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Add little stresser that just draws as much 'random' stuff as possible
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113
_demos/stress.go
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113
_demos/stress.go
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//go:build ignore
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// +build ignore
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// Copyright 2022 The TCell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// stress will fill the whole screen with random characters, colors and
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// formatting. The frames are pre-generated to draw as fast as possible.
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// ESC and Ctrl-C will end the program. Note that resizing isn't supported.
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package main
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import (
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"fmt"
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"math/rand"
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"os"
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"time"
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"github.com/gdamore/tcell/v2"
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)
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func main() {
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screen, err := tcell.NewScreen()
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if err != nil {
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panic(err)
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}
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if err := screen.Init(); err != nil {
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panic(err)
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}
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startTime := time.Now()
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var frames int
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go func() {
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for {
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event := screen.PollEvent()
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if event, ok := event.(*tcell.EventKey); ok {
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if event.Key() == tcell.KeyCtrlC || event.Key() == tcell.KeyESC {
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break
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}
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}
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}
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screen.Fini()
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duration := time.Since(startTime)
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fps := int(float64(frames) / duration.Seconds())
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fmt.Println("FPS:", fps)
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os.Exit(0)
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}()
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type cell struct {
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c rune
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style tcell.Style
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}
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width, height := screen.Size()
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glyphs := []rune{'@', '#', '&', '*', '=', '%', 'Z', 'A'}
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attrs := []tcell.AttrMask{tcell.AttrBold, tcell.AttrReverse, tcell.AttrItalic, tcell.AttrNone}
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// Pre-Generate 100 different frame patterns, so we stress the terminal as
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// much as possible :D
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var patterns [][][]*cell
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for i := 0; i < 100; i++ {
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pattern := make([][]*cell, height)
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for h := 0; h < height; h++ {
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row := make([]*cell, width)
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for w := 0; w < width; w++ {
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rF := int32(rand.Int() % 256)
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gF := int32(rand.Int() % 256)
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bF := int32(rand.Int() % 256)
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rB := int32(rand.Int() % 256)
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gB := int32(rand.Int() % 256)
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bB := int32(rand.Int() % 256)
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row[w] = &cell{
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c: glyphs[rand.Int()%len(glyphs)],
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style: tcell.StyleDefault.
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Attributes(attrs[rand.Int()%len(attrs)]).
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Background(tcell.NewRGBColor(rB, gB, bB)).
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Foreground(tcell.NewRGBColor(rF, gF, bF)),
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}
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}
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pattern[h] = row
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}
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patterns = append(patterns, pattern)
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}
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for {
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for i := 0; i < len(patterns); i++ {
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pattern := patterns[i]
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for h := 0; h < height; h++ {
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for w := 0; w < width; w++ {
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c := pattern[h][w]
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screen.SetContent(w, h, c.c, nil, c.style)
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}
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}
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screen.Show()
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frames++
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}
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}
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}
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