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closes #68
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@ -7,7 +7,7 @@ Command Line User Interface (Console UI inspired by TurboVision) with built-in t
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## Current version
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The current version is 0.9.0 RC1. Please see details in [changelog](./changelog).
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The current version is 0.9.0 RC2. Please see details in [changelog](./changelog).
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## Applications that uses the library
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* Terminal FB2 reader(termfb2): https://github.com/VladimirMarkelov/termfb2
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@ -39,6 +39,7 @@ The current version is 0.9.0 RC1. Please see details in [changelog](./changelog)
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* SparkChart (Show tabular data as a bar graph)
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* GridView (Table to show structured data - only virtual and readonly mode with scroll support)
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* 
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* LoginDialog - a simple authorization dialog with two fields: Username and Password
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## Screenshots
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The main demo (theme changing and radio group control)
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@ -1,3 +1,6 @@
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2018-08-13 - version 0.9.0 RC2
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[+] New control: LoginDialog (a dialog with username and password fields)
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2018-08-04 - version 0.9.0 RC1
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[+] New control: File Picker (a dialog for file save/load operations)
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[+] New property for Label: TextDisplay. It defines which part of Label title
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92
demos/logindlg/logindlg.go
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92
demos/logindlg/logindlg.go
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@ -0,0 +1,92 @@
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package main
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import (
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ui "github.com/VladimirMarkelov/clui"
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)
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func createView() {
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view := ui.AddWindow(0, 0, 30, 7, "Login dialog")
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view.SetPack(ui.Vertical)
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view.SetGaps(0, 1)
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view.SetPaddings(2, 2)
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frmOpts := ui.CreateFrame(view, 1, 1, ui.BorderNone, ui.Fixed)
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frmOpts.SetPack(ui.Horizontal)
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cbCheck := ui.CreateCheckBox(frmOpts, ui.AutoSize, "Use callback to test data", ui.Fixed)
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ui.CreateLabel(view, ui.AutoSize, ui.AutoSize, "Correct credentials", ui.Fixed)
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frmCreds := ui.CreateFrame(view, 1, 1, ui.BorderNone, ui.Fixed)
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frmCreds.SetPack(ui.Horizontal)
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frmCreds.SetGaps(1, 0)
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ui.CreateLabel(frmCreds, ui.AutoSize, ui.AutoSize, "Username", ui.Fixed)
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edUser := ui.CreateEditField(frmCreds, 8, "", 1)
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ui.CreateLabel(frmCreds, ui.AutoSize, ui.AutoSize, "Password", ui.Fixed)
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edPass := ui.CreateEditField(frmCreds, 8, "", 1)
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lbRes := ui.CreateLabel(view, ui.AutoSize, ui.AutoSize, "Result:", ui.Fixed)
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frmBtns := ui.CreateFrame(view, 1, 1, ui.BorderNone, ui.Fixed)
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frmBtns.SetPack(ui.Horizontal)
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btnDlg := ui.CreateButton(frmBtns, ui.AutoSize, 4, "Login", ui.Fixed)
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btnQuit := ui.CreateButton(frmBtns, ui.AutoSize, 4, "Quit", ui.Fixed)
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ui.CreateFrame(frmBtns, 1, 1, ui.BorderNone, 1)
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ui.ActivateControl(view, edUser)
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btnDlg.OnClick(func(ev ui.Event) {
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dlg := ui.CreateLoginDialog(
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"Enter credentials",
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edUser.Title(),
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)
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if cbCheck.State() == 1 {
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dlg.OnCheck(func(u, p string) bool {
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return u == edUser.Title() && p == edPass.Title()
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})
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} else {
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dlg.OnCheck(nil)
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}
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dlg.OnClose(func() {
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if dlg.Action == ui.LoginCanceled {
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lbRes.SetTitle("Result:\nDialog canceled")
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return
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}
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if dlg.Action == ui.LoginInvalid {
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lbRes.SetTitle("Result:\nInvalid username or password")
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return
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}
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if dlg.Action == ui.LoginOk {
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if cbCheck.State() == 1 {
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lbRes.SetTitle("Result:\nLogged in successfully")
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} else {
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lbRes.SetTitle("Result:\nEntered [" + dlg.Username + ":" + dlg.Password + "]")
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}
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return
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}
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})
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})
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btnQuit.OnClick(func(ev ui.Event) {
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go ui.Stop()
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})
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}
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func mainLoop() {
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// Every application must create a single Composer and
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// call its intialize method
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ui.InitLibrary()
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defer ui.DeinitLibrary()
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createView()
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// start event processing loop - the main core of the library
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ui.MainLoop()
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}
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func main() {
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mainLoop()
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}
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159
logindlg.go
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159
logindlg.go
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@ -0,0 +1,159 @@
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package clui
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const (
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LoginOk = iota
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LoginCanceled
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LoginInvalid
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)
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// LoginDialog is a login dialog with fields to enter user name and password
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// Public properties:
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// * Username - login entered by a user
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// * Password - password entered by a user
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// * Action - how the dialog was closed:
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// - LoginOk - button "OK" was clicked
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// - LoginCanceled - button "Cancel" was clicked or dialog was dismissed
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// - LoginInvalid - invalid credentials were entered. This value appears
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// only in case of callback is used and button "OK" is clicked
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// while entered username or password is incorrect
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type LoginDialog struct {
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View *Window
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Username string
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Password string
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Action int
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result int
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onClose func()
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onCheck func(string, string) bool
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}
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// LoginDialog creates a new login dialog
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// * title - custom dialog title
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// * userName - initial username. Maybe useful if you want to implement
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// a feature "remember me"
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// The active control depends on userName: if it is empty then the cursor is
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// in Username field, and in Password field otherwise.
