gomu/queue.go
Marcelina Hołub 4288b08fee
Make the app more platform agnostic and bump deps versions (#66)
* chore(deps): bump several dependency versions

* fix(playlist): add darwin build constraints

fix(playlist): add darwin build constraint
2023-01-14 18:04:16 +08:00

621 lines
12 KiB
Go

// Copyright (C) 2020 Raziman
package main
import (
"bufio"
"crypto/sha1"
"encoding/hex"
"fmt"
"io/ioutil"
"math/rand"
"os"
"path"
"path/filepath"
"strings"
"time"
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
"github.com/ztrue/tracerr"
"github.com/issadarkthing/gomu/player"
)
// Queue shows queued songs for playing
type Queue struct {
*tview.List
savedQueuePath string
items []*player.AudioFile
isLoop bool
}
// Highlight the next item in the queue
func (q *Queue) next() {
currIndex := q.GetCurrentItem()
idx := currIndex + 1
if currIndex == q.GetItemCount()-1 {
idx = 0
}
q.SetCurrentItem(idx)
}
// Highlight the previous item in the queue
func (q *Queue) prev() {
currIndex := q.GetCurrentItem()
q.SetCurrentItem(currIndex - 1)
}
// Usually used with GetCurrentItem which can return -1 if
// no item highlighted
func (q *Queue) deleteItem(index int) (*player.AudioFile, error) {
if index > len(q.items)-1 {
return nil, tracerr.New("Index out of range")
}
// deleted audio file
var dAudio *player.AudioFile
if index != -1 {
q.RemoveItem(index)
var nItems []*player.AudioFile
for i, v := range q.items {
if i == index {
dAudio = v
continue
}
nItems = append(nItems, v)
}
q.items = nItems
// here we move to next item if not at the end
if index < len(q.items) {
q.next()
}
q.updateTitle()
}
return dAudio, nil
}
// Update queue title which shows number of items and total length
func (q *Queue) updateTitle() string {
var totalLength time.Duration
for _, v := range q.items {
totalLength += v.Len()
}
fmtTime := fmtDurationH(totalLength)
var count string
if len(q.items) > 1 {
count = "songs"
} else {
count = "song"
}
var loop string
isEmoji := gomu.anko.GetBool("General.use_emoji")
if q.isLoop {
if isEmoji {
loop = gomu.anko.GetString("Emoji.loop")
} else {
loop = "Loop"
}
} else {
if isEmoji {
loop = gomu.anko.GetString("Emoji.noloop")
} else {
loop = "No loop"
}
}
title := fmt.Sprintf("─ Queue ───┤ %d %s | %s | %s ├",
len(q.items), count, fmtTime, loop)
q.SetTitle(title)
return title
}
// Add item to the front of the queue
func (q *Queue) pushFront(audioFile *player.AudioFile) {
q.items = append([]*player.AudioFile{audioFile}, q.items...)
songLength := audioFile.Len()
queueItemView := fmt.Sprintf(
"[ %s ] %s", fmtDuration(songLength), getName(audioFile.Name()),
)
q.InsertItem(0, queueItemView, audioFile.Path(), 0, nil)
q.updateTitle()
}
// gets the first item and remove it from the queue
// app.Draw() must be called after calling this function
func (q *Queue) dequeue() (*player.AudioFile, error) {
if q.GetItemCount() == 0 {
return nil, tracerr.New("Empty list")
}
first := q.items[0]
q.deleteItem(0)
q.updateTitle()
return first, nil
}
// Add item to the list and returns the length of the queue
func (q *Queue) enqueue(audioFile *player.AudioFile) (int, error) {
if !audioFile.IsAudioFile() {
return q.GetItemCount(), nil
}
q.items = append(q.items, audioFile)
songLength, err := getTagLength(audioFile.Path())
if err != nil {
return 0, tracerr.Wrap(err)
}
queueItemView := fmt.Sprintf(
"[ %s ] %s", fmtDuration(songLength), getName(audioFile.Name()),
)
q.AddItem(queueItemView, audioFile.Path(), 0, nil)
q.updateTitle()
return q.GetItemCount(), nil
}
// getItems is used to get the secondary text
// which is used to store the path of the audio file
// this is for the sake of convenience
func (q *Queue) getItems() []string {
items := []string{}
for i := 0; i < q.GetItemCount(); i++ {
_, second := q.GetItemText(i)
items = append(items, second)
}
