gocui/gui.go
2013-12-29 21:29:29 +01:00

345 lines
7.8 KiB
Go

package gocui
import (
"errors"
"github.com/jroimartin/termbox-go"
)
var ErrorQuit = errors.New("quit")
const (
RuneCornerTopLeft = '┌'
RuneCornerTopRight = '┐'
RuneCornerBottomLeft = '└'
RuneCornerBottomRight = '┘'
RuneSideVertical = '│'
RuneSideHorizontal = '─'
RuneIntersection = '┼'
RuneIntersectionLeft = '├'
RuneIntersectionRight = '┤'
RuneIntersectionTop = '┬'
RuneIntersectionBottom = '┴'
RuneTriangleLeft = '◄'
RuneTriangleRight = '►'
RuneArrowLeft = '←'
RuneArrowRight = '→'
)
type Gui struct {
events chan termbox.Event
views []*View
currentView *View
BgColor, FgColor termbox.Attribute
}
func NewGui() (g *Gui) {
return &Gui{}
}
func (g *Gui) Init() (err error) {
g.events = make(chan termbox.Event, 20)
g.BgColor = termbox.ColorWhite
g.FgColor = termbox.ColorBlack
return termbox.Init()
}
func (g *Gui) Close() {
termbox.Close()
}
func (g *Gui) Size() (x, y int) {
return termbox.Size()
}
func (g *Gui) AddView(name string, x0, y0, x1, y1 int) (v *View, err error) {
maxX, maxY := termbox.Size()
if x0 < -1 || y0 < -1 || x1 < -1 || y1 < -1 ||
x0 > maxX || y0 > maxY || x1 > maxX || y1 > maxY ||
x0 >= x1 || y0 >= y1 {
return nil, errors.New("invalid points")
}
for _, v := range g.views {
if name == v.Name {
return nil, errors.New("invalid name")
}
}
v = NewView(name, x0, y0, x1, y1)
g.views = append(g.views, v)
return v, nil
}
func (g *Gui) MainLoop() (err error) {
go func() {
for {
g.events <- termbox.PollEvent()
}
}()
if err := g.resize(); err != nil {
return err
}
if err := g.draw(); err != nil {
return err
}
// TODO: Set initial cursor position
//termbox.SetCursor(10, 10)
termbox.Flush()
for {
select {
case ev := <-g.events:
if err := g.handleEvent(&ev); err != nil {
return err
}
if err := g.consumeevents(); err != nil {
return err
}
if err := g.draw(); err != nil {
return err
}
termbox.Flush()
}
}
return nil
}
func (g *Gui) SetCell(x, y int, ch rune) {
termbox.SetCell(x, y, ch, g.FgColor, g.BgColor)
}
func (g *Gui) GetCell(x, y int) (ch rune, err error) {
maxX, maxY := termbox.Size()
if x < 0 || y < 0 || x >= maxX || y >= maxY {
return 0, errors.New("invalid point")
}
c := termbox.CellBuffer()[y*maxX+x]
return c.Ch, nil
}
func (g *Gui) consumeevents() (err error) {
for {
select {
case ev := <-g.events:
if err := g.handleEvent(&ev); err != nil {
return err
}
default:
return nil
}
}
}
func (g *Gui) handleEvent(ev *termbox.Event) (err error) {
switch ev.Type {
case termbox.EventKey:
return g.onKey(ev)
case termbox.EventResize:
return g.resize()
case termbox.EventError:
return ev.Err
default:
return nil
}
}
func (g *Gui) draw() (err error) {
for _, v := range g.views {
if err := g.drawView(v); err != nil {
return err
}
}
return nil
}
func (g *Gui) drawView(v *View) (err error) {
return nil
}
func (g *Gui) resize() (err error) {
termbox.Clear(termbox.ColorDefault, termbox.ColorDefault)
if err := g.resizeView(); err != nil {
return err
}
if err := g.drawFrames(); err != nil {
return err
}
if err := g.drawFrameIntersections(); err != nil {
return err
}
return nil
}
func (g *Gui) drawFrames() (err error) {
maxX, maxY := termbox.Size()
for _, v := range g.views {
if v.Y0 != -1 {
if v.X0 != -1 {
g.SetCell(v.X0, v.Y0, RuneCornerTopLeft)
}
if v.X1 != maxX {
g.SetCell(v.X1, v.Y0, RuneCornerTopRight)
}
}
if v.Y1 != maxY {
if v.X0 != -1 {
g.SetCell(v.X0, v.Y1, RuneCornerBottomLeft)
}
if v.X1 != maxX {
g.SetCell(v.X1, v.Y1, RuneCornerBottomRight)
}
}
for x := v.X0 + 1; x < v.X1; x++ {
if v.Y0 != -1 {
g.SetCell(x, v.Y0, RuneSideHorizontal)
}
if v.Y1 != maxY {
