clui/theme.go
2015-11-02 17:08:36 -08:00

380 lines
10 KiB
Go

package clui
import (
"bufio"
term "github.com/nsf/termbox-go"
"io/ioutil"
"os"
"strings"
)
/*
ThemeManager support for controls.
The current implementation is limited but later the manager will be
able to load a requested theme on demand and use deep inheritance.
Theme 'default' exists always - it is predefinded and always complete.
User-defined themes may omit any theme section, all omitted items
are loaded from parent theme. The only required property that a user-
defined theme must have is a theme name.
Theme file is a simple text file that has similar to INI file format:
1. Every line started with '#' or '/' is a comment line.
2. Invalid lines - lines that do not contain symbol '=' - are skipped.
3. Valid lines are splitted in two parts:
key - the text before the first '=' in the line
value - the text after the first '=' in the line (so, values can
include '=')
4. There is no mandatory keys - all of them are optional
5. Avaiable system keys that used to describe the theme:
'title' - the theme title
'author' - theme author
'version' - theme version
'parent' - name of the parent theme. If it is not set then the
'default' is used as a parent
6. Non-system keys are divided into two groups: Colors and Objects
Colors are the keys that end with 'Back' or 'Text' - background
and text color, respectively. If theme manager cannot
value to color it panics. See Color*Back * Color*Text constants,
just drop 'Color' at the beginning of key name
Other keys are considered as objects - see Obj* constants, just drop
'Obj' at the beginning of the key name
One is not limited with only predefined color and object names.
The theme can inroduce its own objects, e.g. to provide a runes or
colors for new control that is not in standard library
To see the real world example of full featured theme, please see
included theme 'turbovision'
*/
type ThemeManager struct {
// available theme list
themes map[string]theme
// name of the current theme
current string
themePath string
version string
}
const themeSuffix = ".theme"
// ThemeInfo is a detailed information about theme:
// title, author, version number
type ThemeInfo struct {
parent string
title string
author string
version string
}
/*
A theme structure. It keeps all colors, characters for the theme.
Parent property determines a theme name that is used if a requested
theme object is not declared in the current one. If no parent is
defined then the library uses default built-in theme.
*/
type theme struct {
parent string
title string
author string
version string
colors map[string]term.Attribute
objects map[string]string
}
const defaultTheme = "default"
// NewThemeManager creates a new theme manager
func NewThemeManager() *ThemeManager {
sm := new(ThemeManager)
sm.Reset()
return sm
}
// Reset removes all loaded themes from cache and reinitialize
// the default theme
func (s *ThemeManager) Reset() {
s.current = defaultTheme
s.themes = make(map[string]theme, 0)
defTheme := theme{parent: "", title: "Default Theme", author: "V. Markelov", version: "1.0"}
defTheme.colors = make(map[string]term.Attribute, 0)
defTheme.objects = make(map[string]string, 0)
defTheme.objects[ObjSingleBorder] = "─│┌┐└┘"
defTheme.objects[ObjDoubleBorder] = "═║╔╗╚╝"
defTheme.objects[ObjEdit] = "←→V"
defTheme.objects[ObjScrollBar] = "|O^v"
defTheme.objects[ObjViewButtons] = "^↓○[]"
defTheme.objects[ObjCheckBox] = "[] X?"
defTheme.objects[ObjRadio] = "() *"
defTheme.objects[ObjProgressBar] = "░▒"
defTheme.colors[ColorDisabledText] = ColorBlackBold
defTheme.colors[ColorDisabledBack] = ColorWhite
defTheme.colors[ColorText] = ColorWhite
defTheme.colors[ColorBack] = ColorBlackBold
defTheme.colors[ColorViewBack] = ColorBlackBold
defTheme.colors[ColorViewText] = ColorWhite
defTheme.colors[ColorControlText] = ColorWhite
defTheme.colors[ColorControlBack] = ColorBlack
defTheme.colors[ColorControlActiveText] = ColorWhite
defTheme.colors[ColorControlActiveBack] = ColorMagenta
defTheme.colors[ColorControlShadow] = ColorBlue
defTheme.colors[ColorControlDisabledText] = ColorWhite
defTheme.colors[ColorControlDisabledBack] = ColorBlackBold
defTheme.colors[ColorButtonText] = ColorWhite
defTheme.colors[ColorButtonBack] = ColorBlack
defTheme.colors[ColorButtonActiveText] = ColorWhite
defTheme.colors[ColorButtonActiveBack] = ColorMagenta
defTheme.colors[ColorButtonShadow] = ColorBlue
defTheme.colors[ColorButtonDisabledText] = ColorWhite
defTheme.colors[ColorButtonDisabledBack] = ColorBlackBold
defTheme.colors[ColorEditText] = ColorBlack
defTheme.colors[ColorEditBack] = ColorWhite
defTheme.colors[ColorEditActiveText] = ColorBlack
defTheme.colors[ColorEditActiveBack] = ColorWhiteBold
defTheme.colors[ColorSelectionText] = ColorYellow
defTheme.colors[ColorSelectionBack] = ColorBlue
defTheme.colors[ColorScrollBack] = ColorBlackBold
defTheme.colors[ColorScrollText] = ColorWhite
defTheme.colors[ColorThumbBack] = ColorBlackBold
defTheme.colors[ColorThumbText] = ColorWhite
