package termui import ( "fmt" "sort" drawille "github.com/cjbassi/drawille-go" ) // LineGraph implements a line graph of data points. type LineGraph struct { *Block Data map[string][]float64 LineColor map[string]Color DefaultLineColor Color } // NewLineGraph returns a new LineGraph with current theme. func NewLineGraph() *LineGraph { return &LineGraph{ Block: NewBlock(), Data: make(map[string][]float64), LineColor: make(map[string]Color), DefaultLineColor: Theme.LineGraph, } } // Buffer implements Bufferer interface. func (lc *LineGraph) Buffer() *Buffer { buf := lc.Block.Buffer() // we render each data point on to the canvas then copy over the braille to the buffer at the end // fyi braille characters have 2x4 dots for each character c := drawille.NewCanvas() // used to keep track of the braille colors until the end when we render the braille to the buffer colors := make([][]Color, lc.X+2) for i := range colors { colors[i] = make([]Color, lc.Y+2) } // sort the series so that overlapping data will overlap the same way each time seriesList := make([]string, len(lc.Data)) i := 0 for seriesName := range lc.Data { seriesList[i] = seriesName i++ } sort.Strings(seriesList) // draw lines in reverse order so that the first color defined in the colorscheme is on top for i := len(seriesList) - 1; i >= 0; i-- { seriesName := seriesList[i] seriesData := lc.Data[seriesName] seriesLineColor, ok := lc.LineColor[seriesName] if !ok { seriesLineColor = lc.DefaultLineColor } // coordinates of last point lastY, lastX := -1, -1 // assign colors to `colors` and lines/points to the canvas for i := len(seriesData) - 1; i >= 0; i-- { x := ((lc.X + 1) * 2) - 1 - (((len(seriesData) - 1) - i) * 5) y := ((lc.Y + 1) * 4) - 1 - int((float64((lc.Y)*4)-1)*(seriesData[i]/100)) if x < 0 { // stop rendering at the left-most wall break } if lastY == -1 { // if this is the first point c.Set(x, y) colors[x/2][y/4] = seriesLineColor } else { c.DrawLine(lastX, lastY, x, y) for _, p := range drawille.Line(lastX, lastY, x, y) { colors[p.X/2][p.Y/4] = seriesLineColor } } lastX, lastY = x, y } // copy braille and colors to buffer for y, line := range c.Rows(c.MinX(), c.MinY(), c.MaxX(), c.MaxY()) { for x, char := range line { x /= 3 // idk why but it works if x == 0 { continue } if char != 10240 { // empty braille character buf.SetCell(x, y, Cell{char, colors[x][y], lc.Bg}) } } } } // renders key ontop for j, seriesName := range seriesList { // sorts lines again seriesData := lc.Data[seriesName] seriesLineColor, ok := lc.LineColor[seriesName] if !ok { seriesLineColor = lc.DefaultLineColor } // render key ontop, but let braille be drawn over space characters str := fmt.Sprintf("%s %3.0f%%", seriesName, seriesData[len(seriesData)-1]) for k, char := range str { if char != ' ' { buf.SetCell(3+k, j+2, Cell{char, seriesLineColor, lc.Bg}) } } } return buf }