mirror of
https://github.com/issadarkthing/gomu.git
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420 lines
9.5 KiB
Go
420 lines
9.5 KiB
Go
// Copyright (C) 2020 Raziman
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package main
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import (
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"bytes"
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"errors"
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"fmt"
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"image"
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"strconv"
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"strings"
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"sync/atomic"
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"syscall"
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"time"
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"unsafe"
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"github.com/disintegration/imaging"
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"github.com/rivo/tview"
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"github.com/tramhao/id3v2"
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"github.com/ztrue/tracerr"
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ugo "gitlab.com/diamondburned/ueberzug-go"
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"github.com/issadarkthing/gomu/lyric"
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"github.com/issadarkthing/gomu/player"
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)
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// PlayingBar shows song name, progress and lyric
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type PlayingBar struct {
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*tview.Frame
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full int32
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update chan struct{}
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progress int32
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skip bool
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text *tview.TextView
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hasTag bool
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tag *id3v2.Tag
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subtitle *lyric.Lyric
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subtitles []*lyric.Lyric
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albumPhoto *ugo.Image
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albumPhotoSource image.Image
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colrowPixel int32
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}
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func (p *PlayingBar) help() []string {
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return []string{}
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}
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// Playing bar shows progress of the song and the title of the song
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func newPlayingBar() *PlayingBar {
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textView := tview.NewTextView().SetTextAlign(tview.AlignCenter)
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textView.SetBackgroundColor(gomu.colors.background)
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textView.SetDynamicColors(true)
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frame := tview.NewFrame(textView).SetBorders(1, 1, 1, 1, 1, 1)
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frame.SetBorder(true).SetTitle(" Now Playing ")
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frame.SetBackgroundColor(gomu.colors.background)
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p := &PlayingBar{
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Frame: frame,
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text: textView,
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update: make(chan struct{}),
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}
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return p
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}
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// Start processing progress bar
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func (p *PlayingBar) run() error {
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for {
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// stop progressing if song ends or skipped
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progress := p.getProgress()
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full := p.getFull()
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if progress > full || p.skip {
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p.skip = false
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p.setProgress(0)
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break
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}
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if gomu.player.IsPaused() {
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time.Sleep(1 * time.Second)
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continue
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}
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// p.progress = int(gomu.player.GetPosition().Seconds())
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p.setProgress(int(gomu.player.GetPosition().Seconds()))
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start, err := time.ParseDuration(strconv.Itoa(progress) + "s")
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if err != nil {
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return tracerr.Wrap(err)
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}
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end, err := time.ParseDuration(strconv.Itoa(full) + "s")
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if err != nil {
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return tracerr.Wrap(err)
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}
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var width, colrowPixel int
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gomu.app.QueueUpdate(func() {
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_, _, width, _ = p.GetInnerRect()
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cols, rows, windowWidth, windowHeight := getConsoleSize()
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rowPixel := windowHeight / rows
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colPixel := windowWidth / cols
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colrowPixel = rowPixel + colPixel
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})
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progressBar := progresStr(progress, full, width/2, "█", "━")
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if p.getColRowPixel() != colrowPixel {
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p.updatePhoto()
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p.setColRowPixel(colrowPixel)
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}
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// our progress bar
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var lyricText string
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if p.subtitle != nil {
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lyricText, err = p.subtitle.GetText(progress)
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if err != nil {
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return tracerr.Wrap(err)
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}
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}
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gomu.app.QueueUpdateDraw(func() {
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p.text.SetText(fmt.Sprintf("%s ┃%s┫ %s\n\n[%s]%v[-]",
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fmtDuration(start),
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progressBar,
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fmtDuration(end),
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gomu.colors.subtitle,
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lyricText,
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))
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})
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<-time.After(time.Second)
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}
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return nil
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}
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// Updates song title
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func (p *PlayingBar) setSongTitle(title string) {
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p.Clear()
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titleColor := gomu.colors.title
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p.AddText(title, true, tview.AlignCenter, titleColor)
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}