return items
}
// Save the current queue
func (q *Queue) saveQueue() error {
songPaths := q.getItems()
var content strings.Builder
if gomu.player.HasInit() && gomu.player.GetCurrentSong() != nil {
currentSongPath := gomu.player.GetCurrentSong().Path()
currentSongInQueue := false
for _, songPath := range songPaths {
if getName(songPath) == getName(currentSongPath) {
currentSongInQueue = true
}
}
if !currentSongInQueue && len(q.items) != 0 {
hashed := sha1Hex(getName(currentSongPath))
content.WriteString(hashed + "\n")
}
}
for _, songPath := range songPaths {
// hashed song name is easier to search through
hashed := sha1Hex(getName(songPath))
content.WriteString(hashed + "\n")
}
savedPath := expandTilde(q.savedQueuePath)
err := ioutil.WriteFile(savedPath, []byte(content.String()), 0644)
if err != nil {
return tracerr.Wrap(err)
}
return nil
}
// Clears current queue
func (q *Queue) clearQueue() {
q.items = []*player.AudioFile{}
q.Clear()
q.updateTitle()
}
// Loads previously saved list
func (q *Queue) loadQueue() error {
songs, err := q.getSavedQueue()
if err != nil {
return tracerr.Wrap(err)
}
for _, v := range songs {
audioFile, err := gomu.playlist.findAudioFile(v)
if err != nil {
logError(err)
continue
}
q.enqueue(audioFile)
}
return nil
}
// Get saved queue, if not exist, create it
func (q *Queue) getSavedQueue() ([]string, error) {
queuePath := expandTilde(q.savedQueuePath)
if _, err := os.Stat(queuePath); os.IsNotExist(err) {
dir, _ := path.Split(queuePath)
err := os.MkdirAll(dir, 0744)
if err != nil {
return nil, tracerr.Wrap(err)
}
_, err = os.Create(queuePath)
if err != nil {
return nil, tracerr.Wrap(err)
}
return []string{}, nil
}
f, err := os.Open(queuePath)
if err != nil {
return nil, tracerr.Wrap(err)
}
records := []string{}
scanner := bufio.NewScanner(f)
for scanner.Scan() {
records = append(records, scanner.Text())
}
if err := scanner.Err(); err != nil {
return nil, tracerr.Wrap(err)
}
return records, nil
}
func (q *Queue) help() []string {
return []string{
"j down",
"k up",
"l play selected song",
"d remove from queue",
"D clear queue",
"z toggle loop",
"s shuffle",
"/ find in queue",
"t lyric delay increase 0.5 second",
"r lyric delay decrease 0.5 second",
}
}
// Shuffles the queue
func (q *Queue) shuffle() {
rand.Seed(time.Now().UnixNano())
rand.Shuffle(len(q.items), func(i, j int) {
q.items[i], q.items[j] = q.items[j], q.items[i]
})
q.Clear()
for _, v := range q.items {
audioLen, err := getTagLength(v.Path())
if err != nil {
logError(err)
}
queueText := fmt.Sprintf("[ %s ] %s", fmtDuration(audioLen), v.Name())
q.AddItem(queueText, v.Path(), 0, nil)
}
// q.updateTitle()
}
// Initiliaze new queue with default values
func newQueue() *Queue {
list := tview.NewList()
cacheDir, err := os.UserCacheDir()
if err != nil {
logError(err)
}
cacheQueuePath := filepath.Join(cacheDir, "gomu", "queue.cache")
queue := &Queue{
List: list,
savedQueuePath: cacheQueuePath,
}
cmds := map[rune]string{
'j': "move_down",
'k': "move_up",
'd': "delete_item",
'D': "clear_queue",
'l': "play_selected",
'z': "toggle_loop",
's': "shuffle_queue",
'/': "queue_search",
't': "lyric_delay_increase",
'r': "lyric_delay_decrease",
}
for key, cmdName := range cmds {
src := fmt.Sprintf(`Keybinds.def_q("%c", %s)`, key, cmdName)
gomu.anko.Execute(src)
}
queue.SetInputCapture(func(e *tcell.EventKey) *tcell.EventKey {
if gomu.anko.KeybindExists("queue", e) {
err := gomu.anko.ExecKeybind("queue", e)
if err != nil {
errorPopup(err)
}
}
return nil
})
queue.updateTitle()
queue.
ShowSecondaryText(false).
SetSelectedBackgroundColor(gomu.colors.queueHi).
SetSelectedTextColor(gomu.colors.foreground).
SetHighlightFullLine(true)
queue.
SetBorder(true).
SetTitleAlign(tview.AlignLeft).
SetBorderPadding(0, 0, 1, 1).
SetBorderColor(gomu.colors.foreground).
