add scrollbar

This commit is contained in:
Jesse Duffield 2022-04-16 15:26:59 +10:00
parent 2eb424ce3d
commit ae531166c8
4 changed files with 288 additions and 33 deletions

110
gui.go
View File

@ -743,6 +743,8 @@ func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
}
}
}
showScrollbar, realScrollbarStart, realScrollbarEnd := calcRealScrollbarStartEnd(v)
for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
if y < 0 {
continue
@ -753,7 +755,9 @@ func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
}
}
if v.x1 > -1 && v.x1 < g.maxX {
if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
runeToPrint := calcScrollbarRune(showScrollbar, realScrollbarStart, realScrollbarEnd, v.y0+1, v.y1-1, y, runeV)
if err := g.SetRune(v.x1, y, runeToPrint, fgColor, bgColor); err != nil {
return err
}
}
@ -761,6 +765,44 @@ func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
return nil
}
func calcScrollbarRune(showScrollbar bool, scrollbarStart int, scrollbarEnd int, rangeStart int, rangeEnd int, position int, runeV rune) rune {
if !showScrollbar {
return runeV
} else if position == rangeStart {
return '▲'
} else if position == rangeEnd {
return '▼'
} else if position > scrollbarStart && position < scrollbarEnd {
return '█'
} else if position > rangeStart && position < rangeEnd {
// keeping this as a separate branch in case we later want to render something different here.
return runeV
} else {
return runeV
}
}
func calcRealScrollbarStartEnd(v *View) (bool, int, int) {
height := v.InnerHeight() + 1
fullHeight := v.ViewLinesHeight()
if v.CanScrollPastBottom {
fullHeight += height - 2
}
if height < 2 || height >= fullHeight {
return false, 0, 0
}
originY := v.OriginY()
scrollbarStart, scrollbarHeight := calcScrollbar(fullHeight, height, originY, height-1)
top := v.y0 + 1
realScrollbarStart := top + scrollbarStart
realScrollbarEnd := realScrollbarStart + scrollbarHeight
return true, realScrollbarStart, realScrollbarEnd
}
func cornerRune(index byte) rune {
return []rune{' ', '│', '│', '│', '─', '┘', '┐', '┤', '─', '└', '┌', '├', '├', '┴', '┬', '┼'}[index]
}
@ -1014,6 +1056,40 @@ func (g *Gui) draw(v *View) error {
if !v.Visible || v.y1 < v.y0 {
return nil
}
if g.Cursor {
if curview := g.currentView; curview != nil {
vMaxX, vMaxY := curview.Size()
if curview.cx < 0 {
curview.cx = 0
} else if curview.cx >= vMaxX {
curview.cx = vMaxX - 1
}
if curview.cy < 0 {
curview.cy = 0
} else if curview.cy >= vMaxY {
curview.cy = vMaxY - 1
}
gMaxX, gMaxY := g.Size()
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
// This test probably doesn't need to be here.
// tcell is hiding cursor by setting coordinates outside of screen.
// Keeping it here for now, as I'm not 100% sure :)
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
Screen.ShowCursor(cx, cy)
} else {
Screen.HideCursor()
}
}
} else {
Screen.HideCursor()
}
if err := v.draw(); err != nil {
return err
}
if v.Frame {
var fgColor, bgColor, frameColor Attribute
if g.Highlight && v == g.currentView {
@ -1057,38 +1133,6 @@ func (g *Gui) draw(v *View) error {
}
}
if g.Cursor {
if curview := g.currentView; curview != nil {
vMaxX, vMaxY := curview.Size()
if curview.cx < 0 {
curview.cx = 0
} else if curview.cx >= vMaxX {
curview.cx = vMaxX - 1
}
if curview.cy < 0 {
curview.cy = 0
} else if curview.cy >= vMaxY {
curview.cy = vMaxY - 1
}
gMaxX, gMaxY := g.Size()
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
// This test probably doesn't need to be here.
// tcell is hiding cursor by setting coordinates outside of screen.
// Keeping it here for now, as I'm not 100% sure :)
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
Screen.ShowCursor(cx, cy)
} else {
Screen.HideCursor()
}
}
} else {
Screen.HideCursor()
}
if err := v.draw(); err != nil {
return err
}
return nil
}

33
scrollbar.go Normal file
View File

@ -0,0 +1,33 @@
package gocui
import "math"
// returns start and height of scrollbar
// `max` is the maximum possible value of `position`
func calcScrollbar(listSize int, pageSize int, position int, scrollAreaSize int) (int, int) {
height := calcScrollbarHeight(listSize, pageSize, scrollAreaSize)
// assume we can't scroll past the last item
maxPosition := listSize - pageSize
if maxPosition <= 0 {
return 0, height
}
if position == maxPosition {
return scrollAreaSize - height, height
}
// we only want to show the scrollbar at the top or bottom positions if we're at the end. Hence the .Ceil (for moving the scrollbar once we scroll down) and the -1 (for pretending there's a smaller range than we actually have, with the above condition ensuring we snap to the bottom once we're at the end of the list)
start := int(math.Ceil(((float64(position) / float64(maxPosition)) * float64(scrollAreaSize-height-1))))
return start, height
}
func calcScrollbarHeight(listSize int, pageSize int, scrollAreaSize int) int {
if pageSize >= listSize {
return scrollAreaSize
}
height := int((float64(pageSize) / float64(listSize)) * float64(scrollAreaSize))
minHeight := 2
if height < minHeight {
return minHeight
}
return height
}