defTheme.colors[ColorProgressText] = ColorBlue
defTheme.colors[ColorProgressBack] = ColorBlackBold
defTheme.colors[ColorProgressActiveText] = ColorBlack
defTheme.colors[ColorProgressActiveBack] = ColorBlueBold
s.themes[defaultTheme] = defTheme
}
// SysColor returns attribute by its id for the current theme
func (s *ThemeManager) SysColor(color string) term.Attribute {
sch, ok := s.themes[s.current]
if !ok {
sch = s.themes[defaultTheme]
}
clr, okclr := sch.colors[color]
if !okclr {
visited := make(map[string]int, 0)
visited[s.current] = 1
if !ok {
visited[defaultTheme] = 1
}
for {
s.LoadTheme(sch.parent)
sch = s.themes[sch.parent]
clr, okclr = sch.colors[color]
if ok {
break
} else {
if _, okSch := visited[sch.parent]; okSch {
panic("Color + " + color + ". Theme loop detected: " + sch.title + " --> " + sch.parent)
} else {
visited[sch.parent] = 1
}
}
}
}
return clr
}
// SysObject returns object look by its id for the current
// theme. E.g, border lines for frame or arrows for scrollbar
func (s *ThemeManager) SysObject(object string) string {
sch, ok := s.themes[s.current]
if !ok {
sch = s.themes[defaultTheme]
}
obj, okobj := sch.objects[object]
if !okobj {
visited := make(map[string]int, 0)
visited[s.current] = 1
if !ok {
visited[defaultTheme] = 1
}
for {
s.LoadTheme(sch.parent)
sch = s.themes[sch.parent]
obj, okobj = sch.objects[object]
if ok {
break
} else {
if _, okSch := visited[sch.parent]; okSch {
panic("Object: " + object + ". Theme loop detected: " + sch.title + " --> " + sch.parent)
} else {
visited[sch.parent] = 1
}
}
}
}
return obj
}
// ThemeNames returns the list of short theme names (file names)
func (s *ThemeManager) ThemeNames() []string {
var str []string
str = append(str, defaultTheme)
path := s.themePath
if path == "" {
path = "." + string(os.PathSeparator)
}
files, err := ioutil.ReadDir(path)
if err != nil {
panic("Failed to read theme directory: " + s.themePath)
}
for _, f := range files {
name := f.Name()
if !f.IsDir() && strings.HasSuffix(name, themeSuffix) {
str = append(str, strings.TrimSuffix(name, themeSuffix))
}
}
return str
}
// CurrentTheme returns name of the current theme
func (s *ThemeManager) CurrentTheme() string {
return s.current
}
// SetCurrentTheme changes the current theme.
// Returns false if changing failed - e.g, theme does not exist
func (s *ThemeManager) SetCurrentTheme(name string) bool {
if _, ok := s.themes[name]; !ok {
tnames := s.ThemeNames()
for _, theme := range tnames {
if theme == name {
s.LoadTheme(theme)
break
}
}
}
if _, ok := s.themes[name]; ok {
s.current = name
return true
}
return false
}
// ThemePath returns the current directory with theme inside it
func (s *ThemeManager) ThemePath() string {
return s.themePath
}
// SetThemePath changes the directory that contains themes.
// If new path does not equal old one, theme list reloads
func (s *ThemeManager) SetThemePath(path string) {
if path == s.themePath {
return
}
s.themePath = path
s.Reset()
}
// LoadTheme loads the theme if it is not in the cache already.
// If theme is in the cache LoadTheme does nothing
func (s *ThemeManager) LoadTheme(name string) {
if _, ok := s.themes[name]; ok {
return
}
theme := theme{parent: "", title: "", author: ""}
theme.colors = make(map[string]term.Attribute, 0)
theme.objects = make(map[string]string, 0)
file, err := os.Open(s.themePath + string(os.PathSeparator) + name + themeSuffix)
if err != nil {
panic("Failed to open theme " + name + " : " + err.Error())
}
defer file.Close()
scanner := bufio.NewScanner(file)
for scanner.Scan() {
line := scanner.Text()
line = strings.Trim(line, " ")
// skip comments
if strings.HasPrefix(line, "#") || strings.HasPrefix(line, "/") {
continue
}
// skip invalid lines
if !strings.Contains(line, "=") {
continue
}
parts := strings.SplitN(line, "=", 2)
key := strings.Trim(parts[0], " ")
value := strings.Trim(parts[1], " ")
low := strings.ToLower(key)
if low == "parent" {
theme.parent = value
} else if low == "author" {
theme.author = value
} else if low == "name" || low == "title" {
theme.title = value
} else if low == "version" {
theme.version = value
} else if strings.HasSuffix(key, "Back") || strings.HasSuffix(key, "Text") {
c := StringToColor(value)
if c%32 == 0 {
panic("Failed to read color: " + value)
}
theme.colors[key] = c
} else {
theme.objects[key] = value
}
}
if theme.parent == "" {
theme.parent = "default"
}
s.themes[name] = theme
}
// ReLoadTheme refresh cache entry for the theme with new
// data loaded from file. Use it to apply theme changes on
// the fly without resetting manager or restarting application
func (s *ThemeManager) ReLoadTheme(name string) {
if name == defaultTheme {
// default theme cannot be reloaded
return
}
if _, ok := s.themes[name]; ok {
delete(s.themes, name)
}
s.LoadTheme(name)
}
// ThemeInfo returns detailed info about theme
func (s *ThemeManager) ThemeInfo(name string) ThemeInfo {
s.LoadTheme(name)
var theme ThemeInfo
if t, ok := s.themes[name]; !ok {
theme.parent = t.parent
theme.title = t.title
theme.version = t.version
}
return theme
}