// Copyright (C) 2020 Raziman package main import ( "fmt" "strconv" "strings" "time" "github.com/gdamore/tcell" "github.com/rivo/tview" "github.com/spf13/viper" "github.com/ztrue/tracerr" ) type PlayingBar struct { *tview.Frame full int limit int progress chan int _progress int skip bool text *tview.TextView } func (p *PlayingBar) help() []string { return []string{} } // Playing bar shows progress of the song and the title of the song func newPlayingBar() *PlayingBar { textView := tview.NewTextView().SetTextAlign(tview.AlignCenter) frame := tview.NewFrame(textView).SetBorders(1, 1, 1, 1, 1, 1) frame.SetBorder(true).SetTitle(" Now Playing ") p := &PlayingBar{ Frame: frame, text: textView, progress: make(chan int), } p.setDefault() textView.SetChangedFunc(func() { gomu.app.Draw() if !gomu.player.isRunning { p.setDefault() } }) return p } // Start processing progress bar func (p *PlayingBar) run() error { // When app is suspending, we want the progress bar to stop progressing // because it causes screen to hang-up when app starts to stop suspending // accumulate when app is suspending acc := 0 wasSuspended := false for { // stop progressing if song ends or skipped if p._progress > p.full || p.skip { p.skip = false p._progress = 0 break } if gomu.isSuspend { // channel the progress to acc acc += <-p.progress wasSuspended = true continue } else { // normal progressing p._progress += <-p.progress } if wasSuspended { // add back so that we dont lose track in progress bar p._progress += acc wasSuspended = false acc = 0 } p.text.Clear() start, err := time.ParseDuration(strconv.Itoa(p._progress) + "s") if err != nil { return tracerr.Wrap(err) } end, err := time.ParseDuration(strconv.Itoa(p.full) + "s") if err != nil { return tracerr.Wrap(err) } progressBar := progresStr(p._progress, p.full, p.limit, "█", "━") // our progress bar p.text.SetText(fmt.Sprintf("%s ┃%s┫ %s", fmtDuration(start), progressBar, fmtDuration(end), )) } return nil } // Updates song title func (p *PlayingBar) setSongTitle(title string) { p.Clear() titleColor := viper.GetString("color.now_playing_title") p.AddText(title, true, tview.AlignCenter, tcell.GetColor(titleColor)) } // Resets progress bar, ready for execution func (p *PlayingBar) newProgress(songTitle string, full, limit int) { p.full = full p.limit = limit p._progress = 0 p.setSongTitle(songTitle) } // Sets default title and progress bar func (p *PlayingBar) setDefault() { p.setSongTitle("---------:---------") text := fmt.Sprintf( "%s ┣%s┫ %s", "00:00", strings.Repeat("━", 100), "00:00", ) p.text.SetText(text) } // Skips the current playing song func (p *PlayingBar) stop() { p.skip = true }