2020-06-22 00:05:56 +08:00
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// Copyright (C) 2020 Raziman
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2020-06-20 23:00:19 +08:00
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package main
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import (
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"fmt"
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"os"
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"time"
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"github.com/faiface/beep"
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"github.com/faiface/beep/effects"
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"github.com/faiface/beep/mp3"
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"github.com/faiface/beep/speaker"
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"github.com/spf13/viper"
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)
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type Song struct {
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name string
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path string
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position string
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}
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type Player struct {
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IsRunning bool
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hasInit bool
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format *beep.Format
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isSkipped chan bool
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done chan bool
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// to control the _volume internally
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_volume *effects.Volume
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ctrl *beep.Ctrl
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volume float64
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resampler *beep.Resampler
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position time.Duration
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length time.Duration
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currentSong Song
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}
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func (p *Player) Run() {
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p.isSkipped = make(chan bool, 1)
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first, err := queue.Pop()
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if err != nil {
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p.IsRunning = false
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appLog(err)
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}
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f, err := os.Open(first)
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defer f.Close()
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streamer, format, err := mp3.Decode(f)
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// song duration
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p.length = format.SampleRate.D(streamer.Len())
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if !p.hasInit {
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speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10))
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p.hasInit = true
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}
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p.format = &format
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if err != nil {
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appLog(err)
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}
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defer streamer.Close()
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if err != nil {
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appLog(err)
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}
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song := &Song{name: GetName(f.Name()), path: first}
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p.currentSong = *song
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popupMessage := fmt.Sprintf("%s\n\n[ %s ]", song.name, fmtDuration(p.length))
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timeout := viper.GetInt("popup_timeout")
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timedPopup(" Current Song ", popupMessage, time.Second*time.Duration(timeout))
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done := make(chan bool, 1)
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p.done = done
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sstreamer := beep.Seq(streamer, beep.Callback(func() {
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done <- true
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}))
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ctrl := &beep.Ctrl{Streamer: sstreamer, Paused: false}
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p.ctrl = ctrl
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resampler := beep.ResampleRatio(4, 1, ctrl)
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p.resampler = resampler
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volume := &effects.Volume{
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Streamer: resampler,
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Base: 2,
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Volume: 0,
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Silent: false,
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}
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// sets the volume of previous player
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volume.Volume += p.volume
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p._volume = volume
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speaker.Play(p._volume)
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position := func() time.Duration {
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return format.SampleRate.D(streamer.Position())
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}
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p.position = position()
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p.IsRunning = true
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playingBar.NewProgress(song.name, int(p.length.Seconds()), 100)
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playingBar.Run()
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// is used to send progress
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i := 0
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next:
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for {
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select {
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case <-done:
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close(done)
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p.position = 0
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p.IsRunning = false
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p.format = nil
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playingBar.Stop()
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if queue.GetItemCount() != 0 {
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go p.Run()
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}
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break next
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case <-time.After(time.Second):
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// stop progress bar from progressing when paused
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if !p.IsRunning {
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continue
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}
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i++
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playingBar.progress <- 1
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speaker.Lock()
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p.position = position()
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speaker.Unlock()
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if i > playingBar.full {
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break next
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}
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}
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}
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}
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func (p *Player) Pause() {
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speaker.Lock()
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p.ctrl.Paused = true
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p.IsRunning = false
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speaker.Unlock()
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}
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func (p *Player) Play() {
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speaker.Lock()
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p.ctrl.Paused = false
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p.IsRunning = true
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speaker.Unlock()
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}
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func (p *Player) CurrentSong() Song {
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return p.currentSong
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}
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// volume up and volume down using -0.5 or +0.5
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func (p *Player) Volume(v float64) float64 {
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if p._volume == nil {
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p.volume += v
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return v
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}
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speaker.Lock()
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p._volume.Volume += v
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p.volume = p._volume.Volume
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speaker.Unlock()
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return p.volume
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}
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func (p *Player) TogglePause() {
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if p.ctrl.Paused {
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p.Play()
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} else {
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p.Pause()
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}
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}
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// skips current song
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func (p *Player) Skip() {
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if queue.GetItemCount() > 0 {
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p.ctrl.Streamer = nil
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p.done <- true
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}
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}
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