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mirror of https://github.com/mainflux/mainflux.git synced 2025-04-27 13:48:49 +08:00
Dejan Mijić ccd8965d6f Use PostgreSQL as primary persistence solution (#175)
* Use normalizer as stream source

Renamed 'writer' service to 'normalizer' and dropped Cassandra
facilities from it. Extracted the common dependencies to 'mainflux'
package for easier sharing. Fixed the API docs and unified environment
variables.

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Use docker build arguments to specify build

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Remove cassandra libraries

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Update go-kit version to 0.6.0

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Fix manager configuration

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Refactor docker-compose

Merged individual compose files and dropped external links. Remove CoAP
container since it is not referenced from NginX config at the moment.
Update port mapping in compose and nginx.conf. Dropped bin scripts.
Updated service documentation.

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Drop content-type check

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Implement users data access layer in PostgreSQL

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Bump version to 0.1.0

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Use go-kit logger everywhere (except CoAP)

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Improve factory methods naming

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Implement clients data access layer on PostgreSQL

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Make tests stateless

All tests are refactored to use map-based table-driven tests. No
cross-tests dependencies is present anymore.

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Remove gitignore

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Fix nginx proxying

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Mark client-user FK explicit

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Update API documentation

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Update channel model

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Add channel PostgreSQL repository tests

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Implement PostgreSQL channels DAO

Replaced update queries with raw SQL. Explicitly defined M2M table due
to difficulties of ensuring the referential integrity through GORM.

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Expose connection endpoints

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Fix swagger docs and remove DB logging

