gomu/player.go
2020-08-02 16:36:47 +08:00

293 lines
4.9 KiB
Go

// Copyright (C) 2020 Raziman
package main
import (
"fmt"
"os"
"time"
"github.com/faiface/beep"
"github.com/faiface/beep/effects"
"github.com/faiface/beep/mp3"
"github.com/faiface/beep/speaker"
"github.com/spf13/viper"
"github.com/ztrue/tracerr"
)
type Player struct {
hasInit bool
format *beep.Format
isLoop bool
isRunning bool
isSkipped chan bool
done chan bool
// to control the _volume internally
_volume *effects.Volume
ctrl *beep.Ctrl
volume float64
resampler *beep.Resampler
position time.Duration
length time.Duration
currentSong *AudioFile
}
func newPlayer() *Player {
volume := viper.GetInt("general.volume")
// Read initial volume from config
initVol := absVolume(volume)
// making sure user does not give invalid volume
if volume > 100 || volume < 0 {
initVol = 0
}
return &Player{volume: initVol}
}
func (p *Player) run(currSong *AudioFile) error {
p.isSkipped = make(chan bool, 1)
f, err := os.Open(currSong.path)
if err != nil {
return tracerr.Wrap(err)
}
defer f.Close()
streamer, format, err := mp3.Decode(f)
if err != nil {
return tracerr.Wrap(err)
}
defer streamer.Close()
// song duration
p.length = format.SampleRate.D(streamer.Len())
if !p.hasInit {
err := speaker.
Init(format.SampleRate, format.SampleRate.N(time.Second/10))
if err != nil {
return tracerr.Wrap(err)
}
p.hasInit = true
}
p.format = &format
p.currentSong = currSong
popupMessage := fmt.Sprintf("%s\n\n[ %s ]",
currSong.name, fmtDuration(p.length))
timedPopup(" Current Song ", popupMessage, getPopupTimeout(), 0, 0)
done := make(chan bool, 1)
p.done = done
sstreamer := beep.Seq(streamer, beep.Callback(func() {
done <- true
}))
ctrl := &beep.Ctrl{
Streamer: sstreamer,
Paused: false,
}
p.ctrl = ctrl
resampler := beep.ResampleRatio(4, 1, ctrl)
p.resampler = resampler
volume := &effects.Volume{
Streamer: resampler,
Base: 2,
Volume: 0,
Silent: false,
}
// sets the volume of previous player
volume.Volume += p.volume
p._volume = volume
speaker.Play(p._volume)
position := func() time.Duration {
return format.SampleRate.D(streamer.Position())
}
p.position = position()
p.isRunning = true
if p.isLoop {
gomu.queue.enqueue(currSong)
gomu.app.Draw()
}
gomu.playingBar.newProgress(currSong.name, int(p.length.Seconds()), 100)
go func() {
if err := gomu.playingBar.run(); err != nil {
logError(err)
}
}()
// is used to send progress
i := 0
next:
for {
select {
case <-done:
close(done)
p.position = 0
p.isRunning = false
p.format = nil
gomu.playingBar.stop()
nextSong, err := gomu.queue.dequeue()
gomu.app.Draw()
if err != nil {
break next
}
go func() {
if err := p.run(nextSong); err != nil {
logError(err)
}
}()
break next
case <-time.After(time.Second):
// stop progress bar from progressing when paused
if !p.isRunning {
continue
}
i++
gomu.playingBar.progress <- 1
speaker.Lock()
p.position = position()
speaker.Unlock()
if i > gomu.playingBar.full {
break next
}
}
}
return nil
}
func (p *Player) pause() {
speaker.Lock()
p.ctrl.Paused = true
p.isRunning = false
speaker.Unlock()
}
func (p *Player) play() {
speaker.Lock()
p.ctrl.Paused = false
p.isRunning = true
speaker.Unlock()
}
// volume up and volume down using -0.5 or +0.5
func (p *Player) setVolume(v float64) float64 {
defer func() {
// saves the volume
volume := volToHuman(p.volume)
viper.Set("general.volume", volume)
}()
// check if no songs playing currently
if p._volume == nil {
p.volume += v
return p.volume
}
speaker.Lock()
p._volume.Volume += v
p.volume = p._volume.Volume
speaker.Unlock()
return p.volume
}
func (p *Player) togglePause() {
if p.ctrl == nil {
return
}
if p.ctrl.Paused {
p.play()
} else {
p.pause()
}
}
// skips current song
func (p *Player) skip() {
if gomu.queue.GetItemCount() < 1 {
return
}
p.ctrl.Streamer = nil
p.done <- true
}
// Toggles the queue to loop
// dequeued item will be enqueued back
// function returns loop state
func (p *Player) toggleLoop() bool {
p.isLoop = !p.isLoop
return p.isLoop
}
// Gets the length of the song in the queue
func getLength(audioPath string) (time.Duration, error) {
f, err := os.Open(audioPath)
if err != nil {
return 0, tracerr.Wrap(err)
}
defer f.Close()
streamer, format, err := mp3.Decode(f)
if err != nil {
return 0, tracerr.Wrap(err)
}
defer streamer.Close()
return format.SampleRate.D(streamer.Len()), nil
}
// volToHuman converts float64 volume that is used by audio library to human
// readable form (0 - 100)
func volToHuman(volume float64) int {
return int(volume*10) + 100
}
// absVolume converts human readable form volume (0 - 100) to float64 volume
// that is used by the audio library
func absVolume(volume int) float64 {
return (float64(volume) - 100) / 10
}