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140 lines
3.8 KiB
Go
140 lines
3.8 KiB
Go
package bebop
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import (
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"github.com/hybridgroup/gobot"
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)
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const (
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// Flying event
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Flying = "flying"
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)
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// BebopDriver is gobot.Driver representation for the Bebop
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type BebopDriver struct {
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name string
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connection gobot.Connection
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gobot.Eventer
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}
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// NewBebopDriver creates an BebopDriver with specified name.
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func NewBebopDriver(connection *BebopAdaptor, name string) *BebopDriver {
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d := &BebopDriver{
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name: name,
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connection: connection,
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Eventer: gobot.NewEventer(),
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}
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d.AddEvent(Flying)
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return d
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}
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// Name returns the BebopDrivers Name
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func (a *BebopDriver) Name() string { return a.name }
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// Connection returns the BebopDrivers Connection
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func (a *BebopDriver) Connection() gobot.Connection { return a.connection }
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// adaptor returns ardrone adaptor
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func (a *BebopDriver) adaptor() *BebopAdaptor {
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return a.Connection().(*BebopAdaptor)
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}
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// Start starts the BebopDriver
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func (a *BebopDriver) Start() (errs []error) {
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return
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}
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// Halt halts the BebopDriver
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func (a *BebopDriver) Halt() (errs []error) {
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return
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}
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// TakeOff makes the drone start flying
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func (a *BebopDriver) TakeOff() {
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a.Publish(a.Event("flying"), a.adaptor().drone.TakeOff())
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}
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// Land causes the drone to land
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func (a *BebopDriver) Land() {
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a.adaptor().drone.Land()
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}
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// Up makes the drone gain altitude.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Up(speed int) {
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a.adaptor().drone.Up(speed)
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}
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// Down makes the drone reduce altitude.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Down(speed int) {
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a.adaptor().drone.Down(speed)
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}
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// Left causes the drone to bank to the left, controls the roll, which is
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// a horizontal movement using the camera as a reference point.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Left(speed int) {
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a.adaptor().drone.Left(speed)
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}
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// Right causes the drone to bank to the right, controls the roll, which is
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// a horizontal movement using the camera as a reference point.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Right(speed int) {
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a.adaptor().drone.Right(speed)
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}
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// Forward causes the drone go forward, controls the pitch.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Forward(speed int) {
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a.adaptor().drone.Forward(speed)
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}
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// Backward causes the drone go forward, controls the pitch.
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Backward(speed int) {
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a.adaptor().drone.Backward(speed)
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}
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// Clockwise causes the drone to spin in clockwise direction
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) Clockwise(speed int) {
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a.adaptor().drone.Clockwise(speed)
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}
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// CounterClockwise the drone to spin in counter clockwise direction
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// speed can be a value from `0` to `100`.
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func (a *BebopDriver) CounterClockwise(speed int) {
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a.adaptor().drone.CounterClockwise(speed)
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}
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// Stop makes the drone to hover in place.
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func (a *BebopDriver) Stop() {
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a.adaptor().drone.Stop()
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}
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// Video returns a channel which raw video frames will be broadcast on
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func (a *BebopDriver) Video() chan []byte {
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return a.adaptor().drone.Video()
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}
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// StartRecording starts the recording video to the drones interal storage
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func (a *BebopDriver) StartRecording() error {
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return a.adaptor().drone.StartRecording()
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}
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// StopRecording stops a previously started recording
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func (a *BebopDriver) StopRecording() error {
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return a.adaptor().drone.StopRecording()
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}
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// HullProtection tells the drone if the hull/prop protectors are attached. This is needed to adjust flight characteristics of the Bebop.
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func (a *BebopDriver) HullProtection(protect bool) error {
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return a.adaptor().drone.HullProtection(protect)
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}
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// Outdoor tells the drone if flying Outdoor or not. This is needed to adjust flight characteristics of the Bebop.
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func (a *BebopDriver) Outdoor(outdoor bool) error {
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return a.adaptor().drone.Outdoor(outdoor)
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}
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