SetBackgroundColor(gomu.colors.background)
return queue
}
// Convert string to sha1.
func sha1Hex(input string) string {
h := sha1.New()
h.Write([]byte(input))
return hex.EncodeToString(h.Sum(nil))
}
// Modify the title of songs in queue
func (q *Queue) renameItem(oldAudio *player.AudioFile, newAudio *player.AudioFile) error {
for i, v := range q.items {
if v.Name() != oldAudio.Name() {
continue
}
err := q.insertItem(i, newAudio)
if err != nil {
return tracerr.Wrap(err)
}
_, err = q.deleteItem(i + 1)
if err != nil {
return tracerr.Wrap(err)
}
}
return nil
}
// playQueue play the first item in the queue
func (q *Queue) playQueue() error {
audioFile, err := q.dequeue()
if err != nil {
return tracerr.Wrap(err)
}
err = gomu.player.Run(audioFile)
if err != nil {
return tracerr.Wrap(err)
}
return nil
}
func (q *Queue) insertItem(index int, audioFile *player.AudioFile) error {
if index > len(q.items)-1 {
return tracerr.New("Index out of range")
}
if index != -1 {
songLength, err := getTagLength(audioFile.Path())
if err != nil {
return tracerr.Wrap(err)
}
queueItemView := fmt.Sprintf(
"[ %s ] %s", fmtDuration(songLength), getName(audioFile.Name()),
)
q.InsertItem(index, queueItemView, audioFile.Path(), 0, nil)
var nItems []*player.AudioFile
for i, v := range q.items {
if i == index {
nItems = append(nItems, audioFile)
}
nItems = append(nItems, v)
}
q.items = nItems
q.updateTitle()
}
return nil
}
// update the path information in queue
func (q *Queue) updateQueuePath() {
var songs []string
if len(q.items) < 1 {
return
}
for _, v := range q.items {
song := sha1Hex(getName(v.Name()))
songs = append(songs, song)
}
q.clearQueue()
for _, v := range songs {
audioFile, err := gomu.playlist.findAudioFile(v)
if err != nil {
continue
}
q.enqueue(audioFile)
}
q.updateTitle()
}
// update current playing song name to reflect the changes during rename and paste
func (q *Queue) updateCurrentSongName(oldAudio *player.AudioFile, newAudio *player.AudioFile) error {
if !gomu.player.IsRunning() && !gomu.player.IsPaused() {
return nil
}
currentSong := gomu.player.GetCurrentSong()
position := gomu.playingBar.getProgress()
paused := gomu.player.IsPaused()
if oldAudio.Name() != currentSong.Name() {
return nil
}
// we insert it in the first of queue, then play it
gomu.queue.pushFront(newAudio)
tmpLoop := q.isLoop
q.isLoop = false
gomu.player.Skip()
gomu.player.Seek(position)
if paused {
gomu.player.TogglePause()
}
q.isLoop = tmpLoop
q.updateTitle()
return nil
}
// update current playing song path to reflect the changes during rename and paste
func (q *Queue) updateCurrentSongPath(oldAudio *player.AudioFile, newAudio *player.AudioFile) error {
if !gomu.player.IsRunning() && !gomu.player.IsPaused() {
return nil
}
currentSong := gomu.player.GetCurrentSong()
position := gomu.playingBar.getProgress()
paused := gomu.player.IsPaused()
// Here we check the situation when currentsong is under oldAudio folder
if !strings.Contains(currentSong.Path(), oldAudio.Path()) {
return nil
}
// Here is the handling of folder rename and paste
currentSongAudioFile, err := gomu.playlist.findAudioFile(sha1Hex(getName(currentSong.Name())))
if err != nil {
return tracerr.Wrap(err)
}
gomu.queue.pushFront(currentSongAudioFile)
tmpLoop := q.isLoop
q.isLoop = false
gomu.player.Skip()
gomu.player.Seek(position)
if paused {
gomu.player.TogglePause()
}
q.isLoop = tmpLoop
q.updateTitle()
return nil
}
// update current playing song simply delete it
func (q *Queue) updateCurrentSongDelete(oldAudio *player.AudioFile) {
if !gomu.player.IsRunning() && !gomu.player.IsPaused() {
return
}
currentSong := gomu.player.GetCurrentSong()
paused := gomu.player.IsPaused()
var delete bool
if oldAudio.IsAudioFile() {
if oldAudio.Name() == currentSong.Name() {
delete = true
}
} else {
if strings.Contains(currentSong.Path(), oldAudio.Path()) {
delete = true
}
}
if !delete {
return
}
tmpLoop := q.isLoop
q.isLoop = false
gomu.player.Skip()
if paused {
gomu.player.TogglePause()
}
q.isLoop = tmpLoop
q.updateTitle()
}