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// Resets progress bar, ready for execution
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func (p *PlayingBar) newProgress(currentSong *player.AudioFile, full int) {
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p.setFull(full)
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p.setProgress(0)
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p.hasTag = false
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p.tag = nil
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p.subtitles = nil
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p.subtitle = nil
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if p.albumPhoto != nil {
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p.albumPhoto.Clear()
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p.albumPhoto.Destroy()
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p.albumPhoto = nil
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}
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err := p.loadLyrics(currentSong.Path())
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if err != nil {
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errorPopup(err)
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return
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}
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langLyricFromConfig := gomu.anko.GetString("General.lang_lyric")
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if langLyricFromConfig == "" {
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langLyricFromConfig = "en"
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}
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if p.hasTag && p.subtitles != nil {
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// First we check if the lyric language preferred is presented
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for _, v := range p.subtitles {
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if strings.Contains(langLyricFromConfig, v.LangExt) {
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p.subtitle = v
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break
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}
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}
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// Secondly we check if english lyric is available
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if p.subtitle == nil {
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for _, v := range p.subtitles {
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if v.LangExt == "en" {
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p.subtitle = v
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break
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}
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}
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}
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// Finally we display the first lyric
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if p.subtitle == nil {
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p.subtitle = p.subtitles[0]
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}
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}
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p.setSongTitle(currentSong.Name())
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}
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// Sets default title and progress bar
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func (p *PlayingBar) setDefault() {
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p.setSongTitle("---------:---------")
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_, _, width, _ := p.GetInnerRect()
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text := fmt.Sprintf(
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"%s ┣%s┫ %s", "00:00", strings.Repeat("━", width/2), "00:00",
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)
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p.text.SetText(text)
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if p.albumPhoto != nil {
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p.albumPhoto.Clear()
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}
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}
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// Skips the current playing song
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func (p *PlayingBar) stop() {
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p.skip = true
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}
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// When switch lyrics, we reload the lyrics from mp3 to reflect changes
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func (p *PlayingBar) switchLyrics() {
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err := p.loadLyrics(gomu.player.GetCurrentSong().Path())
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if err != nil {
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errorPopup(err)
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return
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}
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// no subtitle just ignore
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if len(p.subtitles) == 0 {
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defaultTimedPopup(" Warning ", "No embed lyric found")
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p.subtitle = nil
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return
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}
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// only 1 subtitle, prompt to the user and select this one
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if len(p.subtitles) == 1 {
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p.subtitle = p.subtitles[0]
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defaultTimedPopup(" Warning ", p.subtitle.LangExt+" lyric is the only lyric available")
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return
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}
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// more than 1 subtitle, cycle through them and select next
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var langIndex int
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for i, v := range p.subtitles {
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if p.subtitle.LangExt == v.LangExt {
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langIndex = i + 1
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break
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}
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}
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if langIndex >= len(p.subtitles) {
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langIndex = 0
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}
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p.subtitle = p.subtitles[langIndex]
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defaultTimedPopup(" Success ", p.subtitle.LangExt+" lyric switched successfully.")
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}
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func (p *PlayingBar) delayLyric(lyricDelay int) (err error) {
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if p.subtitle != nil {
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p.subtitle.Offset -= int32(lyricDelay)
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err = embedLyric(gomu.player.GetCurrentSong().Path(), p.subtitle, false)
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if err != nil {
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return tracerr.Wrap(err)
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}
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err = p.loadLyrics(gomu.player.GetCurrentSong().Path())
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if err != nil {
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return tracerr.Wrap(err)
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}
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for _, v := range p.subtitles {
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if strings.Contains(v.LangExt, p.subtitle.LangExt) {
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p.subtitle = v
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break
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}
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}
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}
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return nil
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}
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func (p *PlayingBar) loadLyrics(currentSongPath string) error {
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p.subtitles = nil
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var tag *id3v2.Tag
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var err error
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tag, err = id3v2.Open(currentSongPath, id3v2.Options{Parse: true})
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if err != nil {
