// +build utils // // Do not build by default. // // Joystick scanner // Based on original code from Jacky Boen // https://github.com/veandco/go-sdl2/blob/master/examples/events/events.go package main import ( "fmt" "os" "github.com/veandco/go-sdl2/sdl" ) var joysticks [16]*sdl.Joystick func run() int { var event sdl.Event var running bool sdl.Init(sdl.INIT_JOYSTICK) defer sdl.Quit() sdl.JoystickEventState(sdl.ENABLE) running = true for running { for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.JoyAxisEvent: fmt.Printf("[%d ms] Axis: %d\tvalue:%d\n", t.Timestamp, t.Axis, t.Value) case *sdl.JoyBallEvent: fmt.Printf("[%d ms] Ball:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Ball, t.XRel, t.YRel) case *sdl.JoyButtonEvent: fmt.Printf("[%d ms] Button:%d\tstate:%d\n", t.Timestamp, t.Button, t.State) case *sdl.JoyHatEvent: fmt.Printf("[%d ms] Hat:%d\tvalue:%d\n", t.Timestamp, t.Hat, t.Value) case *sdl.JoyDeviceAddedEvent: joysticks[int(t.Which)] = sdl.JoystickOpen(int(t.Which)) if joysticks[int(t.Which)] != nil { fmt.Printf("Joystick %d connected\n", t.Which) } case *sdl.JoyDeviceRemovedEvent: if joystick := joysticks[int(t.Which)]; joystick != nil { joystick.Close() } fmt.Printf("Joystick %d disconnected\n", t.Which) default: fmt.Printf("Unknown event\n") } } sdl.Delay(16) } return 0 } func main() { os.Exit(run()) }