gomu/player.go
2020-06-28 14:03:30 +08:00

213 lines
3.4 KiB
Go

// Copyright (C) 2020 Raziman
package main
import (
"fmt"
"os"
"time"
"github.com/faiface/beep"
"github.com/faiface/beep/effects"
"github.com/faiface/beep/mp3"
"github.com/faiface/beep/speaker"
"github.com/spf13/viper"
)
type Song struct {
name string
path string
position string
}
type Player struct {
IsRunning bool
hasInit bool
format *beep.Format
isSkipped chan bool
done chan bool
// to control the _volume internally
_volume *effects.Volume
ctrl *beep.Ctrl
volume float64
resampler *beep.Resampler
position time.Duration
length time.Duration
currentSong Song
}
func (p *Player) Run() {
p.isSkipped = make(chan bool, 1)
first, err := queue.Pop()
if err != nil {
p.IsRunning = false
log(err.Error())
}
f, err := os.Open(first)
defer f.Close()
streamer, format, err := mp3.Decode(f)
// song duration
p.length = format.SampleRate.D(streamer.Len())
if !p.hasInit {
speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10))
p.hasInit = true
}
p.format = &format
if err != nil {
log(err.Error())
}
defer streamer.Close()
if err != nil {
log(err.Error())
}
song := &Song{name: GetName(f.Name()), path: first}
p.currentSong = *song
popupMessage := fmt.Sprintf("%s\n\n[ %s ]", song.name, fmtDuration(p.length))
timeout := viper.GetInt("popup_timeout")
timedPopup(" Current Song ", popupMessage, time.Second*time.Duration(timeout))
done := make(chan bool, 1)
p.done = done
sstreamer := beep.Seq(streamer, beep.Callback(func() {
done <- true
}))
ctrl := &beep.Ctrl{Streamer: sstreamer, Paused: false}
p.ctrl = ctrl
resampler := beep.ResampleRatio(4, 1, ctrl)
p.resampler = resampler
volume := &effects.Volume{
Streamer: resampler,
Base: 2,
Volume: 0,
Silent: false,
}
// sets the volume of previous player
volume.Volume += p.volume
p._volume = volume
speaker.Play(p._volume)
position := func() time.Duration {
return format.SampleRate.D(streamer.Position())
}
p.position = position()
p.IsRunning = true
playingBar.NewProgress(song.name, int(p.length.Seconds()), 100)
playingBar.Run()
// is used to send progress
i := 0
next:
for {
select {
case <-done:
close(done)
p.position = 0
p.IsRunning = false
p.format = nil
playingBar.Stop()
if queue.GetItemCount() != 0 {
go p.Run()
}
break next
case <-time.After(time.Second):
// stop progress bar from progressing when paused
if !p.IsRunning {
continue
}
i++
playingBar.progress <- 1
speaker.Lock()
p.position = position()
speaker.Unlock()
if i > playingBar.full {
break next
}
}
}
}
func (p *Player) Pause() {
speaker.Lock()
p.ctrl.Paused = true
p.IsRunning = false
speaker.Unlock()
}
func (p *Player) Play() {
speaker.Lock()
p.ctrl.Paused = false
p.IsRunning = true
speaker.Unlock()
}
func (p *Player) CurrentSong() Song {
return p.currentSong
}
// volume up and volume down using -0.5 or +0.5
func (p *Player) Volume(v float64) float64 {
if p._volume == nil {
p.volume += v
return v
}
speaker.Lock()
p._volume.Volume += v
p.volume = p._volume.Volume
speaker.Unlock()
return p.volume
}
func (p *Player) TogglePause() {
if p.ctrl.Paused {
p.Play()
} else {
p.Pause()
}
}
// skips current song
func (p *Player) Skip() {
if queue.GetItemCount() > 0 {
p.ctrl.Streamer = nil
p.done <- true
}
}