// Copyright 2015 The TCell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcell import ( "time" ) // EventMouse is a mouse event. It is sent on either mouse up or mouse down // events. It is also sent on mouse motion events - if the terminal supports // it. We make every effort to ensure that mouse release events are delivered. // Hence, click drag can be identified by a motion event with the mouse down, // without any intervening button release. // // Mouse wheel events, when reported, may appear on their own as individual // impulses; that is, there will normally not be a release event delivered // for mouse wheel movements. // // Most terminals cannot report the state of more than one button at a time -- // and many cannot report motion events. (Windows consoles, modern XTerm, and // modern emulators like iTerm2, are known to support this well, though.) // // Applications can inspect the time between events to figure out double clicks // and such. type EventMouse struct { t time.Time btn ButtonMask mod ModMask x int y int } func (ev *EventMouse) When() time.Time { return ev.t } // ButtonMask returns the list of buttons that were pressed. func (ev *EventMouse) Buttons() ButtonMask { return ev.btn } // Modifiers returns a list of keyboard modifiers that were pressed // with the mouse button(s). func (ev *EventMouse) Modifiers() ModMask { return ev.mod } // Position returns the mouse position in character cells. The origin // 0, 0 is at the upper left corner. func (ev *EventMouse) Position() (int, int) { return ev.x, ev.y } // NewEventMouse is used to create a new mouse event. Applications // shouldn't need to use this; its mostly for screen implementors. func NewEventMouse(x, y int, btn ButtonMask, mod ModMask) *EventMouse { return &EventMouse{t: time.Now(), x: x, y: y, btn: btn, mod: mod} } // BtnMask is a mask of mouse buttons. type ButtonMask int16 const ( // Button1 is usually the left mouse button. Button1 ButtonMask = 1 << iota // Button2 is usually the middle mouse button, for three button mice. Button2 // Button3 is usually the right mouse button on 2 or 3 button mice. Button3 Button4 Button5 Button6 Button7 Button8 // WheelUp indicates the wheel being moved up, away from the user. WheelUp // WheelDown indicates the wheel being moved down, towards the user. WheelDown WheelLeft WheelRight ) const ButtonNone ButtonMask = 0