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@ -22,7 +22,6 @@ type Player struct {
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isRunning bool
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volume float64
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// to control the vol internally
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vol *effects.Volume
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ctrl *beep.Ctrl
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format *beep.Format
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@ -35,6 +34,7 @@ type Player struct {
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songSkip func(Audio)
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}
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// New returns new Player instance.
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func New(volume int) *Player {
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// Read initial volume from config
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@ -48,39 +48,46 @@ func New(volume int) *Player {
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return &Player{volume: initVol}
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}
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// SetSongFinish accepts callback which will be executed when the song finishes.
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func (p *Player) SetSongFinish(f func(Audio)) {
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p.songFinish = f
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}
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// SetSongStart accepts callback which will be executed when the song starts.
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func (p *Player) SetSongStart(f func(Audio)) {
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p.songStart = f
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}
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// SetSongSkip accepts callback which will be executed when the song is skipped.
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func (p *Player) SetSongSkip(f func(Audio)) {
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p.songSkip = f
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}
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// executes songFinish callback.
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func (p *Player) execSongFinish(a Audio) {
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if p.songFinish != nil {
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p.songFinish(a)
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}
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}
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// executes songStart callback.
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func (p *Player) execSongStart(a Audio) {
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if p.songStart != nil {
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p.songStart(a)
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}
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}
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// executes songFinish callback.
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func (p *Player) execSongSkip(a Audio) {
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if p.songSkip != nil {
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p.songSkip(a)
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}
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}
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// Run plays the passed Audio.
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func (p *Player) Run(currSong Audio) error {
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p.isRunning = true
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p.execSongStart(currSong)
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f, err := os.Open(currSong.Path())
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@ -148,6 +155,7 @@ func (p *Player) Run(currSong Audio) error {
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return nil
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}
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// Pause pauses Player.
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func (p *Player) Pause() {
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speaker.Lock()
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p.ctrl.Paused = true
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@ -155,6 +163,7 @@ func (p *Player) Pause() {
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speaker.Unlock()
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}
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// Play unpauses Player.
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func (p *Player) Play() {
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speaker.Lock()
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p.ctrl.Paused = false
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@ -162,7 +171,7 @@ func (p *Player) Play() {
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speaker.Unlock()
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}
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// volume up and volume down using -0.5 or +0.5
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// Volume up and volume down using -0.5 or +0.5.
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func (p *Player) SetVolume(v float64) float64 {
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// check if no songs playing currently
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@ -178,6 +187,7 @@ func (p *Player) SetVolume(v float64) float64 {
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return p.volume
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}
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// Toggles the pause state.
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func (p *Player) TogglePause() {
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if p.ctrl == nil {
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@ -191,7 +201,7 @@ func (p *Player) TogglePause() {
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}
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}
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// skips current song
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// Skips current song.
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func (p *Player) Skip() {
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p.execSongSkip(p.currentSong)
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@ -217,6 +227,7 @@ func (p *Player) ToggleLoop() bool {
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return p.isLoop
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}
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// GetPosition returns the current position of audio file.
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func (p *Player) GetPosition() time.Duration {
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if p.format == nil || p.streamSeekCloser == nil {
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@ -234,7 +245,7 @@ func (p *Player) Seek(pos int) error {
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return err
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}
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// isPaused is used to distinguish the player between pause and stop
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// IsPaused is used to distinguish the player between pause and stop
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func (p *Player) IsPaused() bool {
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if p.ctrl == nil {
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return false
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@ -243,22 +254,23 @@ func (p *Player) IsPaused() bool {
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return p.ctrl.Paused
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}
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// GetVolume returns current volume.
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func (p *Player) GetVolume() float64 {
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return p.volume
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}
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// GetCurrentSong returns current song.
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func (p *Player) GetCurrentSong() Audio {
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return p.currentSong
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}
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// HasInit checks if the speaker has been initialized or not. Speaker
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// initialization will only happen once.
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func (p *Player) HasInit() bool {
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return p.hasInit
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}
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func (p *Player) SetIsRunning(value bool) {
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p.isRunning = value
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}
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// IsRunning returns true if Player is running an audio.
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func (p *Player) IsRunning() bool {
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return p.isRunning
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}
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