package main import ( "fmt" "log" "github.com/awesome-gocui/gocui" ) var ( viewArr = []string{"v1", "v2", "v3", "v4"} active = 0 ) func setCurrentViewOnTop(g *gocui.Gui, name string) (*gocui.View, error) { if _, err := g.SetCurrentView(name); err != nil { return nil, err } return g.SetViewOnTop(name) } func nextView(g *gocui.Gui, v *gocui.View) error { nextIndex := (active + 1) % len(viewArr) name := viewArr[nextIndex] out, err := g.View("v1") if err != nil { return err } fmt.Fprintln(out, "Going from view "+v.Name()+" to "+name) if _, err := setCurrentViewOnTop(g, name); err != nil { return err } if nextIndex == 3 { g.Cursor = true } else { g.Cursor = false } active = nextIndex return nil } func layout(g *gocui.Gui) error { maxX, maxY := g.Size() if v, err := g.SetView("v1", 0, 0, maxX/2-1, maxY/2-1, gocui.RIGHT); err != nil { if !gocui.IsUnknownView(err) { return err } v.Title = "v1" v.Autoscroll = true fmt.Fprintln(v, "View with default frame color") fmt.Fprintln(v, "It's connected to v2 with overlay RIGHT.\n") if _, err = setCurrentViewOnTop(g, "v1"); err != nil { return err } } if v, err := g.SetView("v2", maxX/2-1, 0, maxX-1, maxY/2-1, gocui.LEFT); err != nil { if !gocui.IsUnknownView(err) { return err } v.Title = "v2" v.Wrap = true v.FrameColor = gocui.ColorMagenta v.FrameRunes = []rune{'═', '│'} fmt.Fprintln(v, "View with minimum frame customization and colored frame.") fmt.Fprintln(v, "It's connected to v1 with overlay LEFT.\n") fmt.Fprintln(v, "\033[35;1mInstructions:\033[0m") fmt.Fprintln(v, "Press TAB to change current view") fmt.Fprintln(v, "Press Ctrl+O to toggle gocui.SupportOverlap\n") fmt.Fprintln(v, "\033[32;2mSelected frame is highlighted with green color\033[0m") } if v, err := g.SetView("v3", 0, maxY/2, maxX/2-1, maxY-1, 0); err != nil { if !gocui.IsUnknownView(err) { return err } v.Title = "v3" v.Wrap = true v.Autoscroll = true v.FrameColor = gocui.ColorCyan v.TitleColor = gocui.ColorCyan v.FrameRunes = []rune{'═', '║', '╔', '╗', '╚', '╝'} fmt.Fprintln(v, "View with basic frame customization and colored frame and title") fmt.Fprintln(v, "It's not connected to any view.") } if v, err := g.SetView("v4", maxX/2, maxY/2, maxX-1, maxY-1, gocui.LEFT); err != nil { if !gocui.IsUnknownView(err) { return err } v.Title = "v4" v.Subtitle = "(editable)" v.Editable = true v.TitleColor = gocui.ColorYellow v.FrameColor = gocui.ColorRed v.FrameRunes = []rune{'═', '║', '╔', '╗', '╚', '╝', '╠', '╣', '╦', '╩', '╬'} fmt.Fprintln(v, "View with fully customized frame and colored title differently.") fmt.Fprintln(v, "It's connected to v3 with overlay LEFT.\n") v.SetCursor(0, 3) } return nil } func quit(g *gocui.Gui, v *gocui.View) error { return gocui.ErrQuit } func toggleOverlap(g *gocui.Gui, v *gocui.View) error { g.SupportOverlaps = !g.SupportOverlaps return nil } func main() { g, err := gocui.NewGui(gocui.OutputNormal, true) if err != nil { log.Panicln(err) } defer g.Close() g.Highlight = true g.SelFgColor = gocui.ColorGreen g.SelFrameColor = gocui.ColorGreen g.SetManagerFunc(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { log.Panicln(err) } if err := g.SetKeybinding("", gocui.KeyCtrlO, gocui.ModNone, toggleOverlap); err != nil { log.Panicln(err) } if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, nextView); err != nil { log.Panicln(err) } if err := g.MainLoop(); err != nil && !gocui.IsQuit(err) { log.Panicln(err) } }