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// By default the dialog is closed when button "OK" is clicked. But if you set
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// OnCheck callback the dialog closes only if callback returns true or
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// button "Cancel" is clicked. This is helpful if you do not want to recreate
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// the dialog after every incorrect credentials. So, you define a callback
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// that checks whether pair of Usename and Password is correct and then the
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// button "OK" closed the dialog only if the callback returns true. If the
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// credentials are not valid, then the dialog shows a warning. The warning
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// automatically disappears when a user starts typing in Password or Username
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// field.
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func CreateLoginDialog(title, userName string) *LoginDialog {
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dlg := new(LoginDialog)
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dlg.View = AddWindow(15, 8, 10, 4, title)
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WindowManager().BeginUpdate()
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defer WindowManager().EndUpdate()
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dlg.View.SetModal(true)
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dlg.View.SetPack(Vertical)
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userfrm := CreateFrame(dlg.View, 1, 1, BorderNone, Fixed)
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userfrm.SetPaddings(1, 1)
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userfrm.SetPack(Horizontal)
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userfrm.SetGaps(1, 0)
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CreateLabel(userfrm, AutoSize, AutoSize, "User name", Fixed)
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edUser := CreateEditField(userfrm, 20, userName, 1)
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passfrm := CreateFrame(dlg.View, 1, 1, BorderNone, 1)
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passfrm.SetPaddings(1, 1)
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passfrm.SetPack(Horizontal)
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passfrm.SetGaps(1, 0)
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CreateLabel(passfrm, AutoSize, AutoSize, "Password", Fixed)
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edPass := CreateEditField(passfrm, 20, "", 1)
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edPass.SetPasswordMode(true)
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filler := CreateFrame(dlg.View, 1, 1, BorderNone, 1)
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filler.SetPack(Horizontal)
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lbRes := CreateLabel(filler, AutoSize, AutoSize, "", 1)
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blist := CreateFrame(dlg.View, 1, 1, BorderNone, Fixed)
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blist.SetPack(Horizontal)
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blist.SetPaddings(1, 1)
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btnOk := CreateButton(blist, 10, 4, "OK", Fixed)
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btnCancel := CreateButton(blist, 10, 4, "Cancel", Fixed)
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btnCancel.OnClick(func(ev Event) {
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WindowManager().DestroyWindow(dlg.View)
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WindowManager().BeginUpdate()
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dlg.Action = LoginCanceled
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closeFunc := dlg.onClose
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WindowManager().EndUpdate()
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if closeFunc != nil {
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closeFunc()
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}
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})
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btnOk.OnClick(func(ev Event) {
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if dlg.onCheck != nil && !dlg.onCheck(edUser.Title(), edPass.Title()) {
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lbRes.SetTitle("Invalid username or password")
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dlg.Action = LoginInvalid
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return
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}
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dlg.Action = LoginOk
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if dlg.onCheck == nil {
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dlg.Username = edUser.Title()
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dlg.Password = edPass.Title()
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}
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WindowManager().DestroyWindow(dlg.View)
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WindowManager().BeginUpdate()
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closeFunc := dlg.onClose
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WindowManager().EndUpdate()
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if closeFunc != nil {
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closeFunc()
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}
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})
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dlg.View.OnClose(func(ev Event) bool {
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if dlg.result == DialogAlive {
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dlg.result = DialogClosed
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if ev.X != 1 {
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WindowManager().DestroyWindow(dlg.View)
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}
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if dlg.onClose != nil {
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dlg.onClose()
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}
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}
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return true
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})
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edUser.OnChange(func(ev Event) {
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lbRes.SetTitle("")
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})
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edPass.OnChange(func(ev Event) {
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lbRes.SetTitle("")
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})
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if userName == "" {
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ActivateControl(dlg.View, edUser)
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} else {
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ActivateControl(dlg.View, edPass)
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}
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return dlg
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}
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// OnClose sets the callback that is called when the
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// dialog is closed
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func (d *LoginDialog) OnClose(fn func()) {
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WindowManager().BeginUpdate()
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defer WindowManager().EndUpdate()
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d.onClose = fn
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}
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// OnCheck sets the callback that is called when the
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// button "OK" is clicked. The dialog sends to the callback two arguments:
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// username and password. The callback validates the arguments and if
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// the credentials are valid it returns true. That means the dialog can be
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// closed. If the callback returns false then the dialog remains on the screen.
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func (d *LoginDialog) OnCheck(fn func(string, string) bool) {
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WindowManager().BeginUpdate()
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defer WindowManager().EndUpdate()
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d.onCheck = fn
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}
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