package gocui import ( "errors" "github.com/nsf/termbox-go" ) var ErrorQuit error = errors.New("quit") type Gui struct { events chan termbox.Event views []*View currentView *View Layout func(*Gui) error maxX, maxY int BgColor, FgColor termbox.Attribute } func NewGui() (g *Gui) { return &Gui{} } func (g *Gui) Init() (err error) { if err = termbox.Init(); err != nil { return err } g.events = make(chan termbox.Event, 20) g.maxX, g.maxY = termbox.Size() g.BgColor = termbox.ColorWhite g.FgColor = termbox.ColorBlack return nil } func (g *Gui) Close() { termbox.Close() } func (g *Gui) Size() (x, y int) { return g.maxX, g.maxY } func (g *Gui) SetRune(x, y int, ch rune) (err error) { if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY { return errors.New("invalid point") } termbox.SetCell(x, y, ch, g.FgColor, g.BgColor) return nil } func (g *Gui) GetRune(x, y int) (ch rune, err error) { if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY { return 0, errors.New("invalid point") } c := termbox.CellBuffer()[y*g.maxX+x] return c.Ch, nil } func (g *Gui) AddView(name string, x0, y0, x1, y1 int) (v *View, err error) { if x0 >= x1 || y0 >= y1 { return nil, errors.New("invalid dimensions") } if v := g.GetView(name); v != nil { v.X0 = x0 v.Y0 = y0 v.X1 = x1 v.Y1 = y1 return v, nil } v = NewView(name, x0, y0, x1, y1) g.views = append(g.views, v) return v, nil } func (g *Gui) GetView(name string) (v *View) { for _, v := range g.views { if v.Name == name { return v } } return nil } func (g *Gui) DeleteView(name string) (err error) { for i, v := range g.views { if v.Name == name { g.views = append(g.views[:i], g.views[i+1:]...) return nil } } return errors.New("not found") } func (g *Gui) MainLoop() (err error) { go func() { for { g.events <- termbox.PollEvent() } }() if err := g.resize(); err != nil { return err } if err := g.draw(); err != nil { return err } // TODO: Set initial cursor position //termbox.SetCursor(10, 10) termbox.Flush() for { select { case ev := <-g.events: if err := g.handleEvent(&ev); err != nil { return err } if err := g.consumeevents(); err != nil { return err } if err := g.draw(); err != nil { return err } termbox.Flush() } } return nil } func (g *Gui) consumeevents() (err error) { for { select { case ev := <-g.events: if err := g.handleEvent(&ev); err != nil { return err } default: return nil } } } func (g *Gui) handleEvent(ev *termbox.Event) (err error) { switch ev.Type { case termbox.EventKey: return g.onKey(ev) case termbox.EventResize: return g.resize() case termbox.EventError: return ev.Err default: return nil } } func (g *Gui) draw() (err error) { for _, v := range g.views { if err := g.drawView(v); err != nil { return err } } return nil } func (g *Gui) drawView(v *View) (err error) { return nil } func (g *Gui) resize() (err error) { if g.Layout == nil { return errors.New("Null layout") } termbox.Clear(termbox.ColorDefault, termbox.ColorDefault) g.maxX, g.maxY = termbox.Size() if err := g.Layout(g); err != nil { return err } if err := g.drawFrames(); err != nil { return err } if err := g.drawIntersections(); err != nil { return err } return nil } func (g *Gui) drawFrames() (err error) { for _, v := range g.views { for x := v.X0 + 1; x < v.X1 && x < g.maxX; x++ { if x < 0 { continue } if v.Y0 > -1 && v.Y0 < g.maxY { if err := g.SetRune(x, v.Y0, '─'); err != nil { return err } } if v.Y1 > -1 && v.Y1 < g.maxY { if err := g.SetRune(x, v.Y1, '─'); err != nil { return err } } } for y := v.Y0 + 1; y < v.Y1 && y < g.maxY; y++ { if y < 0 { continue } if v.X0 > -1 && v.X0 < g.maxX { if err := g.SetRune(v.X0, y, '│'); err != nil { return err } } if v.X1 > -1 && v.X1 < g.maxX { if err := g.SetRune(v.X1, y, '│'); err != nil { return err } } } } return nil } func (g *Gui) drawIntersections() (err error) { for _, v := range g.views { if ch, ok := g.getIntersectionRune(v.X0, v.Y0); ok { if err := g.SetRune(v.X0, v.Y0, ch); err != nil { return err } } if ch, ok := g.getIntersectionRune(v.X0, v.Y1); ok { if err := g.SetRune(v.X0, v.Y1, ch); err != nil { return err } } if ch, ok := g.getIntersectionRune(v.X1, v.Y0); ok { if err := g.SetRune(v.X1, v.Y0, ch); err != nil { return err } } if ch, ok := g.getIntersectionRune(v.X1, v.Y1); ok { if err := g.SetRune(v.X1, v.Y1, ch); err != nil { return err } } } return nil } func (g *Gui) getIntersectionRune(x, y int) (ch rune, ok bool) { if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY { return 0, false } chTop, _ := g.GetRune(x, y-1) top := verticalRune(chTop) chBottom, _ := g.GetRune(x, y+1) bottom := verticalRune(chBottom) chLeft, _ := g.GetRune(x-1, y) left := horizontalRune(chLeft) chRight, _ := g.GetRune(x+1, y) right := horizontalRune(chRight) switch { case !top && bottom && !left && right: ch = '┌' case !top && bottom && left && !right: ch = '┐' case top && !bottom && !left && right: ch = '└' case top && !bottom && left && !right: ch = '┘' case top && bottom && left && right: ch = '┼' case top && bottom && !left && right: ch = '├' case top && bottom && left && !right: ch = '┤' case !top && bottom && left && right: ch = '┬' case top && !bottom && left && right: ch = '┴' default: return 0, false } return ch, true } func verticalRune(ch rune) bool { if ch == '│' || ch == '┼' || ch == '├' || ch == '┤' { return true } return false } func horizontalRune(ch rune) bool { if ch == '─' || ch == '┼' || ch == '┬' || ch == '┴' { return true } return false } func (g *Gui) onKey(ev *termbox.Event) (err error) { switch ev.Key { case termbox.KeyCtrlC: return ErrorQuit default: return nil } }