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refactor
This commit is contained in:
parent
c86a4965d5
commit
ecf5ed628c
43
player.go
43
player.go
@ -171,8 +171,7 @@ func (p *Player) Run() {
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p.playingBar.NewProgress(song.name, int(p.length.Seconds()), 100)
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p.playingBar.Run()
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go func() {
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// is used to send progress
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i := 0
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next:
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@ -182,30 +181,6 @@ func (p *Player) Run() {
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case <-p.isSkipped:
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break next
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case <-time.After(time.Second):
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// stop progress bar from progressing when paused
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if !p.IsRunning {
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continue
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}
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i++
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p.playingBar.progress <- 1
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if i > p.playingBar.full {
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break next
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}
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}
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}
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}()
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next:
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for {
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select {
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case <-done:
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close(done)
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p.position = 0
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@ -218,15 +193,31 @@ next:
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go p.Run()
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}
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break next
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case <-time.After(time.Second):
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// stop progress bar from progressing when paused
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if !p.IsRunning {
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continue
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}
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i++
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p.playingBar.progress <- 1
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speaker.Lock()
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p.position = position()
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speaker.Unlock()
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if i > p.playingBar.full {
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break next
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}
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}
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}
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}
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func (p *Player) Pause() {
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speaker.Lock()
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p.ctrl.Paused = true
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