gomu/anko/anko.go
2021-02-14 14:35:36 +08:00

88 lines
1.6 KiB
Go

package anko
import (
"github.com/mattn/anko/core"
"github.com/mattn/anko/env"
"github.com/mattn/anko/vm"
_ "github.com/mattn/anko/packages"
)
type Anko struct {
env *env.Env
}
func NewAnko() Anko {
return Anko{
core.Import(env.NewEnv()),
}
}
// define defines new symbol and value to the Anko env
func (a *Anko) Define(symbol string, value interface{}) error {
return a.env.DefineGlobal(symbol, value)
}
// set sets new value to existing symbol. Use this when change value under an
// existing symbol.
func (a *Anko) Set(symbol string, value interface{}) error {
return a.env.Set(symbol, value)
}
// get gets value from anko env, returns error if symbol is not found.
func (a *Anko) Get(symbol string) (interface{}, error) {
return a.env.Get(symbol)
}
// getInt gets int value from symbol, returns golang default value if not found
func (a *Anko) GetInt(symbol string) int {
v, err := a.env.Get(symbol)
if err != nil {
return 0
}
val, ok := v.(int64)
if !ok {
return 0
}
return int(val)
}
// getString gets string value from symbol, returns golang default value if not
// found
func (a *Anko) GetString(symbol string) string {
v, err := a.env.Get(symbol)
if err != nil {
return ""
}
val, ok := v.(string)
if !ok {
return ""
}
return val
}
// getBool gets bool value from symbol, returns golang default value if not
// found
func (a *Anko) GetBool(symbol string) bool {
v, err := a.env.Get(symbol)
if err != nil {
return false
}
val, ok := v.(bool)
if !ok {
return false
}
return val
}
// execute executes anko script
func (a *Anko) Execute(src string) (interface{}, error) {
return vm.Execute(a.env, nil, src)
}