// Copyright (C) 2020 Raziman package main import ( "fmt" "os" "time" "github.com/faiface/beep" "github.com/faiface/beep/effects" "github.com/faiface/beep/mp3" "github.com/faiface/beep/speaker" "github.com/spf13/viper" ) type Song struct { name string path string position string } type Player struct { IsRunning bool hasInit bool format *beep.Format isSkipped chan bool done chan bool // to control the _volume internally _volume *effects.Volume ctrl *beep.Ctrl volume float64 resampler *beep.Resampler position time.Duration length time.Duration currentSong Song } func (p *Player) Run() { p.isSkipped = make(chan bool, 1) first, err := queue.Pop() if err != nil { p.IsRunning = false log(err.Error()) } f, err := os.Open(first) defer f.Close() streamer, format, err := mp3.Decode(f) // song duration p.length = format.SampleRate.D(streamer.Len()) if !p.hasInit { speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10)) p.hasInit = true } p.format = &format if err != nil { log(err.Error()) } defer streamer.Close() if err != nil { log(err.Error()) } song := &Song{name: GetName(f.Name()), path: first} p.currentSong = *song popupMessage := fmt.Sprintf("%s\n\n[ %s ]", song.name, fmtDuration(p.length)) timeout := viper.GetInt("popup_timeout") timeoutPopup(" Current Song ", popupMessage, time.Second*time.Duration(timeout)) done := make(chan bool, 1) p.done = done sstreamer := beep.Seq(streamer, beep.Callback(func() { done <- true })) ctrl := &beep.Ctrl{Streamer: sstreamer, Paused: false} p.ctrl = ctrl resampler := beep.ResampleRatio(4, 1, ctrl) p.resampler = resampler volume := &effects.Volume{ Streamer: resampler, Base: 2, Volume: 0, Silent: false, } // sets the volume of previous player volume.Volume += p.volume p._volume = volume speaker.Play(p._volume) position := func() time.Duration { return format.SampleRate.D(streamer.Position()) } p.position = position() p.IsRunning = true playingBar.NewProgress(song.name, int(p.length.Seconds()), 100) playingBar.Run() // is used to send progress i := 0 next: for { select { case <-done: close(done) p.position = 0 p.IsRunning = false p.format = nil playingBar.Stop() if queue.GetItemCount() != 0 { go p.Run() } break next case <-time.After(time.Second): // stop progress bar from progressing when paused if !p.IsRunning { continue } i++ playingBar.progress <- 1 speaker.Lock() p.position = position() speaker.Unlock() if i > playingBar.full { break next } } } } func (p *Player) Pause() { speaker.Lock() p.ctrl.Paused = true p.IsRunning = false speaker.Unlock() } func (p *Player) Play() { speaker.Lock() p.ctrl.Paused = false p.IsRunning = true speaker.Unlock() } func (p *Player) CurrentSong() Song { return p.currentSong } // volume up and volume down using -0.5 or +0.5 func (p *Player) Volume(v float64) float64 { if p._volume == nil { p.volume += v return v } speaker.Lock() p._volume.Volume += v p.volume = p._volume.Volume speaker.Unlock() return p.volume } func (p *Player) TogglePause() { if p.ctrl.Paused { p.Play() } else { p.Pause() } } // skips current song func (p *Player) Skip() { if queue.GetItemCount() > 0 { p.ctrl.Streamer = nil p.done <- true } }