mirror of
https://github.com/jroimartin/gocui.git
synced 2025-05-10 19:29:16 +08:00
prevent issues from re-rendering views
This commit is contained in:
parent
6ef019af37
commit
ee65bd542c
2
edit.go
2
edit.go
@ -430,7 +430,7 @@ func (v *View) mergeLines(y int) error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.tainted = true
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v.clearViewLines()
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_, y, err := v.realPosition(0, y)
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if err != nil {
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10
gui.go
10
gui.go
@ -272,7 +272,7 @@ func (g *Gui) SetView(name string, x0, y0, x1, y1 int, overlaps byte) (*View, er
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if v, err := g.View(name); err == nil {
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if v.x0 != x0 || v.x1 != x1 || v.y0 != y0 || v.y1 != y1 {
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v.tainted = true
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v.clearViewLines()
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}
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v.x0 = x0
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@ -660,11 +660,7 @@ func (g *Gui) handleEvent(ev *GocuiEvent) error {
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}
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func (g *Gui) onResize() {
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for _, v := range g.views {
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// wonder if we should be calling this in other contexts e.g. whenever the view's dimensions change in general
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v.FlushStaleCells()
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}
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// Not sure if we actually need this
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// not sure if we actually need this
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// g.screen.Sync()
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}
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@ -677,7 +673,7 @@ func (g *Gui) flush() error {
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// if GUI's size has changed, we need to redraw all views
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if maxX != g.maxX || maxY != g.maxY {
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for _, v := range g.views {
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v.tainted = true
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v.clearViewLines()
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}
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}
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g.maxX, g.maxY = maxX, maxY
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21
view.go
21
view.go
@ -48,7 +48,12 @@ type View struct {
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// tained is true if the viewLines must be updated
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tainted bool
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// internal representation of the view's buffer
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// internal representation of the view's buffer. We will keep viewLines around
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// from a previous render until we explicitly set them to nil, allowing us to
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// render the same content twice without flicker. Wherever we want to render
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// something without any chance of old content appearing (e.g. when actually
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// rendering new content or if the view is resized) we should set tainted to
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// true and viewLines to nil
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viewLines []viewLine
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// writeMutex protects locks the write process
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@ -155,6 +160,14 @@ type View struct {
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KeybindOnEdit bool
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}
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// call this in the event of a view resize, or if you want to render new content
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// without the chance of old content still appearing, or if you want to remove
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// a line from the existing content
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func (v *View) clearViewLines() {
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v.tainted = true
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v.viewLines = nil
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}
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type searcher struct {
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searchString string
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searchPositions []cellPos
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@ -651,9 +664,8 @@ func (v *View) Clear() {
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defer v.writeMutex.Unlock()
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v.rewind()
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v.tainted = true
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v.lines = nil
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v.viewLines = nil
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v.clearViewLines()
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v.clearRunes()
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}
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@ -683,8 +695,7 @@ func (v *View) FlushStaleCells() {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.tainted = true
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v.viewLines = nil
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v.clearViewLines()
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}
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func (v *View) rewind() {
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