g.SetCell(x, v.Y1, RuneSideHorizontal)
}
}
for y := v.Y0 + 1; y < v.Y1; y++ {
if v.X0 != -1 {
g.SetCell(v.X0, y, RuneSideVertical)
}
if v.X1 != maxX {
g.SetCell(v.X1, y, RuneSideVertical)
}
}
}
return nil
}
func (g *Gui) drawFrameIntersections() (err error) {
for _, v := range g.views {
// ┌
if ch, err := g.GetCell(v.X0, v.Y0); err == nil {
switch ch {
case RuneCornerTopLeft: // '┌'
// Nothing
case RuneCornerTopRight: // '┐'
g.SetCell(v.X0, v.Y0, RuneIntersectionTop)
case RuneCornerBottomLeft: // '└'
g.SetCell(v.X0, v.Y0, RuneIntersectionLeft)
case RuneCornerBottomRight: // '┘'
g.SetCell(v.X0, v.Y0, RuneIntersection)
case RuneSideVertical: // '│'
g.SetCell(v.X0, v.Y0, RuneIntersectionLeft)
case RuneSideHorizontal: // '─'
g.SetCell(v.X0, v.Y0, RuneIntersectionTop)
case RuneIntersection: // '┼'
// Nothing
case RuneIntersectionLeft: // '├'
// Nothing
case RuneIntersectionRight: // '┤'
g.SetCell(v.X0, v.Y0, RuneIntersection)
case RuneIntersectionTop: // '┬'
// Nothing
case RuneIntersectionBottom: // '┴'
g.SetCell(v.X0, v.Y0, RuneIntersection)
}
}
// ┐
if ch, err := g.GetCell(v.X1, v.Y0); err == nil {
switch ch {
case RuneCornerTopLeft: // '┌'
g.SetCell(v.X1, v.Y0, RuneIntersectionTop)
case RuneCornerTopRight: // '┐'
// Nothing
case RuneCornerBottomLeft: // '└'
g.SetCell(v.X1, v.Y0, RuneIntersection)
case RuneCornerBottomRight: // '┘'
g.SetCell(v.X1, v.Y0, RuneIntersectionRight)
case RuneSideVertical: // '│'
g.SetCell(v.X1, v.Y0, RuneIntersectionRight)
case RuneSideHorizontal: // '─'
g.SetCell(v.X1, v.Y0, RuneIntersectionTop)
case RuneIntersection: // '┼'
// Nothing
case RuneIntersectionLeft: // '├'
g.SetCell(v.X1, v.Y0, RuneIntersection)
case RuneIntersectionRight: // '┤'
// Nothing
case RuneIntersectionTop: // '┬'
// Nothing
case RuneIntersectionBottom: // '┴'
g.SetCell(v.X1, v.Y0, RuneIntersection)
}
}
// └
if ch, err := g.GetCell(v.X0, v.Y1); err == nil {
switch ch {
case RuneCornerTopLeft: // '┌'
g.SetCell(v.X0, v.Y1, RuneIntersectionLeft)
case RuneCornerTopRight: // '┐'
g.SetCell(v.X0, v.Y1, RuneIntersection)
case RuneCornerBottomLeft: // '└'
// Nothing
case RuneCornerBottomRight: // '┘'
g.SetCell(v.X0, v.Y1, RuneIntersectionBottom)
case RuneSideVertical: // '│'
g.SetCell(v.X0, v.Y1, RuneIntersectionLeft)
case RuneSideHorizontal: // '─'
g.SetCell(v.X0, v.Y1, RuneIntersectionBottom)
case RuneIntersection: // '┼'
// Nothing
case RuneIntersectionLeft: // '├'
// Nothing
case RuneIntersectionRight: // '┤'
g.SetCell(v.X0, v.Y1, RuneIntersection)
case RuneIntersectionTop: // '┬'
g.SetCell(v.X0, v.Y1, RuneIntersection)
case RuneIntersectionBottom: // '┴'
// Nothing
}
}
// ┘
if ch, err := g.GetCell(v.X1, v.Y1); err == nil {
switch ch {
case RuneCornerTopLeft: // '┌'
g.SetCell(v.X1, v.Y1, RuneIntersection)
case RuneCornerTopRight: // '┐'
g.SetCell(v.X1, v.Y1, RuneIntersectionRight)
case RuneCornerBottomLeft: // '└'
g.SetCell(v.X1, v.Y1, RuneIntersectionBottom)
case RuneCornerBottomRight: // '┘'
// Nothing
case RuneSideVertical: // '│'
g.SetCell(v.X1, v.Y1, RuneIntersectionRight)
case RuneSideHorizontal: // '─'
g.SetCell(v.X1, v.Y1, RuneIntersectionBottom)
case RuneIntersection: // '┼'
// Nothing
case RuneIntersectionLeft: // '├'
g.SetCell(v.X1, v.Y1, RuneIntersection)
case RuneIntersectionRight: // '┤'
// Nothing
case RuneIntersectionTop: // '┬'
g.SetCell(v.X1, v.Y1, RuneIntersection)
case RuneIntersectionBottom: // '┴'
// Nothing
}
}
}
return nil
}
func (g *Gui) resizeView() (err error) {
return nil
}
func (g *Gui) onKey(ev *termbox.Event) (err error) {
switch ev.Key {
case termbox.KeyCtrlC:
return ErrorQuit
default:
return nil
}
}