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Fix nested query remarks

Signed-off-by: Dejan Mijic <dejan@mainflux.com>

* Add unique indices

Signed-off-by: Dejan Mijic <dejan@mainflux.com>
2018-03-11 18:06:01 +01:00

328 lines
12 KiB
Go

// +build windows
package winterm
import (
"fmt"
"syscall"
"unsafe"
)
//===========================================================================================================
// IMPORTANT NOTE:
//
// The methods below make extensive use of the "unsafe" package to obtain the required pointers.
// Beginning in Go 1.3, the garbage collector may release local variables (e.g., incoming arguments, stack
// variables) the pointers reference *before* the API completes.
//
// As a result, in those cases, the code must hint that the variables remain in active by invoking the
// dummy method "use" (see below). Newer versions of Go are planned to change the mechanism to no longer
// require unsafe pointers.
//
// If you add or modify methods, ENSURE protection of local variables through the "use" builtin to inform
// the garbage collector the variables remain in use if:
//
// -- The value is not a pointer (e.g., int32, struct)
// -- The value is not referenced by the method after passing the pointer to Windows
//
// See http://golang.org/doc/go1.3.
//===========================================================================================================
var (
kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
scrollConsoleScreenBufferProc = kernel32DLL.NewProc("ScrollConsoleScreenBufferA")
setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
waitForSingleObjectProc = kernel32DLL.NewProc("WaitForSingleObject")
)
// Windows Console constants
const (
// Console modes
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_LINE_INPUT = 0x0002
ENABLE_ECHO_INPUT = 0x0004
ENABLE_WINDOW_INPUT = 0x0008
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_INSERT_MODE = 0x0020
ENABLE_QUICK_EDIT_MODE = 0x0040
ENABLE_EXTENDED_FLAGS = 0x0080
ENABLE_AUTO_POSITION = 0x0100
ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200
ENABLE_PROCESSED_OUTPUT = 0x0001
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
DISABLE_NEWLINE_AUTO_RETURN = 0x0008
ENABLE_LVB_GRID_WORLDWIDE = 0x0010
// Character attributes
// Note:
// -- The attributes are combined to produce various colors (e.g., Blue + Green will create Cyan).
// Clearing all foreground or background colors results in black; setting all creates white.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes.
FOREGROUND_BLUE uint16 = 0x0001
FOREGROUND_GREEN uint16 = 0x0002
FOREGROUND_RED uint16 = 0x0004
FOREGROUND_INTENSITY uint16 = 0x0008
FOREGROUND_MASK uint16 = 0x000F
BACKGROUND_BLUE uint16 = 0x0010
BACKGROUND_GREEN uint16 = 0x0020
BACKGROUND_RED uint16 = 0x0040
BACKGROUND_INTENSITY uint16 = 0x0080
BACKGROUND_MASK uint16 = 0x00F0
COMMON_LVB_MASK uint16 = 0xFF00
COMMON_LVB_REVERSE_VIDEO uint16 = 0x4000
COMMON_LVB_UNDERSCORE uint16 = 0x8000
// Input event types
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
KEY_EVENT = 0x0001
MOUSE_EVENT = 0x0002
WINDOW_BUFFER_SIZE_EVENT = 0x0004
MENU_EVENT = 0x0008
FOCUS_EVENT = 0x0010
// WaitForSingleObject return codes
WAIT_ABANDONED = 0x00000080
WAIT_FAILED = 0xFFFFFFFF
WAIT_SIGNALED = 0x0000000
WAIT_TIMEOUT = 0x00000102
// WaitForSingleObject wait duration
WAIT_INFINITE = 0xFFFFFFFF
WAIT_ONE_SECOND = 1000
WAIT_HALF_SECOND = 500
WAIT_QUARTER_SECOND = 250
)
// Windows API Console types
// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682101(v=vs.85).aspx for Console specific types (e.g., COORD)
// -- See https://msdn.microsoft.com/en-us/library/aa296569(v=vs.60).aspx for comments on alignment
type (
CHAR_INFO struct {
UnicodeChar uint16
Attributes uint16
}
CONSOLE_CURSOR_INFO struct {
Size uint32
Visible int32
}
CONSOLE_SCREEN_BUFFER_INFO struct {
Size COORD
CursorPosition COORD
Attributes uint16
Window SMALL_RECT
MaximumWindowSize COORD
}
COORD struct {
X int16
Y int16
}
SMALL_RECT struct {
Left int16
Top int16
Right int16
Bottom int16
}
// INPUT_RECORD is a C/C++ union of which KEY_EVENT_RECORD is one case, it is also the largest
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
INPUT_RECORD struct {
EventType uint16
KeyEvent KEY_EVENT_RECORD
}
KEY_EVENT_RECORD struct {
KeyDown int32
RepeatCount uint16
VirtualKeyCode uint16
VirtualScanCode uint16
UnicodeChar uint16
ControlKeyState uint32
}
WINDOW_BUFFER_SIZE struct {
Size COORD
}
)
// boolToBOOL converts a Go bool into a Windows int32.
func boolToBOOL(f bool) int32 {
if f {
return int32(1)
} else {
return int32(0)
}
}
// GetConsoleCursorInfo retrieves information about the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683163(v=vs.85).aspx.
func GetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorInfo sets the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx.
func SetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorPosition location of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx.
func SetConsoleCursorPosition(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleCursorPositionProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// GetConsoleMode gets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx.
func GetConsoleMode(handle uintptr) (mode uint32, err error) {
err = syscall.GetConsoleMode(syscall.Handle(handle), &mode)
return mode, err
}
// SetConsoleMode sets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
func SetConsoleMode(handle uintptr, mode uint32) error {
r1, r2, err := setConsoleModeProc.Call(handle, uintptr(mode), 0)
use(mode)
return checkError(r1, r2, err)
}
// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx.
func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
info := CONSOLE_SCREEN_BUFFER_INFO{}
err := checkError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0))
if err != nil {
return nil, err
}
return &info, nil
}
func ScrollConsoleScreenBuffer(handle uintptr, scrollRect SMALL_RECT, clipRect SMALL_RECT, destOrigin COORD, char CHAR_INFO) error {
r1, r2, err := scrollConsoleScreenBufferProc.Call(handle, uintptr(unsafe.Pointer(&scrollRect)), uintptr(unsafe.Pointer(&clipRect)), coordToPointer(destOrigin), uintptr(unsafe.Pointer(&char)))
use(scrollRect)
use(clipRect)
use(destOrigin)
use(char)
return checkError(r1, r2, err)
}
// SetConsoleScreenBufferSize sets the size of the console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686044(v=vs.85).aspx.
func SetConsoleScreenBufferSize(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleScreenBufferSizeProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// SetConsoleTextAttribute sets the attributes of characters written to the
// console screen buffer by the WriteFile or WriteConsole function.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
use(attribute)
return checkError(r1, r2, err)
}
// SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
// Note that the size and location must be within and no larger than the backing console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.
func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
use(isAbsolute)
use(rect)
return checkError(r1, r2, err)
}
// WriteConsoleOutput writes the CHAR_INFOs from the provided buffer to the active console buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687404(v=vs.85).aspx.
func WriteConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) error {
r1, r2, err := writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), coordToPointer(bufferSize), coordToPointer(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))
use(buffer)
use(bufferSize)
use(bufferCoord)
return checkError(r1, r2, err)
}
// ReadConsoleInput reads (and removes) data from the console input buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx.
func ReadConsoleInput(handle uintptr, buffer []INPUT_RECORD, count *uint32) error {
r1, r2, err := readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), uintptr(len(buffer)), uintptr(unsafe.Pointer(count)))
use(buffer)
return checkError(r1, r2, err)
}
// WaitForSingleObject waits for the passed handle to be signaled.
// It returns true if the handle was signaled; false otherwise.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687032(v=vs.85).aspx.
func WaitForSingleObject(handle uintptr, msWait uint32) (bool, error) {
r1, _, err := waitForSingleObjectProc.Call(handle, uintptr(uint32(msWait)))
switch r1 {
case WAIT_ABANDONED, WAIT_TIMEOUT:
return false, nil
case WAIT_SIGNALED:
return true, nil
}
use(msWait)
return false, err
}
// String helpers
func (info CONSOLE_SCREEN_BUFFER_INFO) String() string {
return fmt.Sprintf("Size(%v) Cursor(%v) Window(%v) Max(%v)", info.Size, info.CursorPosition, info.Window, info.MaximumWindowSize)
}
func (coord COORD) String() string {
return fmt.Sprintf("%v,%v", coord.X, coord.Y)
}
func (rect SMALL_RECT) String() string {
return fmt.Sprintf("(%v,%v),(%v,%v)", rect.Left, rect.Top, rect.Right, rect.Bottom)
}
// checkError evaluates the results of a Windows API call and returns the error if it failed.
func checkError(r1, r2 uintptr, err error) error {
// Windows APIs return non-zero to indicate success
if r1 != 0 {
return nil
}
// Return the error if provided, otherwise default to EINVAL
if err != nil {
return err
}
return syscall.EINVAL
}
// coordToPointer converts a COORD into a uintptr (by fooling the type system).
func coordToPointer(c COORD) uintptr {
// Note: This code assumes the two SHORTs are correctly laid out; the "cast" to uint32 is just to get a pointer to pass.
return uintptr(*((*uint32)(unsafe.Pointer(&c))))
}
// use is a no-op, but the compiler cannot see that it is.
// Calling use(p) ensures that p is kept live until that point.
func use(p interface{}) {}