clui/window.go
Leandro Dorileo 212c6b3a41 clui: control selection
Implements the control selection with keyUp and keyDown besides the
KeyTab selection.
2018-04-19 10:33:10 -07:00

362 lines
7.8 KiB
Go

package clui
import (
xs "github.com/huandu/xstrings"
term "github.com/nsf/termbox-go"
)
// Window is an implemetation of View managed by Composer.
type Window struct {
BaseControl
buttons ViewButton
maximized bool
// maximization support
origWidth int
origHeight int
origX int
origY int
hidden bool
immovable bool
fixedSize bool
onClose func(Event) bool
onKeyDown func(Event) bool
onScreenResize func(Event)
}
func CreateWindow(x, y, w, h int, title string) *Window {
wnd := new(Window)
wnd.BaseControl = NewBaseControl()
if w == AutoSize || w < 1 || w > 1000 {
w = 10
}
if h == AutoSize || h < 1 || h > 1000 {
w = 5
}
wnd.SetConstraints(w, h)
wnd.SetSize(w, h)
wnd.SetPos(x, y)
wnd.SetTitle(title)
wnd.buttons = ButtonClose | ButtonBottom | ButtonMaximize
wnd.children = make([]Control, 0)
wnd.SetPaddings(1, 1)
wnd.SetGaps(1, 0)
wnd.SetScale(1)
return wnd
}
func (wnd *Window) buttonCount() int {
cnt := 0
if wnd.buttons&ButtonClose == ButtonClose {
cnt += 1
}
if wnd.buttons&ButtonMaximize == ButtonMaximize {
cnt += 1
}
if wnd.buttons&ButtonBottom == ButtonBottom {
cnt += 1
}
return cnt
}
func (wnd *Window) drawFrame() {
PushAttributes()
defer PopAttributes()
var bs BorderStyle
if wnd.inactive {
bs = BorderThin
} else {
bs = BorderThick
}
DrawFrame(wnd.x, wnd.y, wnd.width, wnd.height, bs)
}
func (wnd *Window) drawTitle() {
PushAttributes()
defer PopAttributes()
btnCount := wnd.buttonCount()
maxw := wnd.width - 2 - btnCount
if btnCount > 0 {
maxw -= 2
}
fitTitle := wnd.title
rawText := UnColorizeText(fitTitle)
if xs.Len(rawText) > maxw {
fitTitle = SliceColorized(fitTitle, 0, maxw-3) + "..."
}
DrawText(wnd.x+1, wnd.y, fitTitle)
}
func (wnd *Window) drawButtons() {
btnCount := wnd.buttonCount()
if btnCount == 0 {
return
}
PushAttributes()
defer PopAttributes()
chars := []rune(SysObject(ObjViewButtons))
cMax, cBottom, cClose, cOpenB, cCloseB := chars[0], chars[1], chars[2], chars[3], chars[4]
pos := wnd.x + wnd.width - btnCount - 2
putCharUnsafe(pos, wnd.y, cOpenB)
pos += 1
if wnd.buttons&ButtonBottom == ButtonBottom {
putCharUnsafe(pos, wnd.y, cBottom)
pos += 1
}
if wnd.buttons&ButtonMaximize == ButtonMaximize {
putCharUnsafe(pos, wnd.y, cMax)
pos += 1
}
if wnd.buttons&ButtonClose == ButtonClose {
putCharUnsafe(pos, wnd.y, cClose)
pos += 1
}
putCharUnsafe(pos, wnd.y, cCloseB)
}
func (wnd *Window) Draw() {
WindowManager().BeginUpdate()
defer WindowManager().EndUpdate()
PushAttributes()
defer PopAttributes()
fg, bg := RealColor(wnd.fg, ColorViewText), RealColor(wnd.bg, ColorViewBack)
SetBackColor(bg)
FillRect(wnd.x, wnd.y, wnd.width, wnd.height, ' ')
wnd.DrawChildren()
SetBackColor(bg)
SetTextColor(fg)
wnd.drawFrame()
wnd.drawTitle()
wnd.drawButtons()
}
func (c *Window) HitTest(x, y int) HitResult {
if x > c.x && x < c.x+c.width-1 &&
y > c.y && y < c.y+c.height-1 {
return HitInside
}
hResult := HitOutside
if x == c.x && y == c.y {
hResult = HitTopLeft
} else if x == c.x+c.width-1 && y == c.y {
hResult = HitTopRight
} else if x == c.x && y == c.y+c.height-1 {
hResult = HitBottomLeft
} else if x == c.x+c.width-1 && y == c.y+c.height-1 {
hResult = HitBottomRight
} else if x == c.x && y > c.y && y < c.y+c.height-1 {
hResult = HitLeft
} else if x == c.x+c.width-1 && y > c.y && y < c.y+c.height-1 {
hResult = HitRight
} else if y == c.y && x > c.x && x < c.x+c.width-1 {
btnCount := c.buttonCount()
if x < c.x+c.width-1-btnCount {
hResult = HitTop
} else {
hitRes := []HitResult{HitTop, HitTop, HitTop}
pos := 0
if c.buttons&ButtonBottom == ButtonBottom {
hitRes[pos] = HitButtonBottom
pos += 1
}
if c.buttons&ButtonMaximize == ButtonMaximize {
hitRes[pos] = HitButtonMaximize
pos += 1
}
if c.buttons&ButtonClose == ButtonClose {
hitRes[pos] = HitButtonClose
pos += 1
}
hResult = hitRes[x-(c.x+c.width-1-btnCount)]
}
} else if y == c.y+c.height-1 && x > c.x && x < c.x+c.width-1 {
hResult = HitBottom
}
if hResult != HitOutside {
if c.immovable && hResult == HitTop {
hResult = HitInside
}
if c.fixedSize &&
(hResult == HitBottom || hResult == HitLeft ||
hResult == HitRight || hResult == HitTopLeft ||
hResult == HitTopRight || hResult == HitBottomRight ||
hResult == HitBottomLeft || hResult == HitButtonMaximize) {
hResult = HitInside
}
}
return hResult
}
func (c *Window) ProcessEvent(ev Event) bool {
switch ev.Type {
case EventMove:
c.PlaceChildren()
case EventResize:
c.ResizeChildren()
c.PlaceChildren()
case EventClose:
if c.onClose != nil {
if !c.onClose(ev) {
return false
}
}
return true
case EventKey:
if ev.Key == term.KeyTab || ev.Key == term.KeyArrowUp || ev.Key == term.KeyArrowDown {
if SendEventToChild(c, ev) {
return true
}
aC := ActiveControl(c)
nC := NextControl(c, aC, ev.Key != term.KeyArrowUp)
if nC != aC {
if aC != nil {
aC.SetActive(false)
aC.ProcessEvent(Event{Type: EventActivate, X: 0})
}
if nC != nil {
nC.SetActive(true)
nC.ProcessEvent(Event{Type: EventActivate, X: 1})
}
}
return true
} else {
if SendEventToChild(c, ev) {
return true
}
if c.onKeyDown != nil {
return c.onKeyDown(ev)
}
return false
}
default:
if ev.Type == EventMouse && ev.Key == term.MouseLeft {
DeactivateControls(c)
}
return SendEventToChild(c, ev)
}
return false
}
// OnClose sets the callback that is called when the Window is about to destroy
func (w *Window) OnClose(fn func(Event) bool) {
w.onClose = fn
}
// OnKeyDown sets the callback that is called when a user presses a key
// while the Window is active
func (w *Window) OnKeyDown(fn func(Event) bool) {
w.onKeyDown = fn
}
// OnScreenResize sets the callback that is called when size of terminal changes
func (w *Window) OnScreenResize(fn func(Event)) {
w.onScreenResize = fn
}
// SetMaximized opens the view to full screen or restores its
// previous size
func (w *Window) SetMaximized(maximize bool) {
if maximize == w.maximized {
return
}
if maximize {
w.origX, w.origY = w.Pos()
w.origWidth, w.origHeight = w.Size()
w.maximized = true
w.SetPos(0, 0)
width, height := ScreenSize()
w.SetSize(width, height)
} else {
w.maximized = false
w.SetPos(w.origX, w.origY)
w.SetSize(w.origWidth, w.origHeight)
}
w.ResizeChildren()
w.PlaceChildren()
}
// Maximized returns if the view is in full screen mode
func (w *Window) Maximized() bool {
return w.maximized
}
// Visible returns if the window must be drawn on the screen
func (w *Window) Visible() bool {
return !w.hidden
}
// SetVisible allows to temporarily remove the window from screen
// and show it later without reconstruction
func (w *Window) SetVisible(visible bool) {
if w.hidden == visible {
w.hidden = !visible
if w.hidden {
w.SetModal(false)
if WindowManager().topWindow() == w {
WindowManager().moveActiveWindowToBottom()
}
} else {
WindowManager().activateWindow(w)
}
}
}
// Movable returns if the Window can be moved with mouse or keyboard
func (w *Window) Movable() bool {
return !w.immovable
}
// Sizable returns if size of the Window can be changed with mouse or keyboard
func (w *Window) Sizable() bool {
return !w.fixedSize
}
// SetMovable turns on and off ability to change Window position with mouse
// or keyboard
func (w *Window) SetMovable(movable bool) {
w.immovable = !movable
}
// SetSizable turns on and off ability to change Window size with mouse
// or keyboard
func (w *Window) SetSizable(sizable bool) {
w.fixedSize = !sizable
}
// TitleButtons returns a set of buttons shown in the Window title bar
func (w *Window) TitleButtons() ViewButton {
return w.buttons
}
// SetTitleButtons sets the title bar buttons available for a user
func (w *Window) SetTitleButtons(buttons ViewButton) {
w.buttons = buttons
}