114
scrollbar_test.go Normal file
View File

@ -0,0 +1,114 @@
package gocui
import "testing"
func TestCalcScrollbar(t *testing.T) {
tests := []struct {
testName string
listSize int
pageSize int
position int
scrollAreaSize int
expectedStart int
expectedHeight int
}{
{
testName: "page size greater than list size",
listSize: 5,
pageSize: 10,
position: 0,
scrollAreaSize: 20,
expectedStart: 0,
expectedHeight: 20,
},
{
testName: "page size matches list size",
listSize: 10,
pageSize: 10,
position: 0,
scrollAreaSize: 20,
expectedStart: 0,
expectedHeight: 20,
},
{
testName: "page size half of list size",
listSize: 10,
pageSize: 5,
position: 0,
scrollAreaSize: 20,
expectedStart: 0,
expectedHeight: 10,
},
{
testName: "page size half of list size at scroll end",
listSize: 10,
pageSize: 5,
position: 5,
scrollAreaSize: 20,
expectedStart: 10,
expectedHeight: 10,
},
{
testName: "page size third of list size having scrolled half the way",
listSize: 15,
// Recall that my max position is listSize - pageSize i.e 15 - 5 i.e. 10.
// So if I've scrolled to position 5 that means I've done one page and I've got
// one page to go which means by scrollbar should take up a third of the available
// space and appear in the centre of the scrollbar area
pageSize: 5,
position: 5,
scrollAreaSize: 21,
expectedStart: 7,
expectedHeight: 7,
},
{
testName: "page size third of list size having scrolled the full way",
listSize: 15,
pageSize: 5,
position: 10,
scrollAreaSize: 21,
expectedStart: 14,
expectedHeight: 7,
},
{
testName: "page size third of list size having scrolled by one",
listSize: 15,
pageSize: 5,
position: 1,
scrollAreaSize: 21,
expectedStart: 2,
expectedHeight: 7,
},
{
testName: "page size third of list size having scrolled up from the bottom by one",
listSize: 15,
pageSize: 5,
position: 9,
scrollAreaSize: 21,
expectedStart: 12,
expectedHeight: 7,
},
}
for _, test := range tests {
t.Run(test.testName, func(t *testing.T) {
start, height := calcScrollbar(test.listSize, test.pageSize, test.position, test.scrollAreaSize)
if start != test.expectedStart {
t.Errorf("expected start to be %d, got %d", test.expectedStart, start)
}
if height != test.expectedHeight {
t.Errorf("expected height to be %d, got %d", test.expectedHeight, height)
}
})
}
}

64
view.go
View File

@ -158,6 +158,9 @@ type View struct {
// something like '1 of 20' for a list view
Footer string
// if true, the user can scroll all the way past the last item until it appears at the top of the view
CanScrollPastBottom bool
}
// call this in the event of a view resize, or if you want to render new content
@ -1287,3 +1290,64 @@ func (v *View) OverwriteLines(y int, content string) {
lines := strings.Replace(content, "\n", "\x1b[K\n", -1)
v.writeString(lines)
}
func (v *View) ScrollUp(amount int) {
newOy := v.oy - amount
if newOy < 0 {
newOy = 0
}
v.oy = newOy
}
// ensures we don't scroll past the end of the view's content
func (v *View) ScrollDown(amount int) {
adjustedAmount := v.adjustDownwardScrollAmount(amount)
if adjustedAmount > 0 {
v.oy += adjustedAmount
}
}
func (v *View) ScrollLeft(amount int) {
newOx := v.ox - amount
if newOx < 0 {
newOx = 0
}
v.ox = newOx
}
// not applying any limits to this
func (v *View) ScrollRight(amount int) {
v.ox += amount
}
func (v *View) adjustDownwardScrollAmount(scrollHeight int) int {
_, oy := v.Origin()
y := oy
if !v.CanScrollPastBottom {
_, sy := v.Size()
y += sy
}
scrollableLines := v.ViewLinesHeight() - y
if scrollableLines < 0 {
return 0
}
// margin is about how many lines must still appear if you scroll
// all the way down.
margin := 0
if v.CanScrollPastBottom {
// Setting to 2 because of the newline at the end of the file that we're likely showing.
// If we want to scroll past bottom outside the context of reading a file's contents,
// we should make this into a field on the view to be configured by the client.
// For now we're hardcoding it.
margin = 2
}
if scrollableLines-margin < scrollHeight {
scrollHeight = scrollableLines - margin
}
if oy+scrollHeight < 0 {
return 0
} else {
return scrollHeight
}
}