package main import ( "log" "github.com/awesome-gocui/gocui" ) // layout generates the view func layout(g *gocui.Gui) error { maxX, maxY := g.Size() if v, err := g.SetView("hello", maxX/2-7, maxY/2, maxX/2+7, maxY/2+2, 0); err != nil { if !gocui.IsUnknownView(err) { return err } v.Write([]byte("Hello")) if _, err := g.SetCurrentView("hello"); err != nil { return err } } return nil } // quit stops the gui func quit(_ *gocui.Gui, _ *gocui.View) error { return gocui.ErrQuit } func main() { // Create a gui g, err := gocui.NewGui(gocui.OutputNormal, false) if err != nil { log.Panicln(err) } defer g.Close() // Add a manager function g.SetManagerFunc(layout) // This will set up the recovery for MustParse defer func() { if r := recover(); r != nil { log.Panicln("Error caught: ", r) } }() // The MustParse can panic, but only returns 2 values instead of 3 keyForced, modForced := gocui.MustParse("q") if err := g.SetKeybinding("", keyForced, modForced, quit); err != nil { log.Panicln(err) } // We can blacklist a keybinding. // This allows us to prevent setting the keybinding. if err := g.BlacklistKeybinding(gocui.KeyCtrlC); err != nil { log.Panic(err) } // If for some reason you want to whitelist the keybinding, // you can allow it again by calling g.WhitelistKeybinding. if err := g.WhitelistKeybinding(gocui.KeyCtrlC); err != nil { log.Panic(err) } // The normal parse returns an key, a modifier and an error keyNormal, modNormal, err := gocui.Parse("Ctrl+C") if err != nil { log.Panicln(err) } if err = g.SetKeybinding("", keyNormal, modNormal, quit); err != nil { log.Panicln(err) } // You can still block it when it is set, just blacklist it again, this will not throw // an error at parsing, since it is already parsed above, // but it will prevent it from being executed //if err := g.BlacklistKeybinding(gocui.KeyCtrlC); err != nil { // log.Panicln(err) //} // Now just start a mainloop for the demo if err = g.MainLoop(); err != nil && err != gocui.ErrQuit { log.Panicln(err) } }