf *bytes.Buffer) (bool, bool) {
b := buf.Bytes()
state := 0
btn := 0
x := 0
y := 0
for i := range b {
switch state {
case 0:
switch b[i] {
case '\x1b':
state = 1
case '\x9b':
state = 2
default:
return false, false
}
case 1:
if b[i] != '[' {
return false, false
}
state = 2
case 2:
if b[i] != 'M' {
return false, false
}
state++
case 3:
btn = int(b[i])
state++
case 4:
x = int(b[i]) - 32 - 1
state++
case 5:
y = int(b[i]) - 32 - 1
for i >= 0 {
buf.ReadByte()
i--
}
t.postMouseEvent(x, y, btn)
return true, true
}
}
return true, false
}
func (t *tScreen) parseFunctionKey(buf *bytes.Buffer) (bool, bool) {
b := buf.Bytes()
partial := false
for k, esc := range t.keys {
if bytes.HasPrefix(b, esc) {
// matched
var r rune
if len(esc) == 1 {
r = rune(b[0])
}
ev := NewEventKey(k, r, ModNone)
t.PostEvent(ev)
for i := 0; i < len(esc); i++ {
buf.ReadByte()
}
return true, true
}
if bytes.HasPrefix(esc, b) {
partial = true
}
}
return partial, false
}
func (t *tScreen) parseRune(buf *bytes.Buffer) (bool, bool) {
b := buf.Bytes()
if b[0] >= ' ' && b[0] <= 0x7F {
// printable ASCII easy to deal with -- no encodings
ev := NewEventKey(KeyRune, rune(b[0]), ModNone)
t.PostEvent(ev)
buf.ReadByte()
return true, true
}
if b[0] < 0x80 {
// Low numbered values are control keys, not runes.
return false, false
}
utfb := make([]byte, 12)
for l := 1; l <= len(b); l++ {
t.decoder.Reset()
nout, nin, e := t.decoder.Transform(utfb, b[:l], true)
if e == transform.ErrShortSrc {
continue
}
if nout != 0 {
r, _ := utf8.DecodeRune(utfb[:nout])
if r != utf8.RuneError {
ev := NewEventKey(KeyRune, r, ModNone)
t.PostEvent(ev)
}
for nin > 0 {
buf.ReadByte()
nin--
}
return true, true
}
}
// Looks like potential escape
return true, false
}
func (t *tScreen) scanInput(buf *bytes.Buffer, expire bool) {
for {
b := buf.Bytes()
if len(b) == 0 {
buf.Reset()
return
}
partials := 0
if part, comp := t.parseRune(buf); comp {
continue
} else if part {
partials++
}
if part, comp := t.parseFunctionKey(buf); comp {
continue
} else if part {
partials++
}
// Only parse mouse records if this term claims to have
// mouse support
if t.ti.Mouse != "" {
if part, comp := t.parseXtermMouse(buf); comp {
continue
} else if part {
partials++
}
if part, comp := t.parseSgrMouse(buf); comp {
continue
} else if part {
partials++
}
}
if partials == 0 || expire {
// Nothing was going to match, or we timed out
// waiting for more data -- just deliver the characters
// to the app & let them sort it out. Possibly we
// should only do this for control characters like ESC.
by, _ := buf.ReadByte()
ev := NewEventKey(KeyRune, rune(by), ModNone)
t.PostEvent(ev)
continue
}
// well we have some partial data, wait until we get
// some more
break
}
}
func (t *tScreen) inputLoop() {
buf := &bytes.Buffer{}
chunk := make([]byte, 128)
for {
select {
case <-t.quit:
close(t.indoneq)
return
case <-t.sigwinch:
t.Lock()
t.cx = -1
t.cy = -1
t.resize()
t.cells.Invalidate()
t.draw()
t.Unlock()
continue
default:
}
n, e := t.in.Read(chunk)
switch e {
case io.EOF:
// If we timeout waiting for more bytes, then it's
// time to give up on it. Even at 300 baud it takes
// less than 0.5 ms to transmit a whole byte.
if buf.Len() > 0 {
t.scanInput(buf, true)
}
continue
case nil:
default:
close(t.indoneq)
return
}
buf.Write(chunk[:n])
// Now we need to parse the input buffer for events
t.scanInput(buf, false)
}
}
func (t *tScreen) Sync() {
t.Lock()
t.cx = -1
t.cy = -1
if !t.fini {
t.resize()
t.clear = true
t.cells.Invalidate()
t.draw()
}
t.Unlock()
}
func (t *tScreen) CharacterSet() string {
return t.charset
}
func (t *tScreen) RegisterRuneFallback(orig rune, fallback string) {
t.Lock()
t.fallback[orig] = fallback
t.Unlock()
}
func (t *tScreen) UnregisterRuneFallback(orig rune) {
t.Lock()
delete(t.fallback, orig)
t.Unlock()
}
func (t *tScreen) CanDisplay(r rune, checkFallbacks bool) bool {
if enc := t.encoder; enc != nil {
nb := make([]byte, 6)
ob := make([]byte, 6)
num := utf8.EncodeRune(ob, r)
enc.Reset()
dst, _, err := enc.Transform(nb, ob[:num], true)
if dst != 0 && err == nil && nb[0] != '\x1A' {
return true
}
}
// Terminal fallbacks always permitted, since we assume they are
// basically nearly perfect renditions.
if _, ok := t.acs[r]; ok {
return true
}
if !checkFallbacks {
return false
}
if _, ok := t.fallback[r]; ok {
return true
}
return false
}
func (t *tScreen) Resize(int, int, int, int) {}