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return tracerr.Wrap(err)
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}
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defer tag.Close()
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if tag == nil {
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return nil
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}
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p.hasTag = true
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p.tag = tag
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if p.albumPhoto != nil {
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p.albumPhoto.Clear()
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p.albumPhoto.Destroy()
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p.albumPhoto = nil
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}
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syltFrames := tag.GetFrames(tag.CommonID("Synchronised lyrics/text"))
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usltFrames := tag.GetFrames(tag.CommonID("Unsynchronised lyrics/text transcription"))
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for _, f := range syltFrames {
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sylf, ok := f.(id3v2.SynchronisedLyricsFrame)
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if !ok {
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return fmt.Errorf("sylt error")
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}
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for _, u := range usltFrames {
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uslf, ok := u.(id3v2.UnsynchronisedLyricsFrame)
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if !ok {
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return errors.New("USLT error")
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}
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if sylf.ContentDescriptor == uslf.ContentDescriptor {
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var lyric lyric.Lyric
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err := lyric.NewFromLRC(uslf.Lyrics)
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if err != nil {
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return tracerr.Wrap(err)
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}
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lyric.SyncedCaptions = sylf.SynchronizedTexts
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lyric.LangExt = sylf.ContentDescriptor
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p.subtitles = append(p.subtitles, &lyric)
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}
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}
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}
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pictures := tag.GetFrames(tag.CommonID("Attached picture"))
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for _, f := range pictures {
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pic, ok := f.(id3v2.PictureFrame)
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if !ok {
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return errors.New("picture frame error")
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}
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// Do something with picture frame.
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imgTmp, err := imaging.Decode(bytes.NewReader(pic.Picture))
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if err != nil {
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return tracerr.Wrap(err)
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}
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p.albumPhotoSource = imgTmp
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p.setColRowPixel(0)
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}
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return nil
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}
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func (p *PlayingBar) getProgress() int {
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return int(atomic.LoadInt32(&p.progress))
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}
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func (p *PlayingBar) setProgress(progress int) {
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atomic.StoreInt32(&p.progress, int32(progress))
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}
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func (p *PlayingBar) getFull() int {
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return int(atomic.LoadInt32(&p.full))
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}
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func (p *PlayingBar) setFull(full int) {
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atomic.StoreInt32(&p.full, int32(full))
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}
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func (p *PlayingBar) getColRowPixel() int {
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return int(atomic.LoadInt32(&p.colrowPixel))
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}
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func (p *PlayingBar) setColRowPixel(colrowPixel int) {
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atomic.StoreInt32(&p.colrowPixel, int32(colrowPixel))
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}
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func getConsoleSize() (int, int, int, int) {
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var sz struct {
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rows uint16
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cols uint16
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xpixels uint16
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ypixels uint16
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}
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_, _, _ = syscall.Syscall(syscall.SYS_IOCTL,
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uintptr(syscall.Stdout), uintptr(syscall.TIOCGWINSZ), uintptr(unsafe.Pointer(&sz)))
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return int(sz.cols), int(sz.rows), int(sz.xpixels), int(sz.ypixels)
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}
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// updatePhoto finish two tasks: 1. resize photo based on room left for photo
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// 2. register photo in the correct position
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func (p *PlayingBar) updatePhoto() {
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// Put the whole block in goroutine, in order not to block the whole apps
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// also to avoid data race by adding QueueUpdateDraw
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go gomu.app.QueueUpdateDraw(func() {
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if p.albumPhotoSource == nil {
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return
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}
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if p.albumPhoto != nil {
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p.albumPhoto.Clear()
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p.albumPhoto.Destroy()
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p.albumPhoto = nil
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}
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x, y, width, height := gomu.queue.GetInnerRect()
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cols, rows, windowWidth, windowHeight := getConsoleSize()
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colPixel := windowWidth / cols
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rowPixel := windowHeight / rows
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imageWidth := width * colPixel / 3
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// resize the photo according to space left for x and y axis
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dstImage := imaging.Resize(p.albumPhotoSource, imageWidth, 0, imaging.Lanczos)
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var err error
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positionX := x*colPixel + width*colPixel - dstImage.Rect.Dx()
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positionY := y*rowPixel + height*rowPixel - dstImage.Rect.Dy()
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// register new image
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p.albumPhoto, err = ugo.NewImage(dstImage, positionX, positionY)
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if err != nil {
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errorPopup(err)
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}
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p.albumPhoto.Show()
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})
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}
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