package clui /* Decorative control - frame with optional title. All area inside a frame is transparent. Frame can be used as spacer element in dynamic layout - set border to BorderNone and use that control in any place where a spacer is required */ type Frame struct { ControlBase border BorderStyle children []Control pack PackType } func NewFrame(view View, parent Control, width, height int, bs BorderStyle, scale int) *Frame { f := new(Frame) f.SetSize(width, height) f.SetConstraints(width, height) f.border = bs f.view = view f.parent = parent f.SetTabStop(false) f.padX, f.padY = 0, 0 if bs != BorderNone { f.padSide, f.padTop = 1, 1 } else { f.padSide, f.padTop = 0, 0 } if parent != nil { parent.AddChild(f, scale) } return f } func (f *Frame) repaintChildren() { for _, ctrl := range f.children { ctrl.Repaint() } } func (f *Frame) Repaint() { f.repaintChildren() if f.border == BorderNone { return } tm := f.view.Screen().Theme() canvas := f.view.Canvas() x, y := f.Pos() w, h := f.Size() fg, bg := RealColor(tm, f.fg, ColorViewText), RealColor(tm, f.bg, ColorViewBack) var chars string = "" if f.border == BorderDouble { chars = tm.SysObject(ObjDoubleBorder) } else { chars = tm.SysObject(ObjSingleBorder) } canvas.DrawFrame(x, y, w, h, fg, bg, chars) if f.title != "" { text := Ellipsize(f.title, w-2) canvas.PutText(x+1, y, text, fg, bg) } } func (f *Frame) RecalculateConstraints() { width, height := f.Constraints() minW, minH := CalculateMinimalSize(f) newW, newH := width, height if minW > newW { newW = minW } if minH > newH { newH = minH } if newW != width || newH != height { f.SetConstraints(newW, newH) } if f.parent != nil { f.parent.RecalculateConstraints() } else if f.view != nil { f.view.RecalculateConstraints() } } func (f *Frame) AddChild(c Control, scale int) { if f.view.ChildExists(c) { panic("Frame: Cannot add the same control twice") } c.SetScale(scale) f.children = append(f.children, c) f.RecalculateConstraints() f.view.RegisterControl(c) } func (f *Frame) Children() []Control { return f.children } func (f *Frame) SetPack(pk PackType) { if len(f.children) > 0 { panic("Control already has children") } f.pack = pk } func (f *Frame) Pack() PackType